Magic‎ > ‎Variant Magic Rules‎ > ‎Akashic Magic‎ > ‎

Veils

The gadget spec URL could not be found

The veils are listed in alphabetical order.

Table: Hands Slot Veils
Veil Class(es) Effects
Hands of the Bard Guru, Vizier Gain bonuses to concentration checks and certain spell DCs
Riven Darts Vizier Deal force damage with ranged touch attacks
Snakehandler's Gauntlets Guru, Vizier Gain DR and bonus to saves vs. poison
Storm Gauntlets Vizier Gain touch attack that deals elemental damage
Table: Feet Slot Veils
Veil Class(es) Effects
Coward's Boots Vizier Gain bonuses to movement speed
Horselord's Greaves Vizier Gain bonuses to Handle Animal and Ride checks
Lavawalker's Boots Guru, Vizier Walk on liquids and gain resistances
Pestilence Cloak Vizier Gain illusory concealment
Polar Snowshoes Vizier Gain a frigid aura
Stalker's Tabi Guru, Vizier Gain bonuses to Acrobatics and Stealth checks
Tauric Brace Vizier Gain a bonus to CMD vs. bull rush, reposition, and trip
Table: Head Slot Veils
Veil Class(es) Effects
Horns of the Minotaur Vizier Gain a gore attack
Sentinel's Helm Vizier Gain bonuses to Sense Motive and Perception
Stare of the Ghaele Vizier Gain a gaze attack that causes foes to become shaken
Table: Wrist Slot Veils
Veil Class(es) Effects
Bangles of the Jealous Seductress Vizier Gain an aura that fascinates foes
Ditchdigger's Armlets Vizier Create earthen explosions
Hand Cannons Vizier Make ranged energy attacks with blasts from your hands
Storm Gauntlets Vizier Gain touch attack that deals elemental damage
Thurston's Bladewards Vizier Gain DR/bludgeoning
Table: Ring Slot Veils
Veil Class(es) Effects
Dark Lord's Ring of Essence-Binding Vizier Gain a zombie servant
Deathchannel Ring Vizier Deal negative energy damage to nearby creatures
Light Whip Vizier A whip of light trips nearby enemies
Ring of the Abjurer Vizier Gain an armor bonus to AC
Stormcaller's Band Vizier Bull rush enemies with a powerful gust of wind
Table: Shoulders Slot Veils
Veil Class(es) Effects
Bralani's Brooch Vizier Gain resistance to electricity
Gorget of the Wyrm Vizier Gain a draconic breath weapon
Pestilence Cloak Vizier Gain illusory concealment
Spiked Pauldrons Daevic, Vizier Gain bonus to CMD vs. grapple checks and deal damage to grappling creatures
Vorpal Guards Vizier Gain bonus to AC vs. critical hit confirmation rolls
Table: Headband Slot Veils
Veil Class(es) Effects
Circlet of Brass Vizier Increase the power of spells and abilities which deal fire damage
Dreamcatcher Vizier Gain bonus to selected Knowledge skills
Eye of the Oracle Vizier Gain ability to boost attacks, checks, and saves
Eyes of the Hawkguard Vizier Increase range of vision and ranged weapons
Table: Neck Slot Veils
Veil Class(es) Effects
Bralani's Brooch Vizier Gain resistance to electricity
Collar Of Skilled Instruction Vizier Use aid another on allies at range
Gorget of the Wyrm Vizier Gain a draconic breath weapon
Table: Belt Slot Veils
Veil Class(es) Effects
Horselord's Greaves Vizier Gain bonuses to Handle Animal and Ride checks
Stalker's Tabi Vizier Gain bonuses to Acrobatics and Stealth checks
Stone Giant's Girdle Daevic, Guru, Vizier Gain a pool of temporary hit points
Tauric Brace Vizier Gain a bonus to CMD vs. bull rush, reposition, and trip
Waistband of the Wealthy Daevic, Vizier Gain a bonus to Bluff and Sense Motive checks
Table: Chest Slot Veils
Veil Class(es) Effects
Cuirass of Confidence Daevic, Vizier Gain an aura that makes people friendlier
Heart of the Wight Vizier Gain undead related resistances
Vestments of the Maharaja Vizier Gain a bonus to Diplomacy and Intimidate checks
Table: Body Slot Veils
Veil Class(es) Effects
Bloody Shroud Daevic, Vizier Gain an aura that causes wounds to bleed uncontrollably
Eyes of the Hawkguard Guru, Vizier Increase range of vision and ranged weapons
Stone Giant's Girdle Daevic, Guru, Vizier Gain a pool of temporary hit points
Robe of the Forgotten Deity Vizier Gain concealment vs. attacks

Veil Details

Bangles of the Jealous Seductress

Descriptors [mind-affecting]; Class(es) daevic, vizier; Slot wrist; Saving Throw Will negates

Shimmering circlets of akasha chime and jingle with each movement of your arms like the bracelets of an eldritch courtesan.

This mysterious veil draws the eyes of all creatures within an aura with a range of 5 feet, entrancing them with subtle sounds and glimmers of intriguing light. Any creature within this radius that fails its Will saving throw becomes fascinated for as long as it remains within the area of effect. A creature that successfully saves against this ability cannot be affected again for 24 hours. The wearer can activate or deactivate this ability as a standard action.

Essence: For each point of essence invested in this ability, increase the radius of effect by 5 feet.

