Monster Trainer Spell List (3pp)

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Spell Level 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.


0-Level Monster Trainer Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage. PRG:CRB
Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Capture Monster
Captures a weakened monster. MKoM
Create Water
Creates 2 gallons/level of pure water. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or object. PRG:CRB
Disrupt Undead
Deals 1d6 damage to one undead. PRG:CRB
Flare
Dazzles one creature (–1 penalty on attack rolls). PRG:CRB
Fury Guard
Make attacks of opportunity. MKoM
Ghost Sound
Figment sounds. PRG:CRB
Guidance
+1 on one attack roll, saving throw, or skill check. PRG:CRB
Haunted Fey Aspect
You surround yourself with disturbing illusions. PRG:UC
Light
Object shines like a torch. PRG:CRB
Lullaby
Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Ray of Frost
Ray deals 1d3 cold damage. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Resistance
Touched creature gains +1 on saving throws. PRG:CRB
Spark
Ignites flammable objects. PRG:APG
Stabilize
Cause a dying creature to stabilize. PRG:CRB
That Which Was
Replicate other spells. MKoM
Touch of Fatigue
Touch attack fatigues target. PRG:CRB
Virtue
Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Monster Trainer Spells
Spell Name Comp. Description Source
Adhesive Spittle
Spit a tanglefoot bag at a creature. PRG:ACG
Ant Haul
Triples carrying capacity of a creature. PRG:APG
Anticipate Peril
Target gains a bonus on one initiative check. PRG:UM
Blend
Gain a bonus to Stealth and make checks without cover or concealment. PRG:ARG
Bless Weapon
Weapon strikes true against evil foes. PRG:CRB
Blinding Dust
Temporarily blind an enemy. MKoM
Blurred Movement
As blur, but only while you are moving. PRG:ACG
Bristle
Trade natural armor bonus for a bonus on attacks with natural weapons. PRG:APG
Bungle
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charm Animal
Makes one animal your friend. PRG:CRB
Charm Person
Makes one person your friend. PRG:CRB
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Command
One subject obeys selected command for 1 round. PRG:CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Dancing Lantern
Animates a lantern that follows you. PRG:APG
Detect Animals or Plants
Detects kinds of animals or plants. PRG:CRB
Detect Chaos/Evil/Good/Law
Reveals creatures, spells, or objects of selected alignment. PRG:CRB
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Disguise Self
Changes your appearance. PRG:CRB
Doom
One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Ear-Piercing Scream
Deal sonic damage and daze target. PRG:UM
Enlarge Person
Humanoid creature doubles in size. PRG:CRB
Entangle
Plants entangle everyone in 40-ft. radius. PRG:CRB
Expeditious Retreat
Your base speed increases by 30 ft. PRG:CRB
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. PRG:CRB
Frostbite
Target takes cold damage and is fatigued. PRG:UM
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). PRG:CRB
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hide from Undead
Undead can't perceive one subject/level. PRG:CRB
Hunter's Howl
Treat enemies as favored for 1 round/level. PRG:APG
Hydraulic Push
Wave of water bull rushes an enemy. PRG:APG
Hypnotism
Fascinates 2d4 HD of creatures. PRG:CRB
Identify
Gives +10 bonus to identify magic items. PRG:CRB
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). PRG:CRB
Ironbeard
Target gains a beard of cold iron that increases AC and can be used to attack enemies. PRG:ARG
Jump
Subject gets bonus on Acrobatics checks. PRG:CRB
Lesser Confusion
One creature is confused for 1 round. PRG:CRB
Mage Armor
Gives subject +4 armor bonus. PRG:CRB
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls. PRG:CRB
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Magic Stone
Three stones gain +1 on attack rolls, deal 1d6+1 damage. PRG:CRB
Magic Weapon
Weapon gains +1 bonus. PRG:CRB
Nauseating Dart
Poisonous stinger deals 1d2 damage and sickens target. PRG:ACG
