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Witch

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Third Party Witch Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Witch Spells (Cantrips)
Spell Name Comp. Description Source
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). PRG:CRB
Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Dancing Lights
Creates torches or other lights. PRG:CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects all spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or small object. PRG:CRB
Guidance
+1 on one attack roll, saving throw, or skill check. PRG:CRB
Light
Object shines like a torch. PRG:CRB
Mending
Makes minor repairs on an object. PRG:CRB
Message
Whisper conversation at distance. PRG:CRB
Putrefy Food and Drink
Makes food and water inedible. PRG:APG
Read Magic
Read scrolls and spellbooks. PRG:CRB
Resistance
Subject gains +1 on saving throws. PRG:CRB
Spark
Ignites flammable objects. PRG:APG
Stabilize
Cause a dying creature to stabilize. PRG:CRB
Touch of Fatigue
Touch attack fatigues target. PRG:CRB

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1st-Level Witch Spells
Spell Name Comp. Description Source
Adhesive Spittle
Spit a tanglefoot bag at a creature. PRG:ACG
Air Bubble
Creates a small pocket of air around your head or an object. PRG:UC
Alchemical Tinkering
Transform one mundane alchemical item or firearm into another. PRG:ARG
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PRG:ACG
Animal Purpose Training
Animal gains a new general purpose. PRG:ACG
Aphasia
Prevent a target from understanding language. PRG:UI
Beguiling Gift
Subject immediately accepts an offered item and uses it. PRG:APG
Blend
[Elf only] Gain a bonus to Stealth and make checks without cover or concealment. PRG:ARG
Blood Money
Use your blood to create material components for spells. PCS:RoRLAE
Bouncy Body
The target's flesh becomes flexible and rubbery. PRG:MC
Bungle
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burning Hands
1d4/level fire damage (max 5d4). PRG:CRB
Carrion Compass
You are lead to an undead creature's most recent controller or the cause of the creature's undeath. PPC:USH
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Celestial Healing
You anoint a wounded creature with the blood of a good outsider. PPC:AA
Charm Person
Makes one person your friend. PRG:CRB
Cheetah's Sprint
A wild surge of energy courses through your body and propels you into a sprint. PPC:HotW
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. PRG:CRB
Command
One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages
You understand all spoken and written languages. PRG:CRB
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PRG:CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm. PRG:UC
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Dancing Lantern
Animates a lantern that follows you. PRG:APG
Darting Duplicate
You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PPC:MTT
Decompose Corpse
Turn a corpse into a clean skeleton. PRG:UM
Delay Disease DF Gain immunity to disease for 24h. PRG:ARG
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Detect Secret Doors
Reveals hidden doors within 60 ft. PRG:CRB
Diagnose Disease
Detect and identify diseases. PRG:UM
Discern Next of Kin
Read the target's mind to learn about its family. PRG:ACG
Disguise Weapon
Changes one weapon's appearance. PRG:ACG
Ear Piercing Scream
Deal sonic damage and daze target. PRG:UM
Endothermic Touch DF/M This spell slows the metabolism and other bodily functions of a creature for a short amount of time. PRG:MC
Enlarge Person
Humanoid creature doubles in size. PRG:CRB
Fabricate Disguise
Create a disguise in an instant. PRG:UI
Forced Quiet
Target cannot make loud noises. PRG:UM
Frostbite
Target takes cold damage and is fatigued. PRG:UM
Fumbletongue
Target cannot speak intelligently. PRG:UM
Gentle Breeze
Light wind protects one target from clouds, gases, heat, and vapors. PRG:ACG
Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Hermean Potential
You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hex Vulnerability
Reuse a hex on a specific target. PRG:ACG
Hex Ward
Target gains +4 on saves against witch hexes. PRG:UM
Hypnotism
Fascinates 2d4 HD of creatures. PRG:CRB
Icicle Dagger
Masterwork ice dagger deals +1 cold damage. PRG:UM
Identify
Gives +10 bonus to identify magic items. PRG:CRB
Ill Omen
Target rolls twice for checks and attacks and uses worst roll. PRG:APG
Infernal Healing
Touch a creature with devil's blood, giving it fast healing 1. PCS:ISWG
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). PRG:CRB
Interrogation
Target answers questions or suffers pain. PRG:UM
Itching Curse
Curse target with a distracting, unbearable itch. PPC:MaTT
Jury-Rig
Removes the broken condition from the targeted object. PRG:UC
Karmic Blessing
Target treats skill of choice as a class skill. PRG:ARG
Ki Arrow
Arrow deals damage as your unarmed strike. PRG:UM
Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock Gaze
Compels the target to look only at you for the duration of the spell. PRG:UC
Long Arm
Your arms lengthen, giving you extra reach. PRG:ACG
Mage Armor
Gives subject +4 armor bonus. PRG:CRB
Marid’s Mastery
Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. PRG:ARG
Mask Dweomer
Hides presence of a spell from detect magic. PRG:APG
Memorize Page F Target perfectly memorizes one page of information. PRG:ACG
Mirror Polish
Polish a metal item until it's usable as a mirror. PRG:ACG
Mount
Summons riding horse for 2 hours/level. PRG:CRB
Mudball
Blind an opponent with a ball of sticky mud. PRG:ARG
Nature's Paths
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. PPC:HotW
Nauseating Dart
Poisonous stinger deals 1d2 damage and sickens target. PRG:ACG
Negative Reaction
Targeted creature may not positively influence anyone. PRG:UC
Nereid’s Grace
Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. PRG:ARG
Obscure Poison
Make it harder to detect a poison or a venomous creature. PRG:UI
Obscuring Mist
Fog surrounds you. PRG:CRB
Open and Shut
Obfuscate whether a door is open or closed. PRG:UI
Peacebond
Locks a weapon in place on the target’s body. PRG:UC
Poisoned Egg
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PCS:ISG
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening
Ray makes subject sickened. PRG:UM
Recharge Innate Magic
Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. PRG:ARG
Reduce Person
Humanoid creature halves in size. PRG:CRB
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. PRG:UC
Remove Sickness
Suppress disease, nausea, and the sickened condition. PRG:UM
Restore Corpse
Skeletal corpse grows flesh. PRG:UM
Sanctify Corpse
Prevent a corpse from becoming an undead. PRG:UM
Shadow Trap
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow Weapon
Create a quasi-real masterwork weapon. PRG:UM
Sleep
Puts 4 HD of creatures into magical slumber. PRG:CRB
Snowball
Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
PPC:PotN
Sow Thought
Plant a brief thought in the mind of another. PRG:ARG
Strong Wings
Improved the fly speed and maneuverability of a winged creature. PRG:ARG
Summon Minor Monster
Summon 1d3 Tiny animals. PRG:UM
Summon Monster I
Summons extraplanar creature to fight for you. PRG:CRB
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Theft Ward
Gain a bonus to Perception checks to notice someone trying to steal an object from you. PRG:ARG
Touch of Blindness
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness. PPC:BoS
Touch of Combustion
Cause the touched target to ignite in a violent burst of flame. PRG:ARG
Transfer Tattoo
Move a magic tattoo from one creature to another. PCS:ISM
Twisted Futures
A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. PCS:GHH
Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. PCS:ISWG
Undine’s Curse
Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. PRG:ARG
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant
Invisible force obeys your commands. PRG:CRB
Urban Grace
Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. PRG:ARG
Vocal Alteration
Disguise target's voice. PRG:UM
Wave Shield
Water blunts one incoming attack or fire effect. PRG:ACG
Weaken Powder
Targeted firearm's ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PRG:UC
Web Bolt
Trap the target in a miniature version of the web spell. PRG:ARG
Whispering Lore
[Elf only] Gain a bonus to Knowledge checks about your environment from the land itself.
