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Druid

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Third Party Druid Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Druid Spells (Orisons)
Spell Name Comp. Description Source
Create Water
Creates 2 gallons/level of pure water. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or object. PRG:CRB
Enhanced Diplomacy
Touched creature gains +2 on one Diplomacy or Intimidate check. TEoG
Flare
Dazzles one creature (–1 penalty on attack rolls). PRG:CRB
Guidance
+1 on one attack roll, saving throw, or skill check. PRG:CRB
Know Direction
You discern north. PRG:CRB
Light
Object shines like a torch. PRG:CRB
Mending
Makes minor repairs on an object. PRG:CRB
Purify Food and Drink
Purifies 1 cu. ft./level of food or water. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Resistance
Subject gains +1 bonus on saving throws. PRG:CRB
Spark
Ignites flammable objects. PRG:APG
Stabilize
Cause a dying creature to stabilize. PRG:CRB
Virtue
Subject gains 1 temporary hp. PRG:CRB

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1st-Level Druid Spells
Spell Name Comp. Description Source
Abstemiousness
Enhances a small handful of food to feed a creature for a day. PC:FoB
Acid Maw   Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. ACG:O
Advanced Scurvy
A living touched target contracts an advanced form of scurvy. PAP55:WM
Air Bubble
Creates a small pocket of air around your head or an object. PRG:UC
Alter Winds
Increase/decrease strength of natural winds. PRG:APG
Ant Haul
Triples carrying capacity of a creature. PRG:APG
Aspect of the Falcon
Gives bonuses on Perception checks and ranged attacks. PRG:APG
Aspect of the Nightingale
You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. PCS:ISG
Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. PRG:ARG
Bristle
Trade natural armor bonus for a bonus on attacks with natural weapons. PRG:APG
Burning Disarm
A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD
Call Animal
Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. PRG:APG
Calm Animals
Calms 2d4 + level HD of animals. PRG:CRB
Charm Animal
Makes one animal your friend. PRG:CRB
Cheetah's Sprint
A wild surge of energy courses through your body and propels you into a sprint. PPC:HotW
Cloak of Shade
Reduces effects of sun exposure and heat. PRG:APG
Commune with Birds
You can ask birds a question. PRG:ARG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm. PRG:UC
Deadeye’s Lore

PRG:UC
Decompose Corpse
Turn a corpse into a clean skeleton. PRG:UM
Detect Aberration
Reveals presence of aberrations. PRG:APG
Detect Animals or Plants
Detects kinds of animals or plants. PRG:CRB
Detect Snares and Pits
Reveals natural or primitive traps. PRG:CRB
Detect the Faithful
You can detect other worshipers of your deity. PRG:UI
Diagnose Disease
Detect and identify diseases. PRG:UM
Dream Feast
Target awakens from normal rest as if ate and drank a nutritious meal. RotR
Endothermic Touch DF/M Slow the metabolism and other bodily functions of a creature for a short amount of time. PRG:MC
Endure Elements
Exist comfortably in hot or cold regions. PRG:CRB
Entangle
Plants entangle everyone in 40-ft. radius. PRG:CRB
Expeditious Construction
You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). PPC:AA
Expeditious Excavation
Moves 5-ft. cubes of earth. PRG:APG
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. PRG:CRB
Feather Step
Ignore movement penalty in difficult terrain. PRG:APG
Firebelly   A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). ISG
Flare Burst
As flare, but all creatures within 10 ft. PRG:APG
Frostbite
Target takes cold damage and is fatigued. PRG:UM
Gentle Breeze
Light wind protects one target from clouds, gases, heat, and vapors. PRG:ACG
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours). PRG:CRB
Hairline Fractures
Reduce the hardness of a stone object or lower the AC of an earth-type creature. FoP
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hide from Animals
Animals can't perceive one subject/level. PRG:CRB
Hydraulic Push
Wave of water bull rushes an enemy. PRG:APG
Ice Armor   You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.  ISG
Itching Curse
Curse target with a distracting, unbearable itch. PPC:MaTT
Jump
Subject gets bonus on Acrobatics checks. PRG:CRB
Keen Senses
Gain +2 Perception and low-light vision. PRG:CRB
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Longstrider
Your speed increases by 10 ft. PRG:CRB
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls. PRG:CRB
Magic Stone
Three stones gain +1 on attack rolls, deal 1d6+1 damage. PRG:CRB
Marid's Mastery
If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PRG:ARG