Chakra Bind (Wrist): Binding this veil to your Wrist slot your forearms with jealous power, causing the veil to lash out with a miniature chakram of pure akasha against any who escape its hold. Whenever a creature who failed their initial saving throw vs. this ability is freed from the fascinated effect, you may make a ranged touch attack against them as a free action, dealing 1d8 points of slashing damage +1 per point of essence invested. If the creature is freed from the effects of the veil unwillingly, such as if the wearer moves out of range or deactivates the aura or if the affected creature is forcibly moved out of the area of effect, this effect does not trigger.

Bloody Shroud

Descriptors [evil]; Class(es) daevic, vizier; Slot body; Saving Throw Fort negates

This veil wreathes the wearer's entire body and manifests as a tattered and blackened aura of akashic energy streaked through with rippling flashes of crimson.

The wearer of this shroud gains an aura with a range of 5 feet. Whenever a creature within the range of this aura takes piercing or slashing damage, the first 1 point of that damage is treated as bleed damage unless they succeed at a Fortitude save. This aura can be activated or deactivated as a standard action.

Essence: For each point of essence invested in this ability increase the range of your aura by 5 feet and increase the amount of damage treated as bleed damage by 1.

Chakra Bind (Body): Binding this veil to your Body slot fills you with darksome energy. This power is triggered as part of any melee attack with a weapon you are currently wielding. If you successfully score a critical hit against a target, the attack inflicts 1d4 negative levels (Fortitude 1/2). For each negative level inflicted this way you gain 1 temporary point of essence and 5 temporary hit points. The temporary essence lasts for 1 round and the temporary hit points expire after 1 hour.

Bralani's Brooch

Descriptors [electricity]; Class(es) vizier; Slot neck; Saving Throw none

This silvery leaf-shaped cloak pin is little more than a radiant glimmer, but it confers the Bralani's affinity for lightning upon the wearer.

This veil lends the wearer a small shard of a Bralani's immunity to electricity. The wearer gains energy resistance 10 versus electricity.

Essence: For each point of essence invested in this veil, increase the granted resistance by 5.

Chakra Bind (Shoulders): Binding this veil to your Shoulders slot causes your akashic energy to whirl around you like a tornado, causing all ranged attacks to suffer a 10% miss chance against you, +5% per point of essence invested.

Chakra Bind (Neck): Binding this veil to your Neck slot adds the Bralani's resistance versus harmful spells to your borrowed lightning resistance. While this veil is bound you gain spell resistance 18 +2 per point of essence invested in this veil.

Circlet of Brass

Descriptors [fire]; Class(es) guru, vizier; Slot headband; Saving Throw none

This veil, first shaped by an ancient efreeti lord, molds akasha into a brazen circlet that seems to flicker and move like molten flame.

The wearer of this veil is especially potent at controlling the powers of flame. The wearer increases the save DC of any of his spells or abilities which deal fire damage by 1, and gains a +2 insight bonus to damage rolls with those abilities.

Essence: For each point of essence invested in this ability, increase the bonus to save DCs by 1 and the bonus to damage rolls by +2.

Chakra Bind (Headband): Binding this veil to your Headband slot invests your eyes with fiery energy. As a standard action, you may launch a ray of fiery energy from your eyes with a range of 60 feet. On a successful ranged touch attack, this ray deals 1d6 points of fire damage +1d6 per point of essence invested in this ability.

Collar Of Skilled Instruction

Descriptors none; Class(es) daevic, guru, vizier; Slot neck; Saving Throw none

This veil lends its magic to your voice commanding the attention of those around you.

The wearer of this veil can use the aid another action to assist an ally within 10 feet on a skill or ability check. The ally must be able to hear and understand your instructions, and you take all rolls and actions as normal for the chosen aid another action.

Essence: For each point of essence invested in this ability you can assist one additional ally and the range increases by 5 feet. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.

Chakra Bind (Neck): Binding this veil to your Neck slot fills you with an even greater ability to coordinate your allies and share your will. When you bind this veil choose one teamwork feat you meet the prerequisites for. As a standard action, you can grant this feat to yourself and all allies within 30 feet who can see and hear you. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels you possess. Allies do not need to meet the prerequisites of this bonus feat.

Coward's Boots

Descriptors none; Class(es) guru; Slot vizier; Saving Throw none

A fluctuating aura of crystalline energy surrounds your feet and shins, causing each step to propel you forward with increased force

The Coward's Boots, despite the name, can propel an intrepid adventurer into the fray just as easily as they can carry him out. A character manifesting this veil increases their base speed by 5 feet.

Essence: For each point of essence invested in this ability your base speed is increased by an additional 5 feet.

Chakra Bind (Feet): Binding this veil to your Feet chakra makes you particularly skilled at evading your enemies' blades. As long as this veil is bound you gain the use of the Essence of Movement feat, even if you wouldn't otherwise qualify for it, and essence invested in this veil also counts as essence invested in that ability.

Cuirass of Confidence

Descriptors [mind-affecting]; Class(es) daevic, vizier; Slot chest; Saving Throw Will negates

This golden veil is a pure construct of your unwavering belief that the world is rightfully yours.