PRG:ARG
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Witch Spells
Spell Name Comp. Description Source
Aboleth’s Lung
Targets can breath water, but lose the ability to breathe air. PRG:ARG
Adhesive Blood
Attackers' weapons stick to your blood. PRG:ACG
Adoration
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. PRG:ACG
Air Step
Tread unsteadily on air, with limitations. PRG:ACG
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Alter Summoned Monster   You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell PPC:MSH
Ancestral Regression
Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. PRG:ARG
Anonymous Interaction
Creatures forget details about you and conversations with you. PRG:ACG
Arcane Disruption
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat's Nightmare
Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Augury MF Learns whether an action will be good or bad. PRG:CRB
Beastspeak
Speak normally while in animal form. PRG:ACG
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Binding Earth DF Target creature treats areas of earth and stone as difficult terrain. PRG:ARG
Blindness/Deafness
Makes subject blinded or deafened. PRG:CRB
Blood Armor
Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood Blaze
Aura that makes injured creatures spray burning blood. PRG:ARG
Blood Transcription
Learn a spell from the target's blood. PRG:UM
Boiling Blood
Targets take fire damage; orcs get +2 Strength. PRG:UM
Bone Fists
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Buoyancy
Targets easily float on water. PRG:ACG
Burdened Thoughts
Target creature gains heavy encumbrance and is cannot fly. PCS:GHH
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Callback
If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. PPC:FF
Carry Companion
Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. APG
Climbing Beanstalk
Create a beanstalk that is very easy to climb. PRG:ACG
Commune with Birds
You can ask birds a question. PRG:ARG
Companion Life Link
Sense whenever your companion is wounded and call out to it in a time of need. PRG:ACG
Compulsive Liar
Prevent target from speaking the truth. PRG:UI
Conditional Favor
Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. PRG:MC
Crimson Confession
Touching the marked object or area turns one's skin red. PRG:ACG
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PRG:CRB
Curse Terrain, Lesser M Curse an area with three mild hazards. PRG:HA
Dark Whispers
Whisper through the shadows. PRG:UI
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Death Candle
Kills dying creature; you summon a fire elemental. PRG:ARG
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. PRG:CRB
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Delay Poison
Stops poison from harming target for 1 hour/level. PRG:CRB
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire. PRG:UC
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Disfiguring Touch
Target becomes disfigured. PRG:UM
Disrupt Link
The target has her link with her bonded creature temporarily severed. PPC:FF
Dress Corpse
Doctor the evidence on a corpse. PRG:UI
Eldritch Conduit
Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. PCS:ISM
Embrace Destiny
Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. ISM
Enemy's Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. PRG:ARG
Enthrall
Captivates all within 100 ft. + 10 ft./level. PRG:CRB
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of Ashes
A target starves with an insatiable hunger. PRG:APG
Fester
Gives subject SR 12 + your level vs. healing effects. PRG:APG
Find Traps
Notice traps as a rogue does. PRG:CRB
First World Revisions
As ancestral regression, except as noted. PPC:BoS
Fog Cloud
Fog obscures vision. PRG:CRB
Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Frost Fall
The area is covered in a chilling frost. PRG:UC
Fury of the Sun
Target takes 1d4 nonlethal and suffers from heatstroke (fatigue). PRG:ARG
Gentle Repose
Preserves one corpse. PRG:CRB
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Gird Ally   You create a magical field around summoned creatures you control that deflects attacks made against them. PPC:MSH
Glide
You take no falling damage and move 60 ft./round while falling. PRG:APG
Glitterdust
Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hidden Speech
Gain +10 on Bluff to send secret messages. PRG:APG
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Ice Slick
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). PRG:CRB
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Lay of the Land
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area. PPC:F&P
Levitate
Subject moves up and down at your direction. PRG:CRB
Life Pact
Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Limp Lash
Create a magical noose around target's head, possibly paralyzing them. Gob
Lipstitch
Stitch one creature's lips shut. Gob
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Mask Dweomer, Communal
As mask dweomer, but you may divide the duration among creatures touched. PRG:UC
Masterwork Transformation M Make a normal item into a masterwork one. PRG:UM
Merge with Familiar
Your familiar merges harmlessly into your body. PPC:FF
Mindshock
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Minor Dream
Allow yourself or a gnome you touch to send a short message to a dreaming recipient. PRG:ARG
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PRG:ACG
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Mount, Communal
As mount, but you may divide the duration among creatures touched. PRG:UC
Mud Buddy
You create a Small minion out of mud, and it obeys your commands. PRG:MC
Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues
+5 Perception and Sense Motive 10 min./level. PRG:APG
Pernicious Poison
Target takes a -4 penalty against poison. PRG:UM
Pox Pustules
Subject is sickened and has –4 Dex. PRG:APG
Protective Penumbra
Shadow protects the target from light. PRG:UM
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Raven's Flight
You turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PPC:HotW
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil. PRG:UC
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the spell’s duration among objects touched. PRG:UC
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
River Whip