Obscuring Mist
Fog surrounds you. PRG:CRB
Produce Flame
1d6 damage + 1/level, touch or thrown. PRG:CRB
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening
Ray makes the subject sickened. PRG:UM
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Repair Undead
Heals one undead of 1d8 hp + 1/level (max +5). PRG:ACG
Sanctuary
Opponents can't attack you, and you can't attack. PRG:CRB
Shadow Weapon
Create a quasi-real masterwork weapon. PRG:UM
Shield
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Shillelagh
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. PRG:CRB
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. PRG:UC
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). PRG:CRB
Silent Image
Creates minor illusion of your design. PRG:CRB
Sleep
Puts 4 HD of creatures into magical slumber. PRG:CRB
Speak with Animals
You can communicate with animals. PRG:CRB
Stone Fist
Your unarmed strikes are lethal. PRG:APG
True Strike
+20 on your next attack roll. PRG:CRB
Vanish
As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism
Throws voice for 1 min./level. PRG:CRB

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2nd-Level Monster Trainer Spells
Spell Name Comp. Description Source
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Adhesive Blood
Attackers' weapons stick to your gluey blood. PRG:ACG
Aid
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PRG:CRB
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Arcane Lock
Magically locks a portal or chest. PRG:CRB
Augury
Learns whether an action will be good or bad. PRG:CRB
Barkskin
Grants +2 (or higher) enhancement to natural armor. PRG:CRB
Bear's Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Binding Earth
Target creature treats areas of earth and stone as difficult terrain. PRG:ARG
Blindness/Deafness
Makes subject blinded or deafened. PRG:CRB
Blood Armor
Your blood hardens when you are wounded, increasing your AC. PRG:APG
Bloodhound
Gives caster the scent special ability. PRG:APG
Blur
Attacks miss subject 20% of the time. PRG:CRB
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Calm Emotions
Calms creatures, negating emotion effects. PRG:CRB
Cat's Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Chill Metal
Cold metal damages those who touch it. PRG:CRB
Continual Flame
Makes a permanent, heatless light. PRG:CRB
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PRG:CRB
Darkness
20-ft. radius of supernatural shadow. PRG:CRB
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Delay Poison
Stops poison from harming subject for 1 hour/level. PRG:CRB
Desecrate
Fills area with negative energy, making undead stronger. PRG:CRB
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Dread Bolt
Harm and possibly sicken good creatures. PRG:UM
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Fog Cloud
Fog obscures vision. PRG:CRB
Frigid Touch
Target takes cold damage and is staggered. PRG:UM
Gallant Inspiration
+2d4 bonus on failed attack roll or skill check. PRG:APG
Ghostbane Dirge
Incorporeal creature takes half damage from nonmagical weapons. PRG:APG
Glitterdust
Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Heat Metal
Makes metal so hot it damages those who touch it. PRG:CRB
Hideous Laughter
Subject loses actions for 1 round/level. PRG:CRB
Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). PRG:CRB
Instant Armor
Summon armor temporarily replacing your current attire. PRG:APG
Invisibility
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jitterbugs
Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Knock
Opens locked or magically sealed door. PRG:CRB
Levitate
Subject moves up and down at your direction. PRG:CRB
Lockjaw
Gives creature grab ability with a natural attack. PRG:APG
Make Whole
Repairs an object. PRG:CRB
Mimic Object
Become an object temporarily. MKoM
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pernicious Poison
Target takes a -4 penalty against poison. PRG:UM
Pox Pustules
Subject is sickened and has –4 Dex. PRG:APG
Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PRG:CRB