Mighty Fist of the Earth DF Make an unarmed strike attack roll against a target at distance. PRG:ARG
Monkey Fish
Gain a climb speed and a swim speed of 10 ft. for a time. PRG:ACG
Mudball
Range touch attack that cause the target to be blinded. PRG:ARG
Nature's Paths
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Nauseating Dart
Poisonous stinger deals 1d2 damage and sickens target. PRG:ACG
Negate Aroma
Subject cannot be tracked by scent. PRG:APG
Nereid's Grace
Gain a deflection bonus to AC and CMD equal to your Cha bonus. PRG:ARG
Obscuring Mist
Fog surrounds you. PRG:CRB
Obscure Poison
Make it harder to detect a poison or a venomous creature. PRG:UI
Pass without Trace
One subject/level leaves no tracks. PRG:CRB
Produce Flame
1d6 damage + 1/level, touch or thrown. PRG:CRB
Ray of Sickening
Ray makes the subject sickened. PRG:UM
Read Weather
You can forecast the weather at your location for the next 48 hours. PC:FoB
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Remove Sickness
Suppress disease, nausea, and the sickened condition. PRG:UM
Restore Corpse
Skeletal corpse grows flesh. PRG:UM
Rite of Bodily Purity M You energize your body’s immune system, improving your ability to resist toxins and ailments. PPC:DA
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PPC:DA
Shillelagh
Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. PRG:CRB
Snowball
Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
PPC:PotN
Snow Shape
As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. PPC:Humans
Speak with Animals
You can communicate with animals. PRG:CRB
Spirit Call
For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only. PPC:ACO
Stone Fist
Your unarmed strikes are lethal. PRG:APG
Summon Minor Ally
Summon 1d3 Tiny animals. PRG:UM
Summon Nature's Ally I
Summons creature to fight. PRG:CRB
Tears to Wine
This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Thorn Javelin
Wield a javelin that sickens opponents when it strikes. PRG:ACG
Thunderstomp
Trip one creature within range. PRG:ACG
Touch of Bloodletting
This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Touch of the Sea
Swim speed becomes 30 ft. PRG:APG
Tracking Mark
You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. PCS:ISG
Twisted Futures
A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PPC:GHH
Underbrush Decoy
Create a rustling distraction to hide. PRG:UI
Wave Shield
Water blunts one incoming attack or fire effect. PRG:ACG
Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. PRG:UC
Whispering Lore
Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. PRG:ARG

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2nd-Level Druid Spells
Spell Name Comp. Description Source
Aboleth's Lung
Targets gain the ability to breathe water but can no longer breathe air. PRG:ARG
Accelerate Poison
Hastens targeted poison's onset. PRG:APG
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Air Step
Tread unsteadily on air, with limitations. PRG:ACG
Alter Summoned Monster
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell PPC:MSH
Amplify Stench
Amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Animal Messenger
Sends a Tiny animal to a specific place. PRG:CRB
Animal Purpose Training
Animal gains a new general purpose. PRG:ACG
Animal Trance
Fascinates 2d6 HD of animals. PRG:CRB
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PRG:UC
Aspect of the Bear
+2 AC and combat maneuver rolls. PRG:APG
Barkskin
Grants +2 (or higher) enhancement to natural armor. PRG:CRB
Bear's Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Beastspeak
Speak normally while in animal form. PRG:ACG
Binding Earth  DF Target creature treats areas of earth and stone as difficult terrain. PRG:ARG
Bone Fists
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Burdened Thoughts
Target creature gains heavy encumbrance and is cannot fly. PPC:GHH
Burning Gaze
Inflict 1d6 fire damage to creature. PRG:APG
Burst of Radiance
Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. PPC:CoP
Callback
If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Campfire Wall
Creates a shelter around a campfire. PRG:APG
Carry Companion
You transform a helpful animal or magical beast into a miniature stone figurine. KoIS
Cat's Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Certain Grip
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. PRG:UC
Chill Metal
Cold metal damages those who touch it. PRG:CRB
Climbing Beanstalk
Create a beanstalk that is easy to climb. PRG:ACG
Cloud of Seasickness
As stinking cloud, except as noted and creatures are sickened instead of nauseated. PAP55:WM
Companion Life Link
Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Defoliate
