It which is not from our world, Evening Star grants its aspects to those who show that they are willing to let it play once more. Summoning RulesThe following describes the requirements and rituals for binding Evening Star. Spirit Level: 8th
Ceremony: You mix drops of your blood with dung, earth, and burning embers. Granted AbilitiesEvening Star grants the following abilities. Major Granted Abilities
Wilting Mist: As a standard action, you surround yourself with mist, causing all creatures within 20 feet to make a Fortitude save or take 1d4 points of damage per binder level you possess (you and your vestigial companion are immune to this effect). A successful save reduces this to 5d4 points of damage. After using this ability, it is expended for 5 rounds. Minor Granted Abilities
Body of Mist: You transform into a mist-like state as a swift action, as gaseous form. You can use this ability for a number of minutes per day equal to your binder level + your Charisma bonus. These minutes do not need to be used consecutively, but they must be spent in 1-minute increments. Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: Small amounts of blood stream from your mouth, eyes, and other orifices. Whenever you activate one of Evening Star's granted abilities, small snake-like rivulets squirm beneath your skin. Vestigial CompanionYou can touch the corpse of a creature that has been dead no more than 1 day per binder level you possess in order to transform it into a vile husk of itself. This functions as simulacrum, using your binder level as the caster level, except the creature is formed from the flesh of the original, reducing the corpse to ash. You may only possess one simulacrum at a time, but unlike other vestigial companions you can create a new one if your old one is destroyed. This ability replaces troll shape. |