Pyrotechnics
Turns fire into blinding light or thick smoke. PRG:CRB
Remove Paralysis
Frees creatures from paralysis or slow effect. PRG:CRB
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. PRG:CRB
Savage Maw
Gain a bite attack. PRG:ARG
Scare
Frightens creatures of less than 6 HD. PRG:CRB
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Shatter
Sonic energy damages objects or crystalline creatures. PRG:CRB
Sickening Entanglement
As entangle, but plants have sickening sap. PRG:ACG
Silence
Negates sound in 20-ft. radius. PRG:CRB
Soften Earth and Stone
Turns stone to clay, or dirt to sand or mud. PRG:CRB
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Stone Call
2d6 damage to all creatures in area. PRG:APG
Stricken Heart
Touch attack deals 3d6 damage and staggers target. PRG:ACG
Tree Shape
You look exactly like a tree for 1 hour/level. PRG:CRB
Wake of Light
Magical trail aids good creatures, hinders evil ones. PRG:APG
Web
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Wood Shape
Reshapes wooden objects to suit you. PRG:CRB

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3rd-Level Monster Trainer Spells
Spell Name Comp. Description Source
Ablative Barrier
Surrounds the target with layers of force. PRG:UC
Agonizing Rebuke
Cause mental distress and pain to a target if it attacks you.PRG:ARG
Aqueous Orb
Creates rolling sphere of water. PRG:APG
Arcane Sight
Magical auras become visible to you. PRG:CRB
Battlefield Adept
Use Dodge, Mobility and Spring Attack for up to 5 rounds.MKoM
Blade of Bright Victory
Bonded weapon gains ghost touch. PRG:UM
Blink
You randomly vanish and reappear for 1 round per level. PRG:CRB
Burrow
Target gains a burrow speed of 15. PRG:UM
Burst of Nettles
Burst deals 3d6 damage and 1d6 acid. PRG:UM
Call lightning
Calls down lightning bolts (3d6 per bolt) from sky. PRG:CRB
Cloak of Winds
Creates screen of strong wind around you. PRG:APG
Countless Eyes
Extra eyes give all-around vision. PRG:UM
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Daylight
60-ft. radius of bright light. PRG:CRB
Deep Slumber
Puts 10 HD of creatures to sleep. PRG:CRB
Deeper Darkness
Object sheds supernatural shadow in 60-ft. radius. PRG:CRB
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Displacement
Attacks miss subject 50% of the time. PRG:CRB
Disrupting Roar
A mighty roar disrupts magic around you.MKoM
Eruptive Pustules
Acid boils burst when you are attacked. PRG:UM
Fireball
1d6 damage per level, 20-ft. radius. PRG:CRB
Fly
Subject flies at speed of 60 ft. PRG:CRB
Gaseous Form
Subject becomes insubstantial and can fly slowly. PRG:CRB
Gentle Repose
Preserves one corpse. PRG:CRB
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).PRG:ARG
Halt Undead
Immobilizes undead for 1 round/level. PRG:CRB
Haste
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Heart of the Metal
Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Hostile Levitation
Levitates the targeted creature up off the ground. PRG:UC
Howling Agony
Screaming pain limits the target's actions. PRG:UM
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. PRG:APG
Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). PRG:CRB
Invisibility Purge
Dispels invisibility within 5 ft./level. PRG:CRB
Lightning Bolt
Electricity deals 1d6/level damage. PRG:CRB
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Magic Fang, Greater
One natural weapon gets + 1/four levels (max +5). PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PRG:CRB
Major Image
As silent image, plus sound, smell and thermal effects. PRG:CRB
Monstrous Physique I
Take the form and some of the powers of a Small or Medium monstrous humanoid. PRG:UM
Nauseating Trail
Creature leaves a trail of stinking cloud squares. PRG:ACG
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Pain Strike
Inflicts 1d6 nonlethal damage 1 round/level. PRG:APG
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. PRG:CRB
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Quench
Extinguishes fires. PRG:CRB
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Ray of Exhaustion