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Disease  DF Gain immunity to disease for 24 hours. PRG:ARG
Delay Poison
Stops poison from harming subject for 1 hour/level. PRG:CRB
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Determine Depth
With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB
Divine Trident
You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. PCh:GaM
Eagle Eye
Creates a magical sensor high above you. PRG:APG
Elemental Speech
Enables you to speak to elementals and some creatures. PRG:APG
Endure Elements, Communal
As endure elements, but you may divide the duration among creatures touched. PRG:UC
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of Ashes
A target starves with an insatiable hunger. PRG:APG
Fiery Runes
You charge a weapon with a magic rune of fire. PPC:MTT
Fire Sneeze
Launch flaming, forceful loogies at your enemies. PCS:Goblins
Fire Trap M Opened object deals 1d4 + 1/level damage. PRG:CRB
Flame Blade
Touch attack deals 1d8 + 1/two levels damage. PRG:CRB
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Flotsam Vessel
Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. PPC:PotR
Fog Cloud
Fog obscures vision. PRG:CRB
Forest Friend
Plants in a forested area become helpful instead of hindering you and your allies. PRG:UC
Frigid Touch
Target takes cold damage and is staggered. PRG:UM
Frost Fall
The area is covered in a chilling frost. PRG:UC
Full Pouch
You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. PPC:AA
Fury of the Sun
Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). PRG:ARG
Gird Ally
You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) PPC:MSH
Glide
You take no falling damage, move 60 ft./round while falling. PRG:APG
Greensight
See through plant matter as though it were transparent. Blocked by solid wood. RG
Groundswell
Enable target to raise the ground he's standing on five feet, which negates flanking bonuses. PRG:ARG
Gust of Wind
Blows away or knocks down smaller creatures. PRG:CRB
Gusting Sphere
Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PRG:ARG
Heat Metal
Makes metal so hot it damages those who touch it. PRG:CRB
Hold Animal
Paralyzes one animal for 1 round/level. PRG:CRB
Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Lay of the Land
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:F&P
Lockjaw
Creature gains grab ability with natural attack. PRG:APG
Magic Boulder
As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself). PRG:MC
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Mud Buddy
You create a Small minion out of mud, and it obeys your commands. PRG:MC
Natural Rhythm
+1 on damage rolls with each hit (max +5). PRG:APG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pernicious Poison
Target takes a -4 penalty against poison. PRG:UM
Plant Voice
You grant one plant creature the ability to speak, hear, and understand any of the languages you know. PPC:C&C
Pox Pustules
Subject is sickened and has –4 Dex. PRG:APG
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Recentering Drone
You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. PPC:CoB
Reduce Animal
Shrinks one willing animal. PRG:CRB
Resist Energy
Ignores 10 or more points of damage per attack from specified energy type. PRG:CRB
Restoration, Lesser
Dispels magical ability penalty or repairs 1d4 ability damage. PRG:CRB
Riversight
You can view events transpiring along a natural watercourse you touch. PPC:PotR
Savage Maw
Gain a bite attack. PRG:ARG
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Scent Trail
Leave trail for allies to follow. PRG:APG
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Share Language
Subject understands chosen language. PRG:APG
Sickening Entanglement
As entangle, but plants have sickening sap. PRG:ACG
Slipstream
Wave boosts creature’s speed. PRG:APG
Soften Earth and Stone
Turns stone to clay, or dirt to sand or mud. PRG:CRB
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Spore Burst
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. PPC:C&C
Stone Call
2d6 damage to all creatures in area. PRG:APG
Stone Discus
Flying discus deals bludgeoning or slashing damage. PRG:ACG
Stone Throwing
The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Summon Nature's Ally II
Summons creature to fight. PRG:CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. PRG:CRB
Tar Ball
Burning tar harms target and penalizes its Dex. PRG:UM
Tree Shape
You look exactly like a tree for 1 hour/level. PRG:CRB
Unshakable Chill
Target is afflicted with severe cold. PRG:UM
Vine Strike
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. PPC:MTT
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Warp Wood
