The mind who is broken, Daeminthos grants psychic powers to those who manage to acquire his fragmented attention. Summoning RulesThe following describes the requirements and rituals for binding Daeminthos. Spirit Level: 9th
Ceremony: You sit in the center of the seal, turning over a perfectly formed crystal in your hands as you gaze into it. Granted AbilitiesDaeminthos grants the following abilities. Major Granted Abilities
Crystal Shard: As a standard action you create a massive crystal and launch it at a creature within 30 feet as a ranged touch attack. If it hits, the target takes 5d6 points of damage. Half of this damage is piercing and the rest is slashing. In addition, the shard explodes with psychic energy upon impact, dealing an additional 10d6 points of untyped damage to all creatures within 10 feet of the target. A successful Reflex save reduces this additional damage by half. After using this ability, it becomes expended for 5 rounds. Minor Granted Abilities
Hold Monaster: You gain the ability to paralyze a creature as if you were using hold monster. You may only paralyze one creature at a time with this ability. Paralyzing a creature immediately ends the effect on other creatures. A successful saving throw causes a creature to become immune to this ability for 24 hours. Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: Your hair, limp appendages, and loose articles of clothing float about on their own as if you were submerged in water with imperceptible currents. Vestigial CompanionYou gain the service of a paracletus familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar's abilities. You are treated as neutral for the purpose of adjudicating the familiar. This ability replaces psychic foresight. |