Ray makes subject exhausted. PRG:CRB
Remove Disease
Cures all diseases affecting subject. PRG:CRB
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Sands of Time
Target temporarily ages. PRG:UM
Shifting Sand
Creates difficult terrain and erases tracks; can carry creatures or objects along. PRG:APG
Sleet Storm
Hampers vision and movement. PRG:CRB
Slow
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Speak with Dead
Corpse answers one question/two levels. PRG:CRB
Speak with Plants
You can talk to plants and plant creatures. PRG:CRB
Spike Growth
Creatures in area take 1d4 damage, may be slowed. PRG:CRB
Spit Venom
Spit blinding black adder venom. PRG:UM
Stinking Cloud
Nauseating vapors, 1 round/level. PRG:CRB
Strangling Hair
Your hair animates and grapples. PRG:UM
Suggestion
Compels a subject to follow stated course of action. PRG:CRB
Summon Monster III
Summons extraplanar creature to fight for you. PRG:CRB
Thundering Drums
1d8 damage/level and knocked prone. PRG:APG
Tongues
Speak and understand any language. PRG:CRB
Twilight Knife
Floating knife attacks with you. PRG:APG
Undead Anatomy I
Take the form and some of the powers of a Small or Medium undead. PRG:UM
Unliving Rage
As rage, except affecting only undead. PRG:ACG
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Venomous Bolt
Arrow or bolt poisons target. PRG:APG
Versatile Weapon
Weapon bypasses some DR. PRG:APG
Water Breathing
Subjects can breathe underwater. PRG:CRB
Wind Wall
Wall deflects arrows, smaller creatures, and gases. PRG:CRB

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4th-Level Monster Trainer Spells
Spell Name Comp. Description Source
Air Walk
Subject treads on air as if solid (climb or descend at 45-degree angle). PRG:CRB
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. PRG:UC
Anti-Incorporeal Shell
Incorporeal creatures stay 10 ft. away from you. PRG:ACG
Arboreal Hammer
Tree branches attack opponents. PRG:UM
Arcane Eye
Invisible floating eye moves 30 ft./round. PRG:CRB
Atavism
Animal gains advanced creature simple template. PRG:UM
Aura of Doom
Creatures in your aura become shaken. PRG:UM
Ball Lightning
Flying lightning spheres deal 3d6 electricity damage each. PRG:APG
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.PRG:ARG
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Blaze of Glory
Last stand cures good creatures, hurts evil. PRG:APG
Bloatbomb
Kill a weak creature and turn its corpse into an explosive trap. PRG:ACG
Blood Crow Strike
Unarmed strikes create crows that deal fire and negative energy damage. PRG:UM
Bloody Claws
Causes bleed damage with natural attacks. PRG:APG
Chaos Hammer
Harms and slows lawful creatures (1d8 damage/2 levels). PRG:CRB
Charm Monster
Makes monster believe it is your ally. PRG:CRB
Cloud Shape
Subject becomes insubstantial and can fly slowly.PRG:ARG
Command Plants
Sways the actions of plant creatures. PRG:CRB
Confusion
Subjects behave oddly for 1 round/level. PRG:CRB
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PRG:CRB
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
Dimension Door
Teleports you a short distance. PRG:CRB
Dimensional Anchor
Bars extradimensional movement. PRG:CRB
Discordant Blast
3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. PRG:APG
Divination
Provides useful advice for specific proposed actions. PRG:CRB
Dragon's Breath
Gives you a dragon's breath weapon. PRG:APG
Earth Glide
Gain the ability to pass through stone, dirt and earth.PRG:ARG
Elemental Body I
Turns you into a Small elemental. PRG:CRB
Enervation
Subject gains 1d4 negative levels. PRG:CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size. PRG:CRB
Fear
Subjects within cone flee for 1 round/level. PRG:CRB
Fire Shield
Creatures attacking you take fire damage; you're protected from heat or cold. PRG:CRB
Flame Strike
Smites foes with divine fire (1d6/level damage). PRG:CRB
Freedom of Movement
Subject moves normally despite impediments to movement. PRG:CRB
Globe of Invulnerability, Lesser
Stops 1st- through 3rd-level spell effects. PRG:CRB