Create a whip of water that you wield as a weapon. PRG:ACG
Scale Spikes DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes. PRG:MC
Scare
Frightens creatures of less than 6 HD. PRG:CRB
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Sentry Skull M Animate the head of a recently dead creature to serve as a sentry. PRG:ARG
Severed Fate
A target becomes shaken and can not use hero points for 10 minutes per level. PRG:APG
Shadow Anchor
Tether the target to its current square with its own shadow, making it difficult for the target to move far. PRG:ARG
Shadowmind
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Share Memory
Share one memory with the target. PRG:UM
Sickening Strikes
Sicken creatures you hit with melee attacks. PRG:ARG
Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Silk to Steel
Use a scarf as a shield or whip. PRG:UM
Skinsend
Animate and possess your own skin as if it were a separate creature. PRG:UM
Soothing Word
Reduces effects of multiple conditions on target. Cards
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Spore Burst
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. PPC:C&C
Squeeze
The target becomes flexible enough to squeeze through small spaces without penalty. PRG:ARG
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire. PRG:UC
Staggering Fall
Cause additional damage to a falling creature. PCS:RG
Status
Monitors condition, position of allies. PRG:CRB
Steal Breath
Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Size
Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category. PCS:GHH
Steal Voice
Target gains the croaking spellblight. PRG:UM
Stone Discus
Flying discus deals bludgeoning or slashing damage. PRG:ACG
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Summon Monster II
Summons extraplanar creature to fight for you. PRG:CRB
Summon Swarm
Summons swarm of bats, rats, or spiders. PRG:CRB
Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Tattoo Potion M Cause a potion to turn into a spell tattoo when it is drunk. PCS:ISM
Tears to Wine
This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
Thunder Fire
Ammunition in the targeted firearm deafens opponents. PRG:UC
Touch of Bloodletting
This spell causes existing wounds on a target to bleed profusely. PCS:ISG
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Tremor Blast
You create a minor earthquake that can trip creatures. PCS:ISG
Twilight Haze
Illusory fog obscures vision. PRG:ACG
Umbral Weapon
1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PPC:MTT
Unnatural Lust
Target is compelled to kiss or caress another. PRG:UM
Unshakable Chill
Target is afflicted with severe cold. PRG:UM
Vomit Swarm
Produces a spider swarm that fights for you. PRG:APG
Web
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PRG:CRB
Web Shelter
Create a comfortable shelter made of webbing. PRG:UM
Whip of Spiders
Create a whip made of poisonous spiders. PRG:ACG
Zone of Truth
Subjects within range cannot lie. PRG:CRB

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3rd-Level Witch Spells
Spell Name Comp. Description Source
Accept Affliction
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. PPC:CoP
Accursed Glare
Cause one creature to re-roll attack rolls and saving throws, taking the worse result. PPC:BotM
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. PRG:ACG
Agonizing Rebuke
Deal nonlethal damage to the target every time it attempts to attack or harm you. PRG:ARG
Aggravate Affliction
All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. AP82
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Anchored Step
Vines beneath your feet stabilize you but slow you down. PRG:ACG
Anthropomorphic Animal
Animal becomes bipedal. PRG:UM
Appearance of Life M Undead appear to be alive. PRG:HA
Arcane Sight
Magical auras become visible to you. PRG:CRB
Armor Lock
Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save. CRB
Ash Storm
Hamper vision and movement. PRG:UM
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Aura of Cannibalism
You emanate an aura that saps the strength of others of your kind and channels their energy into you. PRG:MC
Aura Sight
Alignment auras become visible to you. PRG:ACG
Barrow Haze
Fog obscures the vision of others and extends the range of your hexes. PRG:ACG
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Blood Scent
Gain scent ability against injured creatures. PRG:ARG
Cackling Skull
Skull acts as magic mouth, listeners are shaken. PRG:UM
Call the Void
An aura of nothingness damages and suffocates creatures adjacent to you. DEP
Charitable Impulse
Affected creature practices nonviolent combat behaviors according to a list of priorities. PCS:Righteous
Claim Identity
You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level. PRG:CRB
Clear Grove
Trees, shrubs, and other thick vegetation move out of the spell's area. PPC:HotW
Conjure Carriage
Create a fine carriage. PRG:UI
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Countless Eyes
Extra eyes give all-around vision. PRG:UM
Cup of Dust
Causes a creature to become dehydrated. PRG:APG
Deathwine
Turn potion to temporary pool of necromatic energy. PCS:RoRLAE
Deep Slumber
Puts 10 HD of creatures to sleep. PRG:CRB
Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. PRG:UC
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Disable Construct
Touch attack makes a construct helpless for 1 round/level. PRG:ACG
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Draconic Malice
You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Eldritch Fever
Target gains the eldritch ague spellblight. PRG:UM
Eruptive Pustules
Acid boils burst when you are attacked. PRG:UM
Excruciating Deformation
Target takes Dex and Con damage. PRG:UM
Fearsome Duplicate
Make a monstrously distorted duplicate of you and control it. PRG:ARG
Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA
Fins to Feet
Transform the target's fins, flippers, or tail into legs and feet. PRG:ARG
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PRG:UC
Flexile Curse
Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Fly
Subject flies at speed of 60 ft. PRG:CRB
Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Gloomblind Bolts
Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PRG:ARG
Glyph of Warding M Inscription harms those who pass it. PRG:CRB
Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPC:AA
Guiding Star