Bends wood. PRG:CRB
Wartrain Mount
Animal gains the combat training general purpose. PRG:UM
Web Shelter
Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders
Create a whip made of poisonous spiders. PRG:ACG
Wilderness Soldiers
Nearby plants aid you in combat. PRG:UC
Wild Instinct
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. PPC:HotW
Wood Shape
Reshapes wooden objects to suit you. PRG:CRB

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3rd-Level Druid Spells
Spell Name Comp. Description Source
Accept Affliction
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Air Breathing
The transmuted creatures can breathe air freely. PRG:MC
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Anchored Step
Vines beneath your feet stabilize you but slow you down. PRG:ACG
Animal Aspect, Greater
As animal aspect, but you gain two animal qualities. PRG:UC
Anthropomorphic Animal
Animal becomes bipedal. PRG:UM
Ape Walk
Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC
Aqueous Orb
Creates rolling sphere of water. PRG:APG
Ash Storm
Hamper vision and movement. PRG:UM
Badger's Ferocity
Weapons are keen while you concentrate. PRG:UM
Blade Snare
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PCS:ISG
Blood Scent
Gain scent ability against injured creatures. PRG:ARG
Burrow
Target gains a burrow speed of 15. PRG:UM
Burst of Nettles
Burst deals 3d6 damage and 1d6 acid. PRG:UM
Call Lightning
Calls down lightning bolts (3d6 per bolt) from sky. PRG:CRB
Channel the Gift
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. PCh:GaM
Clear Grove
Trees, shrubs, and other thick vegetation move out of the spell's area. PPC:HotW
Cloak of Winds
Creates screen of strong wind around you. PRG:APG
Companion Mind Link
You can talk with your animal companion, and can handle it with supernatural ease. PRG:UC
Contagion
Infects subject with chosen disease. PRG:CRB
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Cup of Dust
Causes a creature to become dehydrated. PRG:APG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PRG:CRB
Daylight
60-ft. radius of bright light. PRG:CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. PRG:UC
Diminish Plants
Reduces size or blights the growth of normal plants. PRG:CRB
Dominate Animal
One animal obeys your silent mental commands and orders. PRG:CRB
Feather Step, Mass
As feather step, but multiple creatures. PRG:APG
Fins to Feet
Transform the target's fins, flippers, or tail into legs and feet. PRG:ARG
Fungal Infestation
Target takes bleed damage from attacks. PRG:UM
Heatstroke
As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC
Hide Campsite
Hides all traces of your campsite. PRG:APG
Hurricane Blast
Creates a severe blast of wind. AP:LoF
Hydraulic Torrent
Creates torrent of water that bull rushes any creature in its path. PRG:APG
Hydrophobia
Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PCS:ISM
Ignoble Form
Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Improve trap
Improve one specific element of a trap. PRG:ARG
Insect Spies
Use magic beetles as spies. PRG:UI
Life Shield
You surround yourself with positive energy that damages undead opponents. PPC:USH
Lily Pad Stride
Walk across water on moving lily pads. PRG:APG
Longstrider, Greater
As longstrider, plus the speeds of other movement modes increase. PRG:ACG
Mad Monkeys
Summon a swarm of mischievous monkeys. PRG:UM
Magic Fang, Greater
One natural weapon gets + 1/four levels (max +5). PRG:CRB
Meld into Stone
You and your gear merge with stone. PRG:CRB
Nature's Exile
Gives subject –10 on Survival checks. PRG:APG
Nauseating Trail               
Creature leaves a trail of stinking cloud squares.  PRG:ACG
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Nixie's lure
Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PRG:ARG
Pack Empathy
Create an empathic bond with allies. PRG:UI
Planar Inquiry
This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Plant Growth
Grows vegetation, improves crops. PRG:CRB
Pocketful of Vipers
Ward a container with summoned vipers. PRG:UI
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. PRG:CRB
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. PRG:CRB
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. PRG:UC
Quell Energy
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Quench
Extinguishes fires. PRG:CRB
Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PRG:ARG
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Raven's Flight
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Remove Disease
Cures all diseases affecting subject. PRG:CRB
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Shadowmind
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Share Language, Communal