While wearing this veil you project an unshakeable aura of authority that makes other beings naturally inclined to trust you. The attitude of any creature that fails a Will save against this veil is automatically improved by one step; they must make this save as soon as they come within 60 feet of the wearer. This ability lasts for 1 hour per character level at which point the affected target's attitude drops one step. Any improvements to the affected creature's attitude resulting from successful Diplomacy checks or other similar actions taken after the creature was affected by the ability remain. This veil has no impact on creatures without sight. Once a creature has passed or failed their save against this ability they cannot be affected again for 24 hours

Essence: For each point of essence invested in this ability you gain a +1 insight bonus to Diplomacy checks against any creature that has

Chakra Bind (Chest): Binding this veil to your Chest slot imbues it with even more potent abilities; when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Diplomacy check. You can use the result as your AC or touch AC against that attack. If this attack comes from an opponent who you would gain a bonus to Diplomacy checks against due to this veil's other abilities, that bonus applies to this check as well.

Dark Lord's Ring of Essence-Binding

Descriptors [evil]; Class(es) vizier; Slot ring; Saving Throw none

The tainted essence flowing through this darksome veil attaches itself to the fading life energy residing in a corpse to bring it back to a crude semblance of life.

The wearer of this veil gains the ability to transform

a recently deceased medium humanoid body into a zombie under their control. Use the statistics for a human zombie. You can only have one creature created by this ability at any time. Using this ability while a prior instance is still active causes the first creature to collapse into dust.

Essence: For each point of essence invested in this ability, the zombie gains an additional 5 hit points and a +1 profane bonus to attacks, armor class, damage, save, channel resistance, and the DCs of any special abilities the zombie may have. If the wearer has invested at least 2 points of essence in this ability, the zombie gains the plague zombie template. If the wearer invests 4 points of essence in this ability, the zombie's size increases by 1 category (as the enlarge person spell, but affecting undead).

Chakra Bind (Ring): Binding this veil to your ring slot causes the zombie to undergo a hideous transformation, becoming a cairn wight under your control.

Deathchannel Ring

Descriptors [evil]; Class(es) vizier; Slot ring; Saving Throw Will

This obsidian ring glimmers with a fell light as it drains the very life from nearby creatures.

When this veil is formed the wearer gains the ability to create a pulse of negative energy as a standard action that deals 1d6 damage to all creatures in a 5 foot radius. Creatures affected by this ability can make a Will save for half damage. The veilweaver can choose whether or not to have this ability affect them. This ability can be used a number of times per day equal to 1 + primary veilweaving modifier.

Essence: Each point of essence invested into this veil increases the damage by an additional 1d6 and the radius by an additional 5 feet.

Chakra Bind (Ring): When the wearer binds this veil to their Ring slot, the vile energies within it become even more potent. The damage dice for this effect increase to d8s and the wearer gains a profane bonus to damage rolls with this ability equal to the amount of essence invested.

Ditchdigger's Armlets

Descriptors [earth]; Class(es) vizier; Slot wrist; Saving Throw Reflex half

These akashic armbands pulse with natural energy just before their wearer causes the earth to erupt in a violent cascade.

As a full-round action the wearer of this potent veil can cause the earth to erupt in a violent explosion. The wearer selects a 10 foot by 10 foot square within 50 feet and causes it to erupt, dealing 1d6 bludgeoning damage to all creatures in the area (Reflex save for

1/2). All terrain in the affected area becomes difficult terrain. Once this ability has been activated the wearer must wait 1d4 rounds for the veil to recharge before it can be used again. This ability has no effect if there is not a solid surface to explode within the affected area.

Essence: For each point of essence invested in this ability, the damage dealt increases by 1d6.

Chakra Bind (Wrist): When this veil is bound to the wearer's Wrist slot, his ability to create earthen explosions drastically increases. The targeted area is now affected as though by a spiked pit spell with a caster level equal to his total veilweaver level. Creatures that succeed on their saving throw vs. the initial effect automatically succeed on their saves vs. spiked pit.

Dreamcatcher

Descriptors none; Class(es) daevic, guru, vizier; Slot headband; Saving Throw see text

This nearly invisible veil forms a crystalline web of eldritch energy that surrounds the user's head like an intricate halo.

This veil is an elaborate magical construct designed to sift relevant bits of knowledge from the aether and provide them to the user. When the veilweaver first shapes the Dreamcatcher veil he gains a +2 bonus to one Knowledge skill of his choice, and can make checks with this skill as if trained.

Essence: For each point of essence invested in this veil, the bonus to Knowledge checks is increased by +2 and the user can select an additional Knowledge skill to gain these benefits. Unlike most veils, you must designate the amount of essence you will invest at the time you shape your veils for the day, and you cannot change or reassign this essence for 24 hours.

Chakra Bind (Headband): When a veilweaver binds this veil to their Headband chakra, no stray thought is hidden from them. The wearer benefits as though under the effects of a constant detect thoughts spell; creatures who succeed their Will save must save again after 3 rounds as though the veilweaver had cast a new instance of the spell. The DC for the detect thoughts increases by 1 for every two points of essence invested in this veil.

Eye of the Oracle

Descriptors none; Class(es) vizier; Slot headband; Saving Throw none

This veil manifests as a glowing third eye in the center of the user's forehead.

While manifesting this veil, the veilweaver is infused with prophetic power; once per round as a free action that can be taken when it is not your turn, you may apply a +1 insight bonus to an attack roll, saving throw, or skill check. Alternatively you can apply this bonus to your AC or CMD vs. a single attack. In either case you may declare your use of this ability after the relevant roll has been made but before the result has been declared. Using this ability counts as one of your attacks of opportunity for the round.

Essence: For each point of essence invested in this veil, the insight bonus is increased by +1.

Chakra Bind (Headband): Tying this veil to the Headband chakra creates a nexus of divination magic within the wearer's mind. A veilweaver who binds this veil acts as though under the constant effect of an analyze dweomer spell.