Know approximate distance from where you cast this spell. PRG:APG
Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PCS:ISWG
Healing Thief
You siphon half of all magical healing that the targeted creature receives. PRG:UC
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PRG:ACG
Heroism
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hex Glyph M Inscription casts your hex on those who pass it. PRG:ACG
Hollow Blades
Target creature's melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Hostile Levitation
Levitates the targeted creature up off the ground. PRG:UC
Howling Agony
Screaming pain limits the target's actions. PRG:UM
Hydrophobia
Targets in the area must succeed at a Will save or become deathly afraid of drowning. PPC:MM
Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PCS:ISM
Imbue With Addiction
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw. PPC:MM
Improve Trap
Increase the difficulty of finding, disarming, or avoiding a trap. PRG:ARG
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Isolate
You cause the target to become invisible and silent, but only to his allies. PRG:MC
Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have. PPC:OO
Ki Leech
Add to your ki pool when you critically hit. PRG:UM
Lightning Bolt
Electricity deals 1d6/level damage. PRG:CRB
Loathsome Veil
Nauseates and/or sickens weak creatures. PRG:UM
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. PRG:UC
Lover's Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PCS:ISWG
Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. PRG:APG
Marionette Possession
As magic jar, but limited to line of sight. PRG:UM
Matchmaker
Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger
Target gains a message that can be given only to its intended recipient. PRG:ACG
Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Nature's Ravages
You greatly speed up the decomposition process of a nearby corpse. PPC:DHB
Nature’s Exile
Gives subject –10 on Survival checks. PRG:APG
Nauseating Trail
Creature leaves a trail of stinking cloud squares. PRG:ACG
Open Book
Make it permanently easier to learn more about a target. PRG:UI
Pack Empathy
Create an empathic bond with allies. PRG:UI
Pain Strike
Inflicts 1d6 nonlethal damage 1 round/level. PRG:APG
Paragon Surge
Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. PRG:ARG
Penumbral Disguise
You mask your features with shadowy illumination. PPC:BoS
Perfect Placement
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Phantasmal Affliction
Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Pierce Disguise
See through low-level magical disguises. PRG:ACG
Planar Inquiry
This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PPC:AA
Plant Voice
You grant one plant creature the ability to speak, hear, and understand any of the languages you know. PPC:C&C
Pocketful of Vipers
Ward a container with summoned vipers. PRG:UI
Polymorph Familiar
Give your familiar the shape of another animal. PRG:ACG
Pugwampi’s Grace
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PCS:ISM
Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. PRG:UC
Quell Energy
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Raging Rubble
Animate rubble or small stones into a swarm under your control. PRG:ARG
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Ray of Exhaustion
Ray makes subject exhausted. PRG:CRB
Reaper's Coterie DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. PPC:MTT
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Remove Blindness/Deafness
Cures normal or magical blindness or deafness. PRG:CRB
Remove Curse
Frees object or person from curse. PRG:CRB
Remove Disease
Cures all diseases affecting subject. PRG:CRB
Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. PRG:UC
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Riversight
You can view events transpiring along a natural watercourse you touch. PPC:PotR
Sands of Time
Target temporarily ages. PRG:UM
Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PRG:MC
Screech
Foes provoke attacks of opportunity. PRG:APG
See Beyond M You attune your mind and your sight to the hidden world of spirits. PPC:DA
Seek Thoughts
Detects thinking creatures’ thoughts. PRG:APG
Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Sepia Snake Sigil M Creates text symbol that immobilizes reader. PRG:CRB
Share Senses
Perceive the world around your familiar. PRG:APG
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, more against unarmored targets. PRG:ACG
Siphon Might
You drain the might of the target and transfer that power to another creature. PPC:GHH
Sleet Storm
Hampers vision and movement. PRG:CRB
Speak with Dead
Corpse answers one question/two levels. PRG:CRB
Spellcurse
Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PPC:DA
Spit Venom
Spit blinding black adder venom. PRG:UM
Spotlight
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PPC:BoS
Stage Fright
You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPC:AA
Stinking Cloud
Nauseating vapors, 1 round/level. PRG:CRB
Storm Step
You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. PPC:BotE
Strangling Hair
Your hair animates and grapples. PRG:UM
Suggestion
Compels a subject to follow stated course of action. PRG:CRB
Summon Monster III
Summons extraplanar creature to fight for you. PRG:CRB
Swarm of Fangs
You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PRG:MC
Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PRG:HA
Thorny Entanglement
As entangle, plus plants make ranged attacks. PRG:ACG
Tongues
Speak and understand any language. PRG:CRB
Tough Crowd
You fortify your allies against attempts to control or mislead them. PPC:AA
Transfer Regeneration
You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. PRG:MC
Trial of Fire and Acid
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twilight Knife
Floating knife attacks with you. PRG:APG
Unadulterated Loathing
Target is compelled to avoid another creature. PRG:UM
Unliving Rage
As rage, except affecting only undead. PRG:ACG
Unravel Destiny
A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PRG:APG
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. PRG:UM
Vision of Hell
Illusory hellscape makes creatures shaken. PRG:UM
Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Ward of the Season
Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only.