As share language, but you may divide the duration among creatures touched. PRG:UC
Sheet Lightning
You create a dazzling flash of electricity that fills the target area. RG
Shifting Sand
Creates difficult terrain and erases tracks; can carry creatures or objects along. PRG:APG
Siphon Might
You drain the might of the target and transfer that power to another creature. PPC:GHH
Sky Swim
You grant a touched target the ability to swim through the air. PC:FoB
Sleet Storm
Hampers vision and movement. PRG:CRB
Snare
Creates a magic booby trap. PRG:CRB
Speak with Plants
You can talk to plants and plant creatures. PRG:CRB
Spider Climb, Communal
As spider climb, but you may divide the duration among creatures touched. PRG:UC
Spike Growth
Creatures in area take 1d4 damage, may be slowed. PRG:CRB
Spit Venom
Spit blinding black adder venom. PRG:UM
Spotlight
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Steal Size
Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category. PPC:GHH
Stench of Prey
Predatory animals must successfully save or attack the target. PRG:ACG
Stone Shape
Sculpts stone into any shape. PRG:CRB
Summon Nature's Ally III
Summons creature to fight. PRG:CRB
Summon Totem Creature
As summon nature's ally III except for different creatures as options. PPC:Humans
Swarm of Fangs
You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Thorny Entanglement
As entangle, plus plants make ranged attacks. PRG:ACG
Thunderstomp, Greater
Trip multiple creatures within range. PRG:ACG
Transfer Regeneration
You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. PRG:MC
Vengeful Comets
Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. PCS:ISM
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Ward of the Season
Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. PRG:ARG
Water Breathing
Subjects can breathe underwater. PRG:CRB
Waters of Maddening M Create a more potent unholy water. PCS:ISWG
Wind Wall
Deflects arrows, smaller creatures, and gases. PRG:CRB

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4th-Level Druid Spells
Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Absorbing Inhalation
Inhale a gas removing it from the area without harm and use it as a breath weapon. PRG:ARG
Aerial Tracks
Track flying creatures through the air. PRG:UI
Age Resistance, Lesser
Ignore penalties from middle age. PRG:UM
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Air Walk
Subject treads on air as if solid (climb or descend at 45-degree angle). PRG:CRB
Animal Ambassador
Grant an animal messenger sentience to deliver your message. PRG:UI
Antiplant Shell
Keeps animated plants at bay. PRG:CRB
Arboreal Hammer
Tree branches attack opponents. PRG:UM
Aspect of the Stag
+2 AC against attacks of opportunity and increases speed. PRG:APG
Atavism
Animal gains advanced creature simple template. PRG:UM
Ball Lightning
Flying lightning spheres deal 3d6 electricity damage each. PRG:APG
Blast Barrier
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
Blight
Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Bloody Claws
Causes bleed damage with natural attacks. PRG:APG
Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Bountiful Banquet
Create a luxurious feast for two creatures/level. PRG:UI
Calm Air
You calm the air and disperse fog, dust, and other particles. PPC:RTT
Cape of Wasps
Wasp swarm defends or carries you. PRG:UM
Caustic Blood
Acidic blood spurts from your body when you take piercing or slashing damage. PCS:ISG
Claim Identity
You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Cloud Shape
Subject becomes insubstantial and can fly slowly. PRG:ARG
Command Plants
Sways the actions of plant creatures. PRG:CRB
Control Water
Raises or lowers bodies of water. PRG:CRB
Create Holds
You create a path of handholds on earthen, plaster, stone, or wooden walls. DHB
Creeping Ice
Sheet of ice slowly spreads outward on a horizontal surface. PRG:ACG
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Curse Terrain M Curse an area with four hazards. PRG:HA
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Earth Glide
Gain the ability to pass through stone, dirt and earth. PRG:ARG
Echolocation
Sonic sense gives you blindsight 40 ft. PRG:UM
Explosion of Rot
Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst. PPC:CoB
Firewalker’s Meditation M You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. PPC:DA
Flame Strike
Smites foes with divine fire (1d6/level damage). PRG:CRB
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Freedom of Movement
Subject moves normally despite impediments to movement. PRG:CRB
Geyser
Creates a geyser of boiling water. PRG:APG