Eyes of the Hawkguard

Descriptors none; Class(es) guru, vizier; Slot headband or body; Saving Throw none

The archer lords of the far northern steppes were the first to manifest this potent veil, using its power to spy enemies long before they could become a threat.

When a character chooses to shape this veil he extends the range of all of his modes of vision (normal, low-light, darkvision, etc.), and the range increment of any ranged weapon he wields by 10 feet.

Essence: For each point of essence invested in this ability, the character's increase to their field of vision and weapon range expands by an additional 10 feet.

Chakra Bind (Headband): You gain the ability to see invisible creatures and objects normally, as if under the effects of a see invisibility spell.

Chakra Bind (Body): You see all things as they truly are, as if you were under the effects of a constant true seeing spell.

Gorget of the Wyrm

Descriptors varies; Class(es) daevic, vizier; Slot shoulders or neck; Saving Throw Reflex half

A shimmering array of translucent scales girds your neck and trails down your back and shoulders when this veil is activated.

This veil allows the wearer to wield the destructive breath weapon of one of the chromatic dragons. When you first prepare this veil, choose an energy type (cold, fire, acid, or electricity). The veil's descriptor matches the chosen type, and you gain a 15 foot cone or 30 foot line breath weapon that deals 1d4 damage of the selected type (Reflex save for half ). This breath weapon can be used as a standard action.

Essence: For each point of essence invested in this veil, increase the breath weapon's damage by one step on the following scale: 1d4 > 1d6 > 3d6 > 5d6 > 7d6 > 9d6 > 11d6 > 13d6 > 15d6.

Chakra Bind (Shoulders): You gain a pair of pearlescent wings which grant you a fly speed of 20 feet (clumsy maneuverability). For each point of essence invested in this veil, your fly speed increases by 10 feet and the maneuverability improves by one step (clumsy > poor > average > good > perfect).

Chakra Bind (Neck): Binding this veil to your Neck slot allows you to take full advantage of your borrowed draconic might. While this veil is bound to your Neck slot the individual damage die for your breath weapon increase by one step (d4s become d6s, d6s become d8s). In addition, the veilweaver and all allies within 30 feet gain resistance to the energy type chosen for the breath weapon equal to 5 per point of essence invested.

Hand Cannons

Descriptors none; Class(es) daevic, vizier; Slot wrist; Saving Throw none

It's said that this veil was developed after an adventuring akasha user witnessed the destructive power of a rampaging cannon golem.

Massive cylinders of whirling energy surround the arms of anyone wielding this potent veil. While the Hand Cannons are manifested you gain the ability to make a special ranged weapon attack with a range increment of 20 feet that deals 2d6 points of bludgeoning and piercing damage. You can attack with this ability as many times in a round as your base attack bonus allows, and this ability can be modified by feats which normally affect ranged weapon attacks, like Deadly Aim, Point-Blank Shot, and Rapid Shot. You must have at least one free hand to attack with this veil, and you cannot attack with this veil in the same round you attack with any other weapon. The wearer may choose to use their veilweaver level in place of their base attack bonus to determine their attack rolls and other abilities of this veil.

Essence: For every 1 point of essence invested in this veil, the range increment increases by 5 feet. For every 2 points of essence invested, the Hand Cannons add a +1 enhancement bonus (maximum +5).

Chakra Bind (Wrist): Binding these potent weapons to the Wrist chakra allows the wearer to unleash their full destructive power. When at least 2 points of essence are invested in this ability, the veilweaver may apply the effects of one of the following weapon enhancements to attacks with the Hand Cannons: flaming, frost, or shock. If he has at least 4 points of essence invested he adds the following options: flaming burst, icy burst, or shocking burst. If the veilweaver invests 6 or more points of essence in the ability, he can pick any two of the listed abilities.

Hands of the Bard

Descriptors none; Class(es) guru, vizier; Slot hands; Saving Throw none

Every twitch of your fingers or movement of your hand is trailed by wisps and after-images of rarified akasha making your movements difficult to follow.

When you shape this veil you gain a +2 bonus concentration checks made to cast defensively and to the DCs of all spells or abilities with the (pattern) descriptor.

Essence: For each point of essence invested in this ability, increase the bonus to Concentration checks and (pattern) DCs by +1.

Chakra Bind (Hands): Binding this veil to the Hands slot allows the wearer to use hypnotic pattern as a spell-like ability three times per day (DC 12 + primary veilweaving modifier).

Heart of the Wight

Descriptors [evil]; Class(es) vizier; Slot chest; Saving Throw none

While manifesting this veil the wearer's flesh is covered in a deathly shroud and his eyes seem to reflect an eerie red light.

While using this veil the necrotic chill of the undead suffuses your chakra with malevolent energy. The wearer gains a +2 profane bonus to saves vs. death effects, disease, paralysis, poison, sleep, and stun effects.

Essence: For each point of essence invested into this veil, the bonus to saves increases by +1.

Chakra Bind (Chest): Tying this vile veil to your Chest slot mixes the energy of undeath directly into the core of energy that flows through your core. You become immune to damage or penalties to your physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. While this veil is bound you cannot benefit from helpful effects that purposely cause damage to these scores. Negative and positive energy effects affect you as though you were an undead creature; negative energy heals you while you take damage from positive energy. You also gain channel resistance equal to the amount of essence invested in this veil.