PRG:ARG
Water Walk
Subject treads on water as if solid. PRG:CRB
Waters of Maddening M Create a more potent unholy water. PCS:ISWG
Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Witness
See through the target's eyes and ears. PRG:UM

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4th-Level Witch Spells
Spell Name Comp. Description Source
Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. PRG:UC
Abyssal Vermin
Grant one vermin or vermin swarm the fiendish creature simple template. PAP78
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. PRG:ACG
Age Resistance, Lesser
Ignore penalties from middle age. PRG:UM
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. PRG:ACG
Anti-Incorporeal Shell
Incorporeal creatures stay 10 ft. away from you. PRG:ACG
Antithetical Constraint
The target automatically misses with attacks against creatures that are not of the opposite alignment of it. PPC:CoB
Arcane Eye
Invisible floating eye moves 30 ft./round. PRG:CRB
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Battle Trance
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PRG:ARG
Black Spot
Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. PPC:Pirates
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. PRG:CRB
Blast Barrier
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PCS:ISM
Bloody Arrows
When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Cape of Wasps
Wasp swarm defends or carries you. PRG:UM
Celestial Healing, Greater
As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPC:AA
Charm Monster
Makes monster believe it is your ally. PRG:CRB
Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Confusion
Subjects behave oddly for 1 round/level. PRG:CRB
Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken condition. PPC:AA
Crushing Despair
Subjects take –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PRG:CRB
Curse of Burning Sleep
Creature catches fire the next time it sleeps for an hour. PRG:ACG
Curse of Magic Negation M Target gains the negated spellblight. PRG:UM
Curse Terrain M Curse an area with four hazards. PRG:HA
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Deadman's Contingency
Set one of a list of contingencies for your demise. PRG:UI
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
Debilitating Portent
Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell PRG:UC
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Detect Scrying
Alerts you to magical eavesdropping. PRG:CRB
Dimension Door
Teleports you a short distance. PRG:CRB
Discern Lies
Reveals deliberate falsehoods. PRG:CRB
Divination M Provides useful advice for specific proposed actions. PRG:CRB
Dream Shield
You ward the target's mind against intrusion and influence while she is unconscious. PPC:OO
Earsend
Cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. PPC:MaTT
Enchantment Foil
Trick opponents who try to cast enchantments on you. PRG:ACG
Enervation
Subject gains 1d4 negative levels. PRG:CRB
False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False Life, Greater
Gain 2d10 temporary hp + 1/level. PRG:UM
Familiar Melding
Possess your familiar. PRG:UM
Fear
Subjects within cone flee for 1 round/level. PRG:CRB
Final Sacrifice   You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PPC:MSH
Flesh Puppet M Control a zombie in human guise. PRG:HA
Fleshworm Infestation
Worms deal hp and Dex damage. PRG:UM
Foretell Failure
You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Forgetful Slumber M As deep slumber and make target forgets the last 5 minutes. PRG:ARG
Geas, Lesser
Commands subject of 7 HD or less. PRG:CRB
Ghost Brand
Allow an item to transform into a brand and back. PRG:UI
Globe of Tranquil Water
A rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. PPC:HotW
Hallucinogenic Smoke
Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision. PPC:F&P
Hellmouth Lash
Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. PRG:ARG
Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Hunger for Flesh
Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. PRG:CRB
Ignoble Form
Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Infernal Healing, Greater
Touch a creature with devils blood, giving it fast healing 4. PCS:ISWG
Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). PRG:CRB
Innocuous Shape
Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Insect Spies
Use magic beetles as spies. PRG:UI
Instant Restoration   You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. PPC:MSH
Locate Creature
Indicates direction to familiar creature. PRG:CRB
Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Masochistic Shadow
You animate the target's shadow with semi-living energies drawn from the Shadow Plane. PPC:BoS
Master's Escape   You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space PPC:MSH
Medusa’s Bane
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. PPC:DA
Meticulous Match
Determine if two things are identical. PRG:UI
Minor Creation
Creates one cloth or wood object. PRG:CRB
Mirror Transport
Mirror becomes a multiple-use dimension door. PRG:ACG
Monstrous Extremities
You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PCS:ISG
Moonstruck
Subject is enraged and confused. PRG:APG
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Named Bullet
Imbues ammunition with accuracy against a specific creature type. PRG:UC
Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. PRG:CRB
Nixie’s Lure
Fascinate or lure creatures toward you with a song. PRG:ARG
Persistent Vigor
Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. PRG:ACG
Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. PRG:CRB
Rags to Riches
The target object is enhanced to function as a masterwork item. PPC:AA
Resilient Reservoir
Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. PRG:ARG
Retributive Reparations
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. PPC:OO
Ride the Waves
Target can breathe water and swim. PRG:UM
Rigor Mortis
Painfully swell a target’s joints. PRG:HA
Sadomasochism
When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PCS:ISG
Scrying F Spies on subject from a distance. PRG:CRB
Secure Shelter
Creates sturdy cottage. PRG:CRB
Shadowform
You replace the target's body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow Step
Teleport from one shadow to another. PRG:UM
Skeleton Crew
Turn corpses into skeletons that act as a ships crew and obey your commands. PPC:Pirates
Sleepwalk M Causes creature to move while asleep. PRG:APG
Solid Fog
Blocks vision and slows movement. PRG:CRB
Speak with Haunt
Haunt answers one question/2 levels. PRG:ACG
Spellcrash, Lesser
Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Spellsword
You can hide a rod or staff in an extradimensional space within a target weapon. PPC:AA
Spite F Inflict touch spell upon creature that attacks you. PRG:APG
Summon Accuser
Summons a single accuser devil from Hell to do your bidding. PCS:RG
Summon Monster IV
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Healing M Triggered rune heals living creatures. PRG:UM
Symbol of Laughter M Triggered rune makes nearby creatures lose actions for 1 round/level. PRG:ACG
Symbol of Revelation M Triggered symbol reveals illusions. PRG:UM
Symbol of Slowing M Triggered rune slows creatures. PRG:UM