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin. PRG:CRB
Globe of Tranquil Water
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Grove of Respite
Creates trees and a small spring. PRG:APG
Healing warmth
As protection from energy, but can spend 12 points of energy absorption to heal 1d8. PRG:ARG
Heavy Water
You cause a volume of water to become heavier than normal. PPC:MM
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Instant Restoration
You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. PPC:MSH
Kiss of the First World M Grant living creatures enhanced life or undead creatures debilitating conditions. PCS:ISM
Life Blast
Drain life from local vegetation to launch a blast of positive energy. PRG:HA
Life Bubble
Protects from environmental effects. PRG:APG
Liquefy
The object you target becomes a liquid version of itself. PPC:AA
Master's Escape
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Moonstruck
Subject is enraged and confused. PRG:APG
Obsidian Flow
Converts the surface of the ground into molten glass. PRG:UC
Plague Carrier
target's attacks carry filth fever. PRG:UM
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. PRG:UC
Reincarnate
Brings dead subject back in a random body. PRG:CRB
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away. PRG:CRB
Ride the Waves
Target can breathe water and swim. PRG:UM
River of Wind
Creates wind that causes nonlethal damage and can knock down or push creatures. PRG:APG
Rusting Grasp
Your touch corrodes iron and alloys. PRG:CRB
Scrying F Spies on subject from a distance. PRG:CRB
Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Slowing Mud
Targets are covered in mud that blinds them and acts like slow. PRG:ACG
Spike Stones
Creatures in area take 1d8 damage, may also be slowed. PRG:CRB
Strong Jaw
Natural attacks deal damage as if dealt by creature two sizes larger. PRG:APG
Summon Nature's Ally IV
Summons creature to fight. PRG:CRB
Thorn Body
Your attackers take 1d6 +1 damage/level. PRG:APG
Touch of Slime
Touch infests a target with green slime. PRG:UM
True Form
Removes polymorph effects. PRG:APG
Vermin Shape II
As vermin shape, but Tiny or Large. PRG:UM
Volcanic Storm
Hot rocks deal 5d6 damage. PRG:UM
Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Watchful Animal
You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Zone of Foul Flames
Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. PCS:ISM

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5th-Level Druid Spells
Spell Name Comp. Description Source
Air Walk, Communal
As air walk, but you may divide the duration among creatures touched. PRG:UC
Animal Growth
One animal doubles in size. PRG:CRB
Aspect of the Wolf
+4 Str and Dex, +2 bonus on trip attacks. PRG:APG
Atonement DF/M Removes burden of misdeeds from subject. PRG:CRB
Awaken M Animal or tree gains human intellect. PRG:CRB
Baleful Polymorph
Transforms subject into harmless animal. PRG:CRB
Blessing of the Salamander
Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. PRG:APG
Blood Ties
When a target is harmed, so is the target’s relative. PRG:HA
Callback, Greater
As callback but with increased range. PPC:FF
Call Lightning Storm
As call lightning, but 5d6 damage per bolt. PRG:CRB
Commune with Nature
Learn about terrain for 1 mile/level. PRG:CRB
Contagion, Greater
Infect a subject with a magical disease. PRG:UM
Control Winds
Changes wind direction and speed. PRG:CRB
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PRG:CRB
Darkvault
You ward an area's shadows such that light cannot penetrate them. PPC:BoS
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
Dispel Balance
You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. PPC:CoB
Entice Fey, Lesser
Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Fickle Winds
Wind walls selectively block attacks. PRG:UM
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PRG:APG
Geniekind
Gain your choice of genie-themed powers. PCS:ISM
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Half-blood Extraction M/DF Transform an half-orc into a full-blooded orc. PRG:ARG
Hallow M Designates location as holy. PRG:CRB
Hungry Earth
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. PRG:MC
Insect Plague
Wasp swarms attack creatures. PRG:CRB
Jungle Mind
You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.  PPC:F&P
Master's Mutation
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Oasis
This spell redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour. PPC:HotW
Old Salt's Curse M Target becomes permanently sickened and is staggered at sea. PRG:ARG
Poisonous Balm
As cure serious wounds, but leave behind a latent venom. PRG:UI
Raise Animal Companion M As raise dead, but on an animal. PRG:UM