Greater False Life
Gain 2d10 temporary hp + 1/level. PRG:UM
Grove of Respite
Creates trees and a small spring. PRG:APG
Holy Smite
Harms and possibly blinds evil creatures (1d8 damage/2 levels). PRG:CRB
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). PRG:CRB
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Lesser Simulacrum
Creates a double of a weak creature. PRG:UM
Locate Creature
Indicates direction to familiar creature. PRG:CRB
Minor Creation
Creates one cloth or wood object. PRG:CRB
Mirror Transport
Mirror becomes a multiple-use dimension door. PRG:ACG
Monstrous Physique II
Take the form and some of the powers of a Tiny or Large monstrous humanoid. PRG:UM
Moonstruck
Subject is enraged and confused. PRG:APG
Order's Wrath
Harms and dazes chaotic creatures (1d8 damage/2 levels). PRG:CRB
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Rainbow Pattern
Lights fascinate 24 HD of creatures. PRG:CRB
Remove Curse
Frees object or person from curse. PRG:CRB
Resilient Sphere
Force globe protects but traps one subject. PRG:CRB
Ride the Waves
Target can breathe water and swim. PRG:UM
Rusting Grasp
Your touch corrodes iron and alloys. PRG:CRB
Scorching Ash Form
As gaseous form, except you become a swirl of ash.PRG:ARG
Shadow Conjuration
Mimics conjuration spell below 4th level, but only 20% real. PRG:CRB
Shadow Projection
Temporarily become a shadow. PRG:APG
Shadow Step
Teleport from one shadow to another. PRG:UM
Shocking Image
As mirror image, but the duplicates emit electrical damage when destroyed. PRG:UC
Shout
Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Solid Fog
Blocks vision and slows movement. PRG:CRB
Spell Immunity
Subject is immune to one spell per 4 levels. PRG:CRB
Spike Stones
Creatures in area take 1d8 damage, may also be slowed. PRG:CRB
Stone Shape
Sculpts stone into any shape. PRG:CRB
Stoneskin
Grants DR 10/adamantine. PRG:CRB
Strong Jaw
Natural attacks deal damage as if dealt by creature two sizes larger. PRG:APG
Summon Monster IV
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Slowing
Triggered rune slows creatures. PRG:UM
Terrible Remorse
Creature is compelled to harm itself. PRG:UM
Thorn Body
Your attackers take 1d6 +1 damage/level. PRG:APG
True Form
Removes polymorph effects. PRG:APG
Unholy Blight
Harms and sickens good creatures (1d8 damage/2 levels). PRG:CRB
Vitriolic Mist
As fire shield, except acid damage. PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PRG:CRB
Wall of Ice
Ice plane creates wall or hemisphere creates dome. PRG:CRB
Wandering Star Motes
Outlines subject and produces light as a sunrod. PRG:APG

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5th-Level Monster Trainer Spells
Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Acidic Spray
1d6/level acid damage plus 1 round of acid. PRG:UM
Aspect of the Wolf
+4 Str and Dex, +2 bonus on trip attacks. PRG:APG
Blight
Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Breath of Life
Cures 5d8 damage + 1/level and restores life to recently slain creatures. PRG:CRB
Call Lightning Storm
As call lightning, but 5d6 damage per bolt. PRG:CRB
Cloudkill
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Command, Greater
As command, but affects one subject/level. PRG:CRB
Commune with Nature
Learn about terrain for 1 mile/level. PRG:CRB
Cone of Cold
1d6/level cold damage. PRG:CRB
Control Winds
Changes wind direction and speed. PRG:CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Damnation Stride
Teleports you a short distance and produce a burst of fire.PRG:ARG
Dispel Chaos/Evil/Good/Law
+4 bonus against attacks. PRG:CRB
Elemental Body II
Turns you into a Medium elemental. PRG:CRB
Fabricate
Transforms raw materials into finished items. PRG:CRB
Feast on Fear
Targets are panicked, and you gain temporary hit points. PRG:ACG
Geyser
Creates a geyser of boiling water. PRG:APG
Ghostbane Dirge, Mass
As ghostbane dirge, but affects multiple creatures. PRG:APG
Hold Monster
As hold person, but any creature. PRG:CRB
Hostile Juxtaposition
You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Icy Prison