Horns of the Minotaur

Descriptors none; Class(es) daevic, Vizier; Slot head; Saving Throw none

Curving horns of pure akasha swirl forth from your brow, constantly reflecting their own fell light.

The curving akashic horns of this veil give you a gore attack that deals 1d4 damage. Unlike most gore attacks, this is always treated as a secondary attack, however the wearer may use their veilweaver level in place of their base attack bonus for this attack.

Essence: For each point of essence invested in this veil the damage it deals is increased by +2.

Chakra Bind (Head): Binding this veil to your Head slot allows it to be treated as a primary natural attack, even when used in conjunction with manufactured weapons. In addition, you gain a +1 insight bonus per point of essence invested on all attacks made with this veil.

Horselord's Greaves

Descriptors none; Class(es) daevic, Vizier; Slot feet or belt; Saving Throw none

Veridian akasha sheathes your body from the waist down as you form a veil of nature-infused energy designed for the specific purpose of making you a master cavalryman.

The wearer of this veil gains a +2 insight bonus to Handle Animal and Ride checks

Essence: For each point of essence invested in this ability increase the bonus to Handle Animal and Ride checks by +2.

Chakra Bind (Feet): Binding this veil to your Feet slot allows you to cast the mount spell as an at-will spell-like ability with a caster level equal to your character level. You can only have one instance of this ability active at any one time, and casting mount using this ability while a previous casting is still active instantly dismisses the first summoned mount. Any creature you are mounted on gains a +1 insight bonus to AC and saving throws, and 5 temporary hit points per point of essence invested in this veil.

Chakra Bind (Belt): Binding this veil to your Belt slot allows you to cast the phantom steed spell as an at-will spell-like ability with a caster level equal to your character level. You can only have one instance of this ability active at any one time, and using this ability while a previous casting is still active instantly dismisses the first steed

Any creature you are mounted on gains a +1 insight bonus to AC and saving throws, and 5 temporary hit points per point of essence invested in this veil.

Lavawalker's Boots

Descriptors none; Class(es) guru, Vizier; Slot feet; Saving Throw none

A shimmering aura of azure energy surrounds your feet and calves, allowing you to stride across liquid surfaces.

When you shape this veil you gain the ability to walk across liquid surfaces as though they were solid ground, traversing water or even lava or acid with relative ease.

Essence: You gain acid and fire resistance equal to 2 times the number of points of essence invested in this ability.

Chakra Bind (Feet): The magic of these boots now lifts you free of the ground. You travel 4 inches above any liquid or solid surface as easily as you would walk on solid ground and leave no tracks of any kind. In addition, you can even charge across chasms or over large gaps; any time you use the charge, withdraw, or run action in a round, you may move across open space without falling. If you end your movement while still over empty space, you immediately begin to fall as normal.

Light Whip

Descriptors none; Class(es) vizier; Slot ring; Saving Throw none

A gleaming length of brilliant energy extends from your hand, lashing your enemies and pulling their feet out from under them.

The wearer of this veil can summon up a whip composed of akashic energy that lashes at anyone who approaches with ill intent. The veilweaver threatens all squares within a 15 foot radius of him when this veil is active. If a creature provokes an attack of opportunity in this threatened space, he can make attempt to trip that creature. This still counts against his number of attacks of opportunities per round. His CMB for the trip attempt is equal to his total character level plus his primary veilweaving modifier. This trip attempt does not provoke an attack of opportunity and the wearer is not knocked prone if the attempt fails by 10 or more.

Essence: For each point of essence invested in this veil, the wearer gains a +2 bonus to CMB when performing a trip with the granted ability.

Chakra Bind (Ring): Binding this veil to their ring slot drastically increases its power, causing multiple tendrils of light to emerge from the veil. Each time the ability granted by this veil is triggered, the wearer may make a trip attempt against every enemy within range.

Pestilence Cloak

Descriptors [phantasm), mind-affecting]; Class(es) vizier; Slot feet or shoulders; Saving Throw Will/Fortitude; see text

A hissing swarm of flies and cockroaches forged of pure akasha shrouds the wearer of this hideous veil.

A swarm of illusory insects grants the wearer of this veil concealment (20% miss chance) against ranged attacks. A creature targeting the wearer is entitled to a Will save to disbelieve this effect and ignore the concealment.

Essence: For each point of essence invested in this ability the wearer gains a +1 insight bonus to the DC of any fear effects they utilize (including spells, class abilities, etc.). In addition, as essence is invested the insects become more and more solid. When 3 points of essence are invested in this veil, the concealment applies to both melee and ranged attacks. When 5 points of essence are invested in this ability, it instead grants total concealment (50% miss chance). When 7 points of essence are invested in this veil, it ceases to be an illusion; creatures are no longer entitled to a Will save and the ability loses the phantasm) and mind-affecting descriptors.

Chakra Bind (Feet): When a veilweaver binds this veil to their Feet slot, they gain a fly speed of 5 feet (clumsy) as the flies and other insects comprising the veil swarm around their feet and lift them into the air. This fly speed increases by 5 feet per point of essence invested.

Chakra Bind (Shoulders): Any creature attempting to target the wearer of this veil with a grapple, melee touch, or natural attack must succeed on a Fortitude saving throw or be sickened for as long as they are within 10 feet of the wearer. The sickened effect continues for one round after the affected creature has left this area for each point of essence invested in this ability. Once a creature has made a successful save against this ability, it cannot be affected again for 1 hour.