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Reprobation
Marked target is shunned by your religion. PRG:UM
Rest Eternal M Dead creature cannot be revived. PRG:APG
Snake Staff
Transforms wood into snakes to fight for you. PRG:APG
Soulswitch
You place your soul into the body of your familiar, and your familiar's soul is placed in your body. PPC:FF
Stoneskin M Grants DR 10/adamantine. PRG:CRB
Summon Nature's Ally V
Summons creature to fight. PRG:CRB
Swallow Poison
Protect yourself from ingested poison, then spit it out in a cone. PRG:UI
Threefold Aspect F Appear older or younger. PRG:APG
Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Transmute Mud to Rock
Transforms two 10-ft. cubes per level. PRG:CRB
Transmute Rock to Mud
Transforms two 10-ft. cubes per level. PRG:CRB
Tree Stride
Step from one tree to another far away. PRG:CRB
Unhallow M Designates location as unholy. PRG:CRB
Vile Dog Transformation
Transform ordinary dogs into fiendish minions. PRG:HA
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PRG:CRB
Wall of Light
An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall. PM:TDD
Wall of Thorns
Thorns damage anyone who tries to pass. PRG:CRB
Whip of Centipedes
Create a whip made of poisonous centipedes. PRG:ACG

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6th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance
Ignore penalties from old age. PRG:UM
Antilife Shell
10-ft.-radius field hedges out living creatures. PRG:CRB
Bear's Endurance, Mass
As bear's endurance, affects 1 subject/level. PRG:CRB
Binding Earth, Mass  DF Target creatures treats areas of earth and stone as difficult terrain. PRG:ARG
Black Tentacles, Greater
This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted. PPC:AA
Blazing Rainbow
Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents. PRG:ACG
Bull's Strength, Mass
As bull's strength, affects 1 subject/level. PRG:CRB
Cat's Grace, Mass
As cat's grace, affects one subject/level. PRG:CRB
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Cyclic Reincarnation
This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body that closely resembles its original body and functions as reincarnate except as noted. PPC:AA
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. PRG:UC
Eagle Aerie
Summon 1 giant eagle/3 levels. PRG:UM
Enlightened Step M You are able to make your steps lighter than air. PPC:DA
Epidemic
Infect a subject with a highly contagious disease. PRG:UM
Find the Path
Shows most direct way to a location. PRG:CRB
Fire Seeds
Acorns and berries become grenades and bombs. PRG:CRB
Green Caress
Slowly transform a creature into an inanimate plant. PRG:HA
Insect Spies, Greater
Use magic beetles as spies and also share their senses. PRG:UI
Ironwood
Magic wood is as strong as steel. PRG:CRB
Liveoak
Oak becomes treant guardian. PRG:CRB
Move Earth
Digs trenches and builds hills. PRG:CRB
Overwhelming Poison
Make a poison more difficult to resist. PRG:UI
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level. PRG:CRB
Path of the Winds
Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. PRG:ARG
Plague Storm
Cloud infects creatures like contagion. PRG:UM
Reincarnate Spy
As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body. PRG:UI
Repel Wood
Pushes away wooden objects. PRG:CRB
Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Share Skin
Possess an animal BotM
Sirocco
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PRG:APG
Source Severance
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. PPC:F&P
Spellstaff
Stores one spell in wooden quarterstaff. PRG:CRB
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PRG:UC
Stone Tell
Talk to natural or worked stone. PRG:CRB
Summon Nature's Ally VI
Summons creature to fight. PRG:CRB
Summon Stampede
Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction. PCS:Righteous
Swarm Skin
Turns your body into a swarm that can attack. PRG:APG
Tar Pool
Converts the top layer of the ground into hot tar. PRG:UC
Transport via Plants
Move instantly from one plant to another of the same kind. PRG:CRB
Unerring Tracker
Follow an entire trail unerringly. PRG:UI
Wall of Stone
Creates a stone wall that can be shaped. PRG:CRB
Whip of Ants
Create a whip made of army ants. PRG:ACG

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7th-Level Druid Spells
Spell Name Comp. Description Source
Age Resistance, Greater
Ignore penalties from venerable age. PRG:UM
Animate Plants
One or more plants animate and fight for you. PRG:CRB
Baleful Shadow Transmutation
You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. PPC:BoS
Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. PRG:ARG
Changestaff