Thick ice holds and damages the target. PRG:UM
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Interposing Hand
Hand provides cover against 1 opponent. PRG:CRB
Lightning Arc
Targets in a line take 1d6 electricity/level. PRG:UM
Major Creation
As minor creation, plus stone and metal. PRG:CRB
Mind Fog
Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Mirage Arcana
As hallucinatory terrain, plus structures. PRG:CRB
Nightmare
Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Pain Strike, Mass
As pain strike, but affects multiple creatures. PRG:APG
Persistent Image
As major image, but with no concentration required. PRG:CRB
Polymorph
Gives one willing subject a new form. PRG:CRB
Prying Eyes
1d4 + 1/level floating eyes scout for you. PRG:CRB
Repair Undead, Mass
Heals undead of 1d8 hp + 1/level; affects 1 undead/level. PRG:ACG
Shadow Evocation
Mimics evocation spell below 5th level, but only 20% real. PRG:CRB
Snake Staff
Transforms wood into snakes to fight for you. PRG:APG
Spell Resistance
Subject gains SR 12 + level. PRG:CRB
Suffocation
Target quickly suffocates to death. PRG:APG
Symbol of Sleep
Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Telekinesis
Moves object, attacks creature, or hurls object or creature. PRG:CRB
Telepathic Bond
Link lets allies communicate. PRG:CRB
Transmute Mud to Rock
Transforms two 10-ft. cubes per level. PRG:CRB
Transmute Rock to Mud
Transforms two 10-ft. cubes per level. PRG:CRB
Unbreakable Construct
Increase construct hardness or DR. PRG:UM
Vampiric Shadow Shield
As fire shield, except attackers take negative energy damage and attacks heal you. PRG:ACG
Wall of Force
Wall is immune to damage. PRG:CRB
Wall of Stone
Creates a stone wall that can be shaped. PRG:CRB
Wall of Thorns
Thorns damage anyone who tries to pass. PRG:CRB
Waves of Fatigue
Several targets become fatigued. PRG:CRB
Whip of Centipedes
Create a whip made of poisonous centipedes. PRG:ACG

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6th-Level Monster Trainer Spells
Spell Name Comp. Description Source
Acid Fog
Fog deals acid damage. PRG:CRB
Analyze Dweomer
Reveals magical aspects of subject. PRG:CRB
Animate Objects
Objects attack your foes. PRG:CRB
Antilife Shell
10-ft.-radius field hedges out living creatures. PRG:CRB
Antimagic Field
Negates magic within 10 ft. PRG:CRB
Banshee Blast
Cone deals 1d4 per level and panics creatures. PRG:ACG
Battlemind Link
You and an ally gain attack and AC bonuses. PRG:UM
Bear's Endurance, Mass
As bear's endurance, affects 1 subject/level. PRG:CRB
Blade Barrier
Wall of blades deals 1d6/level damage. PRG:CRB
Bull's Strength, Mass
As bull's strength, affects 1 subject/level. PRG:CRB
Cat's Grace, Mass
As cat's grace, affects one subject/level. PRG:CRB
Chain Lightning
1d6/level damage and 1 secondary bolt/level. PRG:CRB
Chains of Fire
1d6/level damage and 1 secondary bolt/level.PRG:ARG
Circle of Death
Kills 1d4/level HD of creatures. PRG:CRB
Cloak of Dreams
Creatures within 5 ft. fall asleep. PRG:APG
Cold Ice Strike
Cone of ice slivers deals 1d6 cold/level. PRG:UM
Contingency
Sets trigger condition for another spell. PRG:CRB
Control Water
Raises or lowers bodies of water. PRG:CRB
Create Undead
Raises ghouls, ghasts, mummies, or mohrgs from physical remains. PRG:CRB
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Eagle's Splendor, Mass
As eagle's splendor, 1 subject/level. PRG:CRB
Elemental Body III
Turns you into a Large elemental. PRG:CRB
Eyebite
Target becomes panicked, sickened, and comatose. PRG:CRB
Find the Path
Shows most direct way to a location. PRG:CRB
Flesh to Stone
Turns subject creature into statue. PRG:CRB
Fluid Form
Gain DR 10/slashing, increases reach 10 ft., and breath waterPRG:APG
Forceful Hand
Hand pushes creatures away. PRG:CRB
Freezing Sphere
Freezes water or deals cold damage. PRG:CRB
Globe of Invulnerability
As lesser globe of invulnerability, plus 4th-level spell effects. PRG:CRB
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Ironwood
Magic wood is as strong as steel. PRG:CRB
Major Curse