Polar Snowshoes

Descriptors [cold]; Class(es) vizier; Slot feet; Saving Throw Fortitude half

Icy white akasha gathers in a frigid mist about your feet, chilling the area surrounding you.

The wearer of this veil gains the ability to activate a 10 foot aura of icy cold around him as a standard action. All creatures other than the wearer who end their turn within this aura take 1d4 points of cold damage (Fortitude save for half ). Ending this effect is a free action.

Essence: For each point of essence invested in this ability increase the cold damage dealt by an additional d4.

Chakra Bind (Feet): When this veil is bound to the wearer's Feet slot, the aura of cold reaches absolutely frigid temperatures. All water and similar liquids (though not alcohol, acid, lava, or other liquids unlikely to freeze) within 30 feet of the veilweaver instantly freeze. This allows the wearer and others within the affected area to walk across lakes, rivers, and even oceans as he creates his own personal icebergs and platforms. These icy constructs can comfortably bear the weight of as many creatures as can occupy the area of effect. Liquids outside of the affected area return to their previous state after 1d4 rounds.

Ring of the Abjurer

Descriptors [force]; Class(es) vizier; Slot ring; Saving Throw none

An iridescent sapphire band encircles the wearer's ring finger, granting him potent defensive powers.

The wearer of this veil is warded from blows, gaining a +4 armor bonus to AC. This is a force effect.

Essence: The bonus to AC increases by +1 per point of essence invested.

Chakra Bind (Ring): Binding this veil to the Ring slot gives the wearer the ability to cast globe of invulnerability, lesser as a spell-like ability with a caster level equal to their character level, but with a duration of two rounds plus the number of points of essence invested in this veil. This ability can be used a number of times per day equal to the wearer's primary veilweaving modifier.

Riven Darts

Descriptors [force]; Class(es) vizier; Slot hands; Saving Throw none

Sparks of pure force energy sparkle at your fingertips, awaiting their deadly release.

As a standard action, the wearer of this veil can launch a dart that deals 1d4 points of force damage as a ranged touch attack with a maximum range of 20 feet.

Essence: For each point of essence invested in this ability increase the force damage dealt by 1d4.

Chakra Bind (Hands): Binding this veil to your Hands slot allows you to fire as many darts with this ability as you have points of essence invested in this veil. Each dart requires its own attack roll; the darts can be aimed individually, but no more than two darts may target any one creature.

Robe of the Forgotten Deity

Descriptors [darkness]; Class(es) vizier; Slot body; Saving Throw none

In ancient times the world was shrouded in darkness and gods both dark and terrible laughed as the land trembled at their footsteps. While younger, lighter gods have since sealed or cast out those ancient powers, remnants of their umbral essence still suffuses the darkest corners of the world.

When a character forges his chakra into this shroud of primal darkness his features become faded and indistinct, even in the light of day. Any creature that makes a successful attack against the wearer of this veil has a 10% chance that their attack will miss due to the shadowy obscuration provided. This obscuration is increased by 10% in dim light or darker lighting conditions. True seeing negates this miss chance, and darkvision or low-light vision negate the dim light bonus but it is not affected by see invisibility.

Essence: For each point of essence invested in this veil the miss chance increases by 5%

Chakra Bind (Body): Binding this veil to your Body slot makes you one with the very essence of shadow; as a swift action you can meld with shadows granting you the incorporeal subtype for a number of rounds equal to your primary binding modifier + 1 round for each 2 points of essence invested.

Sentinel's Helm

Descriptors none; Class(es) daevic, vizier; Slot head; Saving Throw none

After failing to spot the blade that took his best friend's life, the vizier Thurston Neville developed this veil to ensure that he would never allow danger to sneak so close to another under his care.

An image of a tattered bronze helm partially obscures the features of any veilweaver wearing this veil, though it's impossible to miss the dangerous glint of their eyes peering from the helm's depths. While wearing this veil, you gain a +2 insight bonus to all Perception and Sense Motive checks.

Essence: For each point of essence invested in this veil, increase the bonus to Perception and Sense Motive checks by +2.

Chakra Bind (Head): By binding this veil to your Head chakra, your senses are sharpened to a preternatural edge and you are nearly impossible to surprise. While this veil is bound you gain the uncanny dodge ability, as the rogue. If you already have uncanny dodge from another source, you instead gain improved uncanny dodge.

Snakehandler's Gauntlets

Descriptors [poison]; Class(es) guru, vizier; Slot hands; Saving Throw see text

A whirling aura of olive energy surrounds your hands, protecting you from snapping fangs and fortifying you against poisons.

The Snakehandler's Gauntlets are a veil developed long ago by mystics who would prove their power by snatching up poisonous serpents with their bare hands. While manifesting this veil, a character gains DR 1/alignment and a +2 resistance bonus to saves vs. poison. For the purposes of this ability, any weapon that is treated as good, evil, lawful or chaotic overcomes the damage reduction.

Essence: For each point of essence invested in this ability the DR increases by 1 and the bonus to saves vs. poison increases by +2.

Chakra Bind (Hands): You gain the ability to deal poisoned blows like the creatures you are proofed against. While this veil is bound to your Hands chakra, you gain the poison use ability. In addition, you may spend a move action to coat your weapon in a single dose of poisonous magical film (Poison (Ex) injury; save Fort; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.) This poison dissipates immediately if this veil is unbound for any reason.

Spiked Pauldrons

Descriptors none; Class(es) daevic, vizier; Slot shoulders; Saving Throw see text

The intimidation factor alone of this spiky and razor-edged manifestation makes them a favorite of veilweavers with a particularly brutal bent.

