This legendary king was dethroned by a usurper, his bastard son. Arturius grants his fabled skill at arms to those whom he deems worthy of his inheritance. Summoning RulesThe following describes the requirements and rituals for binding Arturius. Spirit Level: 5th
Ceremony: You rub a muddy mixture of kingly oil and clods of dirt over your arms, legs, and face. Granted AbilitiesArturius grants the following abilities. Major Granted Abilities Skill at Arms: As a swift action, you increase the damage done by your weapon and supernatural attacks by 3d6+3 until the end of the turn. At 13th level, the bonus damage increases to 4d6+4, and at 17th level the bonus damage increases to 5d6+5. After using this ability, it becomes expended for 5 rounds. Minor Granted Abilities
Inspire Courage: You gain the ability to inspire courage in your allies as if you were a bard of ½ your binder level. This benefit stacks with any bard levels you possess, up to your character level. You have a number of daily rounds of inspire courage equal to your Charisma bonus + ½ your binder (minimum 1). Signs and InfluenceThe spirit affects you in the following ways:
Physical Sign: Your equipment appears rusted and smudged with grime no matter how much you attempt to clean it. Whenever you activate one of Arturius's granted abilities, your muscles surge with strength. Vestigial CompanionYou gain the service of a faerie dragon familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar's abilities. You are treated as chaotic good for the purpose of adjudicating the familiar. This ability replaces king's dancing blade. |