As bestow curse, but harder to remove. PRG:UM
Mislead
Turns you invisible and creates illusory double. PRG:CRB
Move Earth
Digs trenches and builds hills. PRG:CRB
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level. PRG:CRB
Path of the Winds
Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.PRG:ARG
Programmed Image
As major image, but triggered by event. PRG:CRB
Repulsion
Creatures can't approach you. PRG:CRB
Shadow Walk
Step into shadow to travel rapidly. PRG:CRB
Spellstaff
Stores one spell in wooden quarterstaff. PRG:CRB
Suggestion, Mass
As suggestion, affects 1 subject/level. PRG:CRB
Transformation
You gain combat bonuses. PRG:CRB
Transport via Plants
Move instantly from one plant to another of the same kind. PRG:CRB
True Seeing
Lets you see all things as they really are. PRG:CRB
Undeath to Death
Destroys 1d4/level HD of undead (max. 20d4). PRG:CRB
Unwilling Shield
Subject shares wounds you receive. PRG:APG
Veil
Changes appearance of a group of creatures. PRG:CRB
Word of Recall
Teleports you back to designated place. PRG:CRB

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7th–Level Monster Trainer Spells
Spell Name Comp. Description Source
Animate Plants
One or more plants animate and fight for you. PRG:CRB
Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects. PRG:CRB
Blasphemy
Kills, paralyzes, weakens, or dazes nonevil subjects. PRG:CRB
Caustic Eruption
Burst deals 1d6 acid/level and lingers. PRG:UM
Changestaff
Your staff becomes a treant on command. PRG:CRB
Control Weather
Changes weather in local area. PRG:CRB
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Delayed Blast Fireball
1d6/level fire damage; you can postpone blast for up to 5 rounds. PRG:CRB
Dictum
Kills, paralyzes, staggers, or deafens nonlawful targets. PRG:CRB
Elemental Body IV
Turns you into a Huge elemental. PRG:CRB
Ethereal Jaunt
You become ethereal for 1 round/level. PRG:CRB
Finger of Death
Deals 10 damage/level to one subject. PRG:CRB
Fire Storm
Deals 1d6/level fire damage. PRG:CRB
Forcecage
Cube or cage of force imprisons all inside. PRG:CRB
Grasping Hand
Hand provides cover, pushes, or grapples. PRG:CRB
Hold Person, Mass
As hold person, but all within 30 ft. PRG:CRB
Holy Word
Kills, paralyzes, blinds, or deafens nongood subjects. PRG:CRB
Hostile Juxtaposition, Greater
You may target one creature for every four of your caster levels. PRG:UC
Ice body
Your body becomes living ice. PRG:UM
Inflict Serious Wounds, Mass
Deals 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Insanity
Subject suffers continuous confusion. PRG:CRB
Invisibility, Mass
As invisibility, but affects all in range. PRG:CRB
Lunar Veil
Dispel light and revert lycanthropes. PRG:UM
Power Word Blind
Blinds creature with 200 hp or less. PRG:CRB
Prismatic Spray
Rays hit subjects with variety of effects. PRG:CRB
Project Image
Illusory double can talk and cast spells. PRG:CRB
Rampart
Creates 5-ft.-thick earthen barrier. PRG:APG
Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). PRG:CRB
Reverse Gravity
Objects and creatures fall upward. PRG:CRB
Scouring Winds
Winds block vision and deal 3d6 damage. PRG:UM
Shadow Conjuration, Greater
As shadow conjuration, but up to 6th level and 60% real. PRG:CRB
Siege of Trees
Transforms Large trees into arboreal catapults of the same size. PRG:UC
Simulacrum
Creates partially real double of a creature. PRG:CRB
Spell Turning
Reflect 1d4+6 spell levels back at caster. PRG:CRB
Statue
Subject can become a statue at will. PRG:CRB
Sunbeam
Beam blinds and deals 4d6 damage. PRG:CRB
Symbol of Stunning
Triggered rune stuns creatures. PRG:CRB
Vortex
Creates a whirlpool in water. PRG:APG
Waves of Exhaustion
Several targets become exhausted. PRG:CRB
Word of Chaos
Kills, confuses, stuns, or deafens nonchaotic subjects. PRG:CRB

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8th-Level Monster Trainer Spells
Spell Name Comp. Description Source
Antipathy
Object or location affected by spell repels certain creatures. PRG:CRB
Atavism, Mass
One animal/level gains advanced template. PRG:UM
Cloak of Chaos