These translucent and over-sized shoulder guards discourage enemies from laying hands on their wearer. While manifesting this veil you gain a +2 to CMD vs. being grappled, and any creature in a grapple with you takes 1d4 piercing damage each round until the grapple is broken.

Essence: For each point of essence invested in this ability, increase the bonus to CMD by +2 and the damage dealt to grappling opponents by 1d4.

Chakra Bind (Shoulders): Binding this wicked veil to your Shoulders chakra makes you slightly less cuddly than a rabid dire porcupine. While this veil is bound, increase the damage dice dealt to grappling creatures to d6s instead of d4s. In addition you can spend a standard action to send a flurry of deadly spikes lashing out around you. These spikes deal piercing damage equal to the veil's normal damage bonus to grappling creatures to all creatures in a 10 foot radius around you. Creatures affected by this ability may make a reflex save for half damage.

Stalker's Tabi

Descriptors none; Class(es) guru, vizier; Slot feet or belt; Saving Throw none

Shadowy akasha wreathes your feet, muffling the sound of your footsteps and granting supernatural agility to your stride.

The wearer of this veil gains a +2 insight bonus to Acrobatics and Stealth checks.

Essence: For each point of essence invested in this ability, increase the bonus to Acrobatics and Stealth checks by +2.

Chakra Bind (Feet): Binding this veil to your Feet slot allows you to teleport short distances by moving through shadows. As a move action, you can teleport 10 feet +5 feet per point of essence invested in this veil. The teleportation must start and end in an area of dim light or darker illumination.

Chakra Bind (Belt): By binding this veil to their Belt slot the wearer is wreathed in shadowy akasha that allows them to use the Stealth skill even while being observed. As long as they are within an area of dim light or darker, the wearer can hide themself from view in the open without anything to actually hide behind.

Stare of the Ghaele

Descriptors [fear, mind-affecting]; Class(es) vizier; Slot head; Saving Throw Will negates

In ancient times a master of akasha made his way to the very gates of Elysium itself without surrendering his mortal coil; while he wisely heeded the words of the ghaele sentinels who guarded the gates and turned away, the memory of their stern gaze stayed with him always.

Drawing upon the stern and wild eyes of Elysium's fiercest guardians, this veil manifests as a shimmering emerald helm that makes the wearer's gaze unnaturally fierce. While wearing this veil you gain a gaze attack; enemies within 30 feet who fail their Will save vs. this ability are shaken for 1d6+1 rounds. Once a creature has failed its save vs. this ability, it cannot be affected by this ability again for 24 hours. This ability can be activated or deactivated as a standard action.

Essence: For every 2 points of essence invested in this ability, the DC to resist its effects increases by an additional +1.

Chakra Bind (Head): Binding this veil to your Head chakra allows you to bring even more of the ghaele's potent gaze to bear; instead of inflicting the shaken condition, enemies who fail their save vs. the veil's ability are staggered.

Stone Giant's Girdle

Descriptors none; Class(es) daevic, guru, vizier; Slot belt or body; Saving Throw none

This veil takes the form of granite colored bands of energy which wrap about the user's waist, lending him the fortitude and might of a stone giant.

This veil reinforces the wearer with the unrivaled hardiness of a stone giant. The user gains 5 temporary hp. The temporary hit points granted by this ability slowly replenish at a rate of 1 hp per minute.

Essence: For each point of essence invested in this ability, the maximum amount of temporary hit points granted increases by 5. These hit points must still be accrued at a rate of 1 per minute up to the new maximum.

Chakra Bind (Belt): Binding this veil to your Belt slot allows you draw on the might of the stone giant in addition to its hardiness. You gain access to the rock catching and rock throwing abilities of a giant. For the purposes of what size rocks you can catch and throw via these abilities, treat your size as one category larger and your slam damage as 1d8.

Chakra Bind (Body): Your body swells and ripples with muscle as your very essence is completely infused with the indomitable strength of the stone giant; you gain a size bonus to Strength equal to 1 per 2 points of essence invested. If you have at least 4 points of essence invested in this ability, your melee reach increases by 5 feet.

Stormcaller's Band

Descriptors none; Class(es) vizier; Slot ring; Saving Throw none

This tiny circlet of akasha contains the roaring essence of a tropical hurricane.

The wearer of this veil gains the ability to unleash a torrent of wind that blasts his enemies, allowing him to make a bull rush against any one creature or object within 60 feet. His CMB for this bull rush is equal to his total character level plus his primary veilweaving modifier. This bull rush does not provoke an attack of opportunity.

Essence: For each point of essence invested in this veil, the wearer gains a +2 bonus to CMB when performing a bull rush with the granted ability and increases the range of the ability by 10 feet.

Chakra Bind (Ring): Binding this veil to their ring slot allows the wearer to cast wind wall as a spell-like ability useable a number of times per day equal to the wearer's primary veilweaving modifier.

Storm Gauntlets

Descriptors none; Class(es) vizier; Slot hands or wrist; Saving Throw none

Translucent akashic gauntlets contain the swirling force of a winter storm, allowing you to control the primal destructive force of nature itself.

The wearer of this veil gains a touch attack that deals 1 electric, 1 sonic, and 1 cold damage. This touch attack can be used any time you could make a weapon attack.

Essence: For each point of essence invested in this ability, increase the electric, sonic, and cold damage by one step each on the following scale: 1 > 1d3 > 1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6 > 2d8.

