Path of the Seer

A vizier who chooses the path of the seer is less interested in inanimate foci, and instead learns to attune himself to the flow of chakra in living creatures, blending his own chakra signature with those of his companions. This gives him an uncanny insight into the motivations of those around him, and the ability to share this insight with those he trusts.

Starting at 1st level, all allies within 60 feet of the seer find their movement buoyed by akashic energy, and gain an enhancement bonus of +5 feet to their base land speed. This bonus increases by an additional 5 feet at 9th and 17th level. This is a supernatural ability.

Akashic Army (Su)

At 1st, 5th, 9th, and 13th level the seer gains a teamwork feat of his choice. He must meet the prerequisites for these feats, but counts his class level as his base attack bonus for qualification purposes. The seer may invest essence in this ability to fuse his chakra with those of his allies; for each point of essence invested the vizier may share all teamwork feats granted by this ability with one ally within 60 feet. Allies do not need to meet the prerequisites for feats shared in this way. Further, the seer may grant affected allies the use of a lesser version of one veil the seer currently has bound to his Hands or Feet chakra slot; the seer chooses which veil he will share. Affected allies may invest essence into this veil if they have their own essence pool, but they cannot benefit from this veil's bind benefit nor do they gain the benefit of any of the seer's invested essence. Once chosen the seer cannot choose to share a different veil with that ally until he reshapes his veils, either via his normal daily allocations or his veilshifting ability. The ally determines save DCs for activated veil abilities using the greater of the vizier's Intelligence modifier or their own.

Foresee Conflict

A seer who reaches this level of mastery gains an almost prophetic insight into the flow of energy in the world around him. This intuitive prophecy allows him to prepare himself for whatever trials the day may bring. Starting at 17th level, each day when he prepares his veils the vizier may choose to retrain any number of the teamwork feats granted by the path of the seer.