Defends against lawful spells. PRG:CRB
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. PRG:CRB
Earthquake
Intense tremor shakes 80-ft.-radius. PRG:CRB
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Holy Aura
+4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells. PRG:CRB
Horrid Wilting
Deals 1d6/level damage within 30 ft. PRG:CRB
Incendiary Cloud
Cloud deals 6d6 fire damage/round. PRG:CRB
Inflict Critical Wounds, Mass
Deals 4d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Iron Body
Your body becomes living iron. PRG:CRB
Irresistible Dance
Forces subject to dance. PRG:CRB
Moment of Prescience
You gain +1/level insight bonus on single attack roll, check, or save. PRG:CRB
Polar Ray
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. PRG:CRB
Power Word Stun
Stuns creature with 150 hp or less. PRG:CRB
Prismatic Wall
Wall's colors have array of effects. PRG:CRB
Protection from Spells
Confers +8 resistance bonus. PRG:CRB
Prying Eyes, Greater
As prying eyes, but eyes have true seeing. PRG:CRB
Scintillating Pattern
Twisting colors confuse, stun, or render unconscious. PRG:CRB
Seamantle
Sheathes you in protective water. PRG:APG
Shadow Evocation, Greater
As shadow evocation, but up to 7th level and 60% real. PRG:CRB
Shield of Law
+4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells. PRG:CRB
Shout, Greater
Devastating yell deals 10d6 sonic damage; stuns creatures. PRG:CRB
Spell Immunity, Greater
As spell immunity, but up to 8th-level spells. PRG:CRB
StormBolts
1d8 damage/level (max 20d8) to targets. PRG:APG
Sunburst
Blinds all within 10 ft., deals 6d6 damage. PRG:CRB
Sympathy
Object or location attracts certain creatures. PRG:CRB
Telekinetic Sphere
As resilient sphere, but you move the sphere telekinetically. PRG:CRB
Trap the Soul
Imprisons subject within gem. PRG:CRB
Unholy Aura
+4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells. PRG:CRB
Wall of Lava
Wall damages foes that try to enter, periodically launches lava at nearby targets. PRG:APG
Whirlwind
Cyclone deals damage and can pick up creatures. PRG:CRB

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9th-Level Monster Trainer Spells
Spell Name Comp. Description Source
Clashing Rocks
20d6 damage to target creature. PRG:APG
Cursed Earth
Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Elemental Swarm
Summons multiple elementals. PRG:CRB
Etherealness
Travel to Ethereal Plane with companions. PRG:CRB
Fiery Body
You gain various fire-related powers. PRG:APG
Foresight
“Sixth sense” warns of impending danger. PRG:CRB
Hold Monster, Mass
As hold monster, but all within 30 ft. PRG:CRB
Icy Prison, Mass
As icy prison, but it affects 1 creature/level. PRG:UM
Mage's Disjunction
Dispels magic, disenchants magic items. PRG:CRB
Meteor Swarm
Four exploding spheres each deal 6d6 fire damage. PRG:CRB
Polar Midnight
Cold darkness paralyzes and deals damage. PRG:UM
Power Word Kill
Kills one creature with 100 hp or less. PRG:CRB
Prismatic Sphere
As prismatic wall, but surrounds on all sides. PRG:CRB
Ride the Lightning
Transform into electricity. PRG:UM
Shades
As shadow conjuration, but up to 8th level and 80% real. PRG:CRB
Siege of Trees, Greater
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. PRG:UC
Storm of Vengeance
Storm rains acid, lightning, and hail. PRG:CRB
Suffocation, Mass
One creature/level suffocates to death. PRG:APG
Summon Monster IX
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Vulnerability
Triggered rune gives penalties. PRG:UM
Time Stop
You act freely for 1d4+1 rounds. PRG:CRB
Transmute Blood to Acid
Target takes acid damage each round, and its attackers take acid damage. PRG:UM
Tsunami
Huge wave damages and sweeps up all in its path. PRG:APG
Wail of the Banshee
Deals 10 damage/level to 1 creature/level. PRG:CRB
Weird
As phantasmal killer, but affects all within 30 ft. PRG:CRB
Winds of Vengeance
You can fly and attack with wind. PRG:APG
World Wave
Earth or water moves you across distances and damages things not of the natural world. PRG:APG

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