Chakra Bind (Hands): Binding this veil to your Hands chakra allows you to fire focused blasts of storm; in addition to the melee touch attack granted by this veil, you can also use a standard action to deliver this attack via a ranged touch attack with a range of 30 feet +5 feet per point of essence invested in this veil.

Chakra Bind (Wrist): Binding this veil to your Wrist slot allows you to apply the bonus damage to attacks made with any melee weapon you wield (including natural attacks). This bonus damage does not stack with similar weapon effects like shocking and frost.

Tauric Brace

Descriptors none; Class(es) daevic, vizier; Slot feet or belt; Saving Throw see text

While manifesting this veil, the user's lower body is occasionally obscured by the fleeting image of a four-limbed beast.

While using this veil, the wearer is unnaturally hard to displace, as though he had an extra set of limbs anchoring him. A character utilizing this veil gains a +2 insight bonus to CMD vs. bull rush, reposition, and trip maneuvers.

Essence: For each point of essence invested in this veil, the bonus to CMD increases by +2.

Chakra Bind (Feet): When this veil is bound to your Feet slot you gain some of the speed of the tauric races. You gain a 5 foot enhancement bonus to your base speed +5 per point of essence invested.

Chakra Bind (Belt): When this veil is bound to your Belt slot, the tauric aura about your lower extremities becomes even more constant and noticeable. The enhanced power of this bound veil gives you the ability to crush your foes underfoot, granting the trample ability. As a full-round action, you can overrun any creature that is the same size or smaller than yourself. This works like the overrun combat maneuver, but you do not need to make a check, you merely have to move over opponents in your path. The creatures take 1d6 points of damage (1d8 if Large, 2d6 if Huge), plus 1-1/2 times your Strength modifier. Targets of the trample can make attacks of opportunity at a –4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage.

Thurston's Bladewards

Descriptors none; Class(es) daevic, vizier; Slot wrist; Saving Throw none

The Vizier Thurston Neville developed this veil after an orcish witch-doctor lopped off the arm Thurston's cleric companion was using to present her holy symbol to the villain's undead minions. Thurston rarely had to learn a lesson twice.

Foggy gray bracers surround your forearms when you manifest this veil, granting you DR 2/bludgeoning.

Essence: For each point of essence invested in this veil, increase the granted DR by 1.

Chakra Bind (Wrist): Binding this veil to your Wrist chakra further increases their defensive potency, granting you a shield bonus to AC equal to 2 + the number of essence points invested.

Vestments of the Maharaja

Descriptors [compulsion, mind-affecting]; Class(es) vizier; Slot chest; Saving Throw see text

Your inner ambition and pride are given tangible form as your torso is draped in eldritch energy that gleams with the flickering light of a thousand priceless gems.

While using this magnificent veil, your inherent majesty is undeniable to any who gaze upon you. You gain a +2 insight bonus to Diplomacy and Intimidate checks.

Essence: For each point of essence you invest in this veil, the bonus to Diplomacy and Intimidate checks increases by +2.

Chakra Bind (Chest): Binding this veil to the Chest slot creates a direct conduit for the wearer to impose their inner majesty upon those around them. A number of times per day equal to their primary veilweaving modifier, a creature who has bound this veil to his Chest slot can impose powerful influence over others; the wielder can command the obedience and fealty of creatures within 120 feet when he activates this ability (a standard action). Up to a total of 100 hit dice of creatures can be ruled, but creatures with Intelligence scores of 12 or higher are each entitled to a Will save to negate the effect. Ruled creatures obey the wearer as if he were their absolute sovereign. Still, if the wearer gives a command that is contrary to the nature of the creatures commanded, the magic is broken and cannot affect that creature again for 24 hours. This ability stays in effect for 1 hour per character level. Creatures with more hit dice than the veilweaver are not affected by this ability.

Vorpal Guards

Descriptors none; Class(es) vizier; Slot shoulders; Saving Throw none

Sweeping plates of energy cover your upper arms and shoulders and rise in ridged guards that reach past the top of your head.

These massive pauldrons protect your neck and face from deadly blows. Whenever a critical hit is threatened against you, your AC vs. the confirmation roll is increased by +4.

Essence: For each point of essence invested in this veil, increase the bonus to AC vs. critical confirmation rolls by +1. In addition, you gain a 5% chance per point of essence invested to negate critical hits or precision damage, as the fortification armor enhancement.

Chakra Bind (Shoulders): Binding this veil to your Shoulders chakra makes you immune to the vorpal weapon property. In addition, increase the fortification granted by this ability by an additional 10%.

Waistband of the Wealthy

Descriptors none; Class(es) daevic, vizier; Slot belt; Saving Throw none

This veil appears a gleaming golden band about the wearer's waist that seems to reflect and refract light as though studded with a thousand precious gems.

The wearer of this ostentatious veil can sell ice to a linnorm or part a dwarf from his beard, but is rarely taken in by other fast talkers; you gain a +2 insight bonus to Appraise and Bluff checks.

Essence: For each point of essence invested in this veil, increase the bonus to Appraise and Bluff by +2.

Chakra Bind (Belt): Binding this veil to your Belt slot provides you with all of the storage space required to store your vast wealth and acquisitions. This veil now doubles as a bag of holding type I. For each point of essence invested in this veil, increase its storage capacity by one step (type II, type III, type IV). If this veil is dismissed or unbound for any reason, or if you choose to reshape this veil, all items currently stored within it are instantly ejected into adjacent squares.