They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Threefold Aspect F Appear older or younger. PRG:APG
Tongues, Communal
As tongues, but you may divide the duration among creatures touched. PRG:UC
Touch of Slime
Touch infests a target with green slime. PRG:UM
Triggered Suggestion
As suggestion, but triggered only and target doesn't remember the suggestion. PRG:ACG
Unbearable Brightness
Your glowing body dazzles or blinds others. PRG:ACG
Umbral Infusion
You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Vermin Shape II
As vermin shape, but Tiny or Large. PRG:UM
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Virulence
All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a –2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction. PAP81
Volcanic Storm
Hot rocks deal 5d6 damage. PRG:UM
Wall of Blindness/Deafness
Creatures that pass through a translucent wall are blinded or deafened. PRG:ACG
Wandering Star Motes
Outlines subject and produces light as a sunrod. PRG:APG
Watchful Animal
You place a scrying sensor on your animal companion or familiar. PPC:SpyHB
Web Cloud
Create a moving cloud of webbing that hinders travel and traps creatures. PRG:ARG

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5th-Level Witch Spells
Spell Name Comp. Description Source
Baleful Polymorph
Turns subject into harmless animal. PRG:CRB
Banish Seeming
Dispels touched illusion or a creature's change in form. PRG:APG
Bind Sage
Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Blight
Withers one plant or deals 1d6/level damage to plant creature. PRG:CRB
Blood Boil
Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Blood Ties
When a target is harmed, so is the target’s relative. PRG:HA
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Callback, Greater
As callback but with increased range. PPC:FF
Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Charnel House M Create an area of semi-real gore. PRG:HA
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Cloudkill
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PRG:CRB
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contact Other Plane
Lets you ask question of extraplanar entity. PRG:CRB
Contagion, Greater
Infect a subject with a magical disease. PRG:UM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PRG:CRB
Curse of Disgust
Target is sickened while viewing trigger. PRG:UM
Curse, Major
As bestow curse, but harder to remove. PRG:UM
Damnation Stride
Teleports you a short distance and produce a burst of fire. PRG:ARG
Darkvault
You ward an area's shadows such that light cannot penetrate them. PPC:BoS
Daywalker
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Decollate
A target can safely remove its head. PRG:HA
Dominate Person
Controls humanoid telepathically. PRG:CRB
Duplicate Familiar
You create a duplicate of a familiar. PPC:FF
Empathy Conduit
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. PPC:FF
Feast on Fear
Targets are panicked, and you gain temporary hit points. PRG:ACG
Feeblemind
Subject's Int and Cha drop to 1. PRG:CRB
Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Ghoul Army
1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. PCS:ISM
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Guardian Monument, Greater
As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Half-Blood Extraction M Transform a willing half-orc into a full-blooded orc. PRG:ARG
Hex Glyph, Greater M Inscription casts your hex or major hex on those who pass it. PRG:ACG
Hold Monster
As hold person, but any creature. PRG:CRB
Hostile Juxtaposition
You create a dimensional link with a targeted creature, and switch spots with it. PRG:UC
Hungry Earth
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. PRG:MC
Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). PRG:CRB
Magic Jar F Enables possession of another creature. PRG:CRB
Major Creation
As minor creation, plus stone and metal. PRG:CRB
Mark of Justice
Designates action that triggers curse on subject. PRG:CRB
Mask From Divination
You lock a mask on the target’s face. PPC:AA
Master's Mutation   You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs PPC:MSH
Mind Fog
Subjects in fog get –10 to Wis and Will checks. PRG:CRB
Old Salt’s Curse
Curse a creature with permanent seasickness. PRG:ARG
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances. PRG:CRB
Pain Strike, Mass
As pain strike, but affects multiple creatures. PRG:APG
Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Peacebond, Greater
As peacebond, but on multiple weapons, even if they aren't sheathed. PRG:UI
Pessimism
Force a creature to see the negative side of things. PRG:HA
Plague Carrier
Target's attacks carry filth fever. PRG:UM
Poisonous Balm
As cure serious wounds, but leave behind a latent venom. PRG:UI
Possess Object M Possess and animate one object. PRG:UM
Prying Eyes
1d4 + 1/level floating eyes scout for you. PRG:CRB
Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Reincarnate
Brings dead subject back in a random body. PRG:CRB
Release The Hounds M Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm. PPC:MaTT
Rest Eternal M Dead creature cannot be revived. PRG:APG
Rubberskin
Bludgeoning and falling damage you take is converted into nonlethal damage. PPC:MTT
Rune of Ruin
You curse a magic item, reducing it to 1/4 its normal hit point total, granting it the broken condition. PPC:AA
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. PRG:CRB
Siphon Magic
Transfers a magical effect from touched creature to yourself. PCS:ISM
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Slough
Slough off a target’s skin. PRG:HA
Smug Narcissism
Target is distracted by its sense of self. PRG:UM
Soulswitch
You place your soul into the body of your familiar, and your familiar's soul is placed in your body. PPC:FF
Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellsteal
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you. PRG:MC
Suffocation
Target quickly suffocates to death. PRG:APG
Summon Infernal Host
Summon host devils. PCS:RG
Summon Lesser Psychopomp
As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. PAP80
Summon Monster V
Summons extraplanar creature to fight for you. PRG:CRB
Summoner Conduit
The target takes damage whenever its summoned creature does. PRG:UC
Sundered Serpent Coil
As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Swallow Poison
Protect yourself from ingested poison, then spit it out in a cone. PRG:UI
Symbol of Pain M Triggered rune wracks creatures with pain. PRG:CRB
Symbol of Scrying M Triggered rune activates scrying sensor. PRG:UM
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber. PRG:CRB
Symbol of Striking M As symbol of death, but fills a 5-foot square. PRG:UC
Telepathic Bond
Link lets allies communicate. PRG:CRB
Teleport
Instantly transports you as far as 100 miles per level. PRG:CRB
Transplant Visage
You add or remove a creature's face to or from your own. PCS:ISG
Truespeak
Communicate with any creature which is not mindless. PRG:ARG
Unseen Crew
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. PPC:Pirates
Vile Dog Transformation
Transform ordinary dogs into fiendish minions. PRG:HA
Village Veil
Discourage creatures from investigating an area by making it look useless. PRG:ARG