Your staff becomes a treant on command. PRG:CRB
Control Weather
Changes weather in local area. PRG:CRB
Creeping Doom
Swarms of centipedes attack at your command. PRG:CRB
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Entice Fey
Entice service from a fey of 12 Hit Dice or fewer. PRG:UI
Fairy Ring Retreat
Toadstool circle leads to an extradimensional meadow. PRG:ACG
Fire Storm
Deals 1d6/level fire damage. PRG:CRB
Form of the Exotic Dragon I
You become a Medium imperial or primal dragon. PPC:LoD
Heal
Cures 10 points/level damage, all diseases and mental conditions. PRG:CRB
Legendary Proportions
You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8. PPC:AA
Planar Refuge M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. PPC:HotW
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Rampart
Creates 5-ft.-thick earthen barrier. PRG:APG
Scouring Winds
Winds block vision and deal 3d6 damage. PRG:UM
Scrying, Greater
As scrying, but faster and longer. PRG:CRB
Siege of Trees
Transforms Large trees into arboreal catapults of the same size. PRG:UC
Summon Nature's Ally VII
Summons creature to fight. PRG:CRB
Sunbeam
Beam blinds and deals 4d6 damage. PRG:CRB
Tectonic Communion
As commune with nature with an even greater range. In outdoor or natural underground settings, the spell operates on a radius of 100 miles per caster level, extending even underground without penalty. PPC:F&P
Transmute Metal to Wood
Metal within 40 ft. becomes wood. PRG:CRB
True Seeing M Lets you see all things as they really are. PRG:CRB
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Vortex
Creates a whirlpool in water. PRG:APG
Wind Walk
You and your allies turn vaporous and travel fast. PRG:CRB

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8th-Level Druid Spells
Spell Name Comp. Description Source
Animal Shapes
One ally/level polymorphs into chosen animal. PRG:CRB
Atavism, Mass
One animal/level gains advanced template. PRG:UM
Blood Mist
Mist causes Wisdom damage and rage. PRG:UM
Control Plants
Controls actions of one or more plant creatures. PRG:CRB
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Earthquake
Intense tremor shakes 80-ft.-radius. PRG:CRB
Euphoric Tranquility
Makes a creature friendly. PRG:APG
Finger of Death
Deals 10 damage/level to one subject. PRG:CRB
Form of the Exotic Dragon II
As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. PPC:LoD
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Repel Metal or Stone
Pushes away metal and stone. PRG:CRB
Reverse Gravity
Objects and creatures fall upward. PRG:CRB
Seamantle
Sheathes you in protective water. PRG:APG
Stormbolts
1d8 damage/level (max 20d8) to targets. PRG:APG
Summon Nature's Ally VIII
Summons creature to fight. PRG:CRB
Sunburst
Blinds all within 10 ft., deals 6d6 damage. PRG:CRB
Vinetrap
Vines burst to life in a radius around a target with a variety of effects. PCS:Righteous
Wall of Lava
Wall damages foes that try to enter, periodically launches lava at nearby targets. PRG:APG
Whirlwind
Cyclone deals damage and can pick up creatures. PRG:CRB
Word of Recall
Teleports you back to designated place. PRG:CRB
9th-Level Druid Spells
Spell Name Comp. Description Source
Antipathy
Object or location affected by spell repels certain creatures. PRG:CRB
Clashing Rocks
20d6 damage to target creature. PRG:APG
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. PRG:CRB
Curse of Fell Seasons F Curse an area’s weather. PRG:HA
Death Clutch
Rip out someone’s heart. PRG:HA
Elemental Swarm
Summons multiple elementals. PRG:CRB
Entice Fey, Greater
Entice service from a fey of 18 Hit Dice or fewer. PRG:UI
Foresight
“Sixth sense” warns of impending danger. PRG:CRB
Form of the Exotic Dragon III
As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. PPC:LoD
Polar Midnight
Cold darkness paralyzes and deals damage. PRG:UM
Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). PRG:CRB
Shambler
Creates 1d4+2 shambling mounds to fight for you. PRG:CRB
Shapechange F Transforms you into certain creatures, and you can change forms once per round. PRG:CRB
Siege of Trees, Greater
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. PRG:UC
Storm of Vengeance
Storm rains acid, lightning, and hail. PRG:CRB
Summon Elder Worm
Summon a giant purple worm. PRG:UM
Summon Froghemoth
Summon a froghemoth. PRG:UM
Summon Nature's Ally IX
Summons creature to fight. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Tsunami
Huge wave damages and sweeps up all in its path. PRG:APG
Winds of Vengeance
You can fly and attack with wind. PRG:APG
World Wave
Earth or water moves you across distances and damages things not of the natural world. PRG:APG

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