Waves of Fatigue
Several targets become fatigued. PRG:CRB
Whip of Centipedes
Create a whip made of poisonous centipedes. PRG:ACG
Wind Blades
Create invisible blades that harm the target more the faster it moves. PRG:ARG
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PRG:UC

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6th-Level Witch Spells
Spell Name Comp. Description Source
Age Resistance
Ignore penalties from old age. PRG:UM
Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Analyze Dweomer F Reveals magical aspects of subject. PRG:CRB
Animate Objects
Objects attack your foes. PRG:CRB
Baleful Shadow Transmutation
You infuse a target's shadow with energies from the Shadow Plane. PPC:BoS
Banshee Blast
Cone deals 1d4 per level and panics creatures. PRG:ACG
Binding Earth, Mass DF Target creatures treats areas of earth and stone as difficult terrain. PRG:ARG
Cloak of Dreams
Causes living creatures within 5 ft. to fall asleep. PRG:APG
Cone of Cold
1d6/level cold damage. PRG:CRB
Cruel Jaunt
Sense creatures suffering from fear, then teleport near them. PRG:HA
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse of the Outcast
Curse someone to rub people the wrong way. PRG:UI
Curse Terrain, Greater M Curse an area with six dangerous hazards. PRG:HA
Death Pact
As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject's mind. PPC:OO
Dispel Magic, Greater
As dispel magic, but with multiple targets. PRG:CRB
Dust Form
You become an incorporeal creature of dust for a short period of time. PRG:UC
Dust Ward
You ward a magic item against other creatures who try to learn to use or copy it. PRG:MC
Eldritch Conduit, Greater
Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. PCS:ISM
Epidemic
Infect a subject with a highly contagious disease. PRG:UM
Eyebite
Target becomes panicked, sickened, and comatose. PRG:CRB
Fester, Mass
As fester, but affecting multiple targets. PRG:APG
Find the Path
Shows most direct way to a location. PRG:CRB
Flesh to Stone
Turns subject creature into statue. PRG:CRB
Flesh Wall M Create a wall of zombies. PRG:HA
Geas/Quest
As lesser geas, but affects any creature. PRG:CRB
Green Caress
Slowly transform a creature into an inanimate plant. PRG:HA
Guards and Wards
Array of magic effects protect area. PRG:CRB
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. PRG:CRB
Ice Crystal Teleport
Target is frozen, then teleported. PRG:UM
Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Mage's Decree
Send a message to creatures within miles. PRG:UI
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level. PRG:UC
Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Overwhelming Poison
Make a poison more difficult to resist. PRG:UI
Phantasmal Putrefaction
Trick creatures into thinking their flesh is rotting. PRG:HA
Phobia
Induce an irrational fear in a creature to the point of madness. PRG:HA
Plague Storm
Cloud infects creatures like contagion. PRG:UM
Prognostication
Gain cryptic information from further in the future than divination. PRG:UI
Raise Dead M Restores life to subject who died as long as one day/level ago. PRG:CRB
Runic Overload
Cause magical runes to explode. PCS:GHH
Sabotage Construct
As confusion, except that it affects only constructs. PPC:PotR
Shadow Transmutation
You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Share Skin
Possess an animal PPC:BotM
Slay Living
Touch attack deals 12d6 + 1 per level. PRG:CRB
Source Severance
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic.
PPC:F&P
Spellcrash
Target loses a 5th-level prepared spell or spell slot. PRG:ACG
Stone to Flesh
Restores petrified creature. PRG:CRB
Suggestion, Mass
As suggestion, affects 1 subject/level. PRG:CRB
Summon Laborers   This spell summons one humanoid petitioner per caster level PPC:MSH
Summon Monster VI
Summons extraplanar creature to fight for you. PRG:CRB
Summon Vanth
As summon monster, except summons a single vanth psychopomp. PAP80
Swarm Skin
Turns your body into a swarm of vermin. PRG:APG
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Fear M Triggered rune panics nearby creatures. PRG:CRB
Symbol of Persuasion M Triggered rune charms creatures. PRG:CRB
Symbol of Sealing M Create triggered wall of force. PRG:UM
Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Transfer Familiar
You temporarily grant control of your familiar to another willing creature. PPC:FF
Transformation M You gain combat bonuses. PRG:CRB
True Seeing M Lets you see all things as they really are. PRG:CRB
Unconscious Agenda
Plant subconscious directive in target creature. PCS:RoRLAE
Undeath Ward
You create a pale silver barrier that repels undead. PCS:Dungeons
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Vengeful Outrage
Target is compelled to destroy one enemy. PRG:UM
Whip of Ants
Create a whip made of army ants. PRG:ACG
Wither Limb
Make one of the target’s limbs useless. PRG:HA

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7th-Level Witch Spells
Spell Name Comp. Description Source
Age Resistance, Greater
Ignore penalties from venerable age. PRG:UM
Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects. PRG:CRB
Artificer’s Curse
You temporarily suppress the most powerful qualities of a magical item.
PPC:AA
Black Mark M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. PRG:ARG
Chain Lightning
1d6/level damage and 1 secondary bolt/level. PRG:CRB
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Control Weather
Changes weather in local area. PRG:CRB
Create Demiplane, Lesser F Create your own demiplane. PRG:UM
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Dimensional Bounce
Teleport multiple times between two designated locations. PRG:ACG
Fairy Ring Retreat
Toadstool circle leads to an extradimensional meadow. PRG:ACG
Familiar Double
As project image, but the image follows your familiar. PRG:ACG
Harm
Deals 10 points/level damage to target. PRG:CRB
Heal
Cures 10 points/level damage, all diseases and mental conditions. PRG:CRB
Hold Person, Mass
As hold person, but all within 30 ft. PRG:CRB
Hollow Heroism, Greater
Provide a greater heroism effect that you can reverse at any time. PRG:UI
Hostile Juxtaposition, Greater
You may target one creature for every four of your caster levels. PRG:UC
Hunger for Flesh, Mass
Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Ice Body
Your body becomes living ice. PRG:UM
Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Insanity
Subject suffers continuous confusion. PRG:CRB
Insect Spies, Greater
Use magic beetles as spies and also share their senses. PRG:UI
Instant Summons M Prepared object appears in your hand. PRG:CRB
Legendary Proportions
You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8. PPC:AA
Lunar Veil
Dispel light and revert lycanthropes. PRG:UM
Magnetic Field
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Nature's Ravages, Greater
You greatly speed up the decomposition process of a nearby corpse on the scale of years. PPC:DHB
Particulate Form
Targets' physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Phase Door
Creates an invisible passage through a barrier. PRG:CRB
Phasic Challenge
Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar Refuge M
You enforce the rules of the Material Plane on other planes of existence.
PPC:HotW
Plane Shift F As many as eight subjects travel to another plane. PRG:CRB
Plundered Power M Kill a creature and steal its strongest spell-like ability. PRG:HA
Power Word Blind
Blinds creature with 200 hp or less. PRG:CRB
Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). PRG:CRB
Reincarnate Spy
As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body. PRG:UI
Scouring Winds
Winds block vision and deal 3d6 damage per round. PRG:UM
Scrying, Greater
As scrying, but faster and longer. PRG:CRB
Summon Monster VII
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Stunning M Triggered rune stuns creatures. PRG:CRB
Symbol of Weakness M Triggered rune weakens creatures. PRG:CRB
Teleport Object
As teleport, but affects a touched object. PRG:CRB
Teleport, Greater
As teleport, but no range limit and no off-target arrival. PRG:CRB
Temporary Resurrection M Bring a creature to life for 24 hours. PRG:UM
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Verminous Transformation
Partially transform into a swarm. PRG:HA
Vision M As legend lore, but quicker. PRG:CRB
Vision of Doom
As nightmare plus you can cause a second spell to be delivered when the target wakes at the nightmare’s conclusion.
PCS:ISWG
Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PRG:UC
Waves of Ecstasy
Pleasure stuns and staggers creatures. PRG:UM
Waves of Exhaustion
Several targets become exhausted. PRG:CRB

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8th-Level Witch Spells
Spell Name Comp. Description Source
Antipathy
Object or location affected by spell repels certain creatures. PRG:CRB
Charm Monster, Mass
As charm monster, but all within 30 ft. PRG:CRB
Clone MF Duplicate awakens when original dies. PRG:CRB
Create Demiplane F As lesser create demiplane, but larger and with planar traits. PRG:UM
Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Curse of Night F Curse an area with eternal night. PRG:HA
Curse Terrain, Supreme M Curse an area with seven deadly hazards. PRG:HA
Death Clutch
Rip out someone’s heart. PRG:HA
Demand
As sending, plus you can send suggestion. PRG:CRB
Destruction F Kills subject and destroys remains. PRG:CRB
Discern Location
Reveals exact location of creature or object. PRG:CRB
False Resurrection
Appear to resurrect someone but instead allow a shadow demon to possess the corpse. PRG:UI
Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. PRG:UC
Horrid Wilting
Deals 1d6/level damage within 30 ft. PRG:CRB
Inflict Serious Wounds, Mass
Deals 3d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Instant Summons, Greater
As instant summons, but for multiple objects and creatures. PRG:UI
Irresistible Dance
Forces subject to dance. PRG:CRB
Maze
Traps subject in extradimensional maze. PRG:CRB
Mind Blank
Subject is protected from mental/emotional magic and scrying. PRG:CRB
Moment of Prescience
You gain +1/level insight bonus on single attack roll, check, or save. PRG:CRB
Nine Lives
The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions. PRG:ARG
Power Word Stun
Stuns creature with 150 hp or less. PRG:CRB
Prediction of Failure
Target is permanently shaken and sickened, and may gain a spellblight. PRG:UM
Prying Eyes, Greater
As prying eyes, but eyes have true seeing. PRG:CRB
Resurrection M Fully restore dead subject. PRG:CRB
Share Skin, Greater
Possess a creature PPC:BotM
Spellcrash, Greater
Target loses a 7th-level prepared spell or spell slot. PRG:ACG
Stormbolts
1d8 damage/level (max 20d8) to targets. PRG:APG
Summon Monster VIII
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Death M Triggered rune kills nearby creatures. PRG:CRB
Symbol of Dispelling
As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic. PCS:ISG
Symbol of Insanity M Triggered rune renders nearby creatures insane. PRG:CRB
Sympathy M Object or location attracts certain creatures. PRG:CRB
Trap the Soul M Imprisons subject within gem. PRG:CRB
True Prognostication
Gain incredibly cryptic information from the distant future. PRG:UI
Umbral Infusion, Mass
As umbral infusion, except it can affect multiple mindless undead creatures. PPC:BoS

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9th-Level Witch Spells
Spell Name Comp. Description Source
Astral Projection M Projects you and others onto Astral Plane. PRG:CRB
Create Demiplane, Greater F As create demiplane, but larger and with more planar traits. PRG:UM
Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. PRG:CRB
Cursed Earth M Plants die, living creatures catch diseases, or dead creatures rise as zombies. PRG:UM
Curse of Fell Seasons F Curse an area’s weather. PRG:HA
Dominate Monster
As dominate person, but any creature. PRG:CRB
Elemental Swarm
Summons multiple elementals. PRG:CRB
Foresight
“Sixth sense” warns of impending danger. PRG:CRB
Heroic Invocation
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. PRG:UC
Hold Monster, Mass
As hold monster, but all within 30 ft. PRG:CRB
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Inflict Critical Wounds, Mass
Deals 4d8 damage + 1/level, affects 1 subject/level. PRG:CRB
Massacre M Slaughter creatures in a line. PRG:HA
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Mind Blank, Communal
As mind blank, but you may divide the duration among creatures touched. PRG:UC
Polar Midnight
Cold darkness paralyzes and deals damage. PRG:UM
Power Word Kill
Kills one creature with 100 hp or less. PRG:CRB
Refuge M Alters item to transport its possessor to your abode. PRG:CRB
Scribe’s Binding F This spell binds a single creature into a prepared book, sustaining it in suspended animation and filling the book with its experience and knowledge. PPC:SpyHB
Shadow Transmutation, Greater
As shadow transmutation, except it can mimic greater polymorph instead of polymorph. PPC:BoS
Soul Bind F Traps newly dead soul to prevent resurrection. PRG:CRB
Storm of Vengeance
Storm rains acid, lightning, and hail. PRG:CRB
Suffocation, Mass
One creature/level suffocates to death. PRG:APG
Summon Monster IX
Summons extraplanar creature to fight for you. PRG:CRB
Symbol of Strife M Triggered rune makes creatures attack. PRG:UM
Symbol of Vulnerability M Triggered rune gives penalties. PRG:UM
Teleportation Circle M Teleports creatures inside circle. PRG:CRB
Wail of the Banshee
Deals 10 damage/level to 1 creature/level. PRG:CRB

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