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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Psychic Spells
Spell Name Comp. Description Source
Arcane Mark

Cause a stabilized creature to resume dying. PRG:CRB
Dancing lights

A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect magic

Detect poison

Detect psychic significance

Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost sound

Grave words

Haunted fey aspect

Know direction

Object shines like a torch. PRG:CRB

Mage hand

Makes minor repairs on an object. PRG:CRB
Whisper conversation at distance. PRG:CRB

Performs minor tricks. PRG:CRB
Read magic




Telekinetic projectile


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1st-Level Psychic Spells
Spell Name Comp. Description Source
Abjuring step

Abundant ammunition

Adhesive spittle

Air bubble

Wards an area for 2 hours/level. PRG:CRB
Animal purpose training

Animate rope

Ant haul

Anticipate Peril

Prevent a target from understanding language. PRG:UI
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Beguiling Gift

Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement

Borrow Skill

Gives an object the broken condition. PRG:APG
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burst of Adrenaline

Burst of Insight

Calm Animals

Cause Fear

Charge object

Charm animal

Charm person

Color spray


Compel hostility

Comprehend languages

Confusion (lesser)

Cultural Adaptation
Adapt to fit the local culture. PRG:UI
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Decompose corpse

Decrepit disguise

Deja vu

Delusional pride

Detect aberration

Detect animals or plants

Detect secret doors

Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Detect undead

Delusional pride

Diagnose disease

Discern next of kin

Disguise self

Disguise weapon

Ear-piercing scream

Endure elements

Enlarge person

Entropic shield

Mundane or magical writing vanishes. PRG:CRB
Expeditious retreat

Fabricate Disguise
Create a disguise in an instant. PRG:UI
Feather fall

Feather step

Flare burst

Floating disk

Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forbid action

Forced quiet


Glue seal

Heightened awareness

Hermean Potential
You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hidden Diplomacy
Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hold portal

Fascinates 2d4 HD of creatures. PRG:CRB
Gives +10 bonus to identify magic items. PRG:CRB
Ill omen

Illusion of calm

Target answers questions or suffers pain. PRG:UM

Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Subject gets bonus on Acrobatics checks. PRG:CRB

Ki arrow

Liberating command

Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock gaze

Long arm

Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Mage armor

Magic aura

Magic missile

Mask dweomer

Memorize page

Mind thrust I


Mirror strike

Moment of greatness

Monkey fish

Murderous command

Negative reaction

Locks a weapon in place on the target’s body. PRG:UC
Polypurpose panacea
Gain a relaxing or entertaining effect. PRG:UM
Psychic reading


Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce person

Remove fear

Restore corpse

See alignment

Shadow Trap
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow weapon

Share Language
Subject understands chosen language. PRG:APG
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Silent image

Puts 4 HD of creatures into magical slumber. PRG:CRB
Sow thought

Stunning barrier

Summon minor monster

Summon monster I

Sunder breaker

Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Telempathic projection

Thought echo

Touch of Combustion

True Strike

Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared combatant

Unseen servant

Unwitting ally

As invisibility for 1 round/level (5 max). PRG:APG
Throws voice for 1 min./level. PRG:CRB
Vocal Alteration
Disguise target's voice. PRG:UM
Whispering lore

Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Psychic Spells
Spell Name Comp. Description Source
Threats seem like a ridiculous farce. PRG:HA
Acute senses

Adhesive Blood
Attackers' weapons stick to your gluey blood. PRG:ACG
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench
You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Ancestral regression

Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Animal messenger

Animal trance

Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PRG:UC
Anticipate thoughts

Anonymous interaction

Apport object



Bear's Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Makes subject blinded or deafened. PRG:CRB
Blood Armor
Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood Blaze
Aura that makes injured creatures spray burning blood. PRG:ARG
Blood in the Water DF
While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Attacks miss subject 20% of the time. PRG:CRB
Boiling Blood
Targets take fire damage; orcs get +2 Strength. PRG:UM
Bone Fists
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Build Trust
Gain various bonuses when interacting with the target. PRG:UI
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Calm emotions

Cat's Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Chill metal

Speak, read, and write a new code language. PRG:UI
Commune with Birds
You can ask birds a question. PRG:ARG
Compassionate Ally
Target is compelled to help injured ally. PRG:UM
Compulsive Liar
Prevent target from speaking the truth. PRG:UI

Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Crimson Confession
Touching the marked object or area turns one's skin red. PRG:ACG
Cushioning Bands
Force bands protect against crushing. PRG:UM
See 60 ft. in total darkness. PRG:CRB
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Deflect Blame
Blame someone else for your action. PRG:UI
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Demand offering

Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect mindscape

Disfiguring Touch
Target becomes disfigured. PRG:UM
Disguise Other
As disguise self, but affects you or another. PRG:UM
Eagle eye

Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Effortless armor

Endure elements (communal)

Enshroud thoughts


Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Belief
Temporarily plant a false memory. PRG:UI
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of ashes

Find traps

First World Revisions
As ancestral regression, except as noted. PPC:BoS
Fleshy facade

Focused scrutiny

Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Fox's Cunning
Subject gains +4 to Int for 1 min./level. PRG:CRB
Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghost whip

Ghostly Disguise
You look like a ghost of yourself. PRG:UM
You take no falling damage, move 60 ft./round while falling. PRG:APG
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Heat metal

You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden speech

Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter
Subject loses actions for 1 round/level. PRG:CRB
Hold animal

Hold person

Howling agony

Human Potential
The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA

Hypnotic Pattern
Fascinates 2d4 + level HD of creatures. PRG:CRB
Id insinuation I

Implant false reading

Inflict pain

Instant armor

Instigate psychic duel

Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Subject is invisible for 1 min./level or until it attacks. PRG:CRB

Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon. PRG:UC
Opens locked or magically sealed door. PRG:CRB
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Subject moves up and down at your direction. PRG:CRB
Life Pact
Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Make Whole
Repairs an object. PRG:CRB
Mask dweomer (communal)

Mental barrier I

Mental block

Mind Over Matter
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Mind thrust II

Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PRG:ACG
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Misleads divinations for 1 creature or object. PRG:CRB
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Muffle sound

Object reading

Obscure Object
Masks object against scrying. PRG:CRB
Oneiric horror

Open Book
Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom
Target loses its next action. PRG:UM
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pain Strike


Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues

Phantom Trap M Makes item seem trapped. PRG:CRB
Piercing shriek

Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Placebo effect

Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protective Penumbra
Shadow protects the target from light. PRG:UM
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Psychonaut Manifestation
You take a mental journey through the doors of perception to enter an altered state of consciousness. PPC:OO
Turns fire into blinding light or thick smoke. PRG:CRB
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space. PRG:CRB
Savage maw

Frightens creatures of less than 6 HD. PRG:CRB
Sculpt Simulacrum
Alter a simulacrum's appearance. PRG:UM
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Seek thoughts

Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness
Determine mental disturbances in nearby creatures. PRG:HA
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Share language (communal)

Share Memory
Share one memory with the target. PRG:UM
Sonic energy damages objects or crystalline creatures. PRG:CRB
Shield of fortification

Shield other

Shifted Steps
Make a target sound as if elsewhere. PRG:UI

Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Animate and possess your own skin as if it were a separate creature. PRG:UM
Sonic Scream
Create a cone of damaging sound at will. PRG:ACG
Speak with animals

Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Spontaneous Immolation
Target takes 3d6 points of fire damage and catches on fire. PRG:UC

Steal Breath
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Voice
Target gains the croaking spellblight. PRG:UM
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG

Summon monster II

Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Thought Shield I

Time Shudder
Nearby creatures are affected by haste or slow each round. PRG:ACG
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze
Illusory fog obscures vision. PRG:ACG
Twisted Space
Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Undetectable alignment

Unnatural Lust
Target is compelled to kiss or caress another creature. PRG:UM
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Zone of truth

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3rd-Level Psychic Spells
Spell Name Comp. Description Source
Ablative barrier

Adjustable disguise

Agonizing rebuke

Air breathing

Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Analyze aura

Anchored step

Appearance of Life M Undead appear to be alive. PRG:HA
Apport animal

Arcane Sight

Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Aura of the Unremarkable
Make actions seem mundane to nearby creatures. PRG:UI
Aura Sight
Alignment auras become visible to you. PRG:ACG
Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
You randomly vanish and reappear for 1 round per level. PRG:CRB
Bleed glory

Blood Biography
Learn about a creature with its blood. PRG:APG
Blood scent

Borrow fortune

Burst of speed


Chain of perdition


Cognitive block

Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contagious zeal

Contingent action

Continual Flame M Makes a permanent, heatless light. PRG:CRB
Countless eyes

Cup of dust

Darkvision (communal)

Daze (mass)

Deep slumber

Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI

Dispel magic


Disrupt Silence
Disrupt all silence effects in an area. PRG:UI
Distracting cacophony

Dream Shield
You ward the target's mind against intrusion and influence while she is unconscious. PPC:OO
Ectoplasmic snare

Ego whip I

Eldritch Fever

Emotive block

Enter Image

Excruciating deformation

Fearsome duplicate

Feather step (mass)

Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA

Force punch

Gaseous form

Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area.
Guiding star


Healing thief

Helping hand

Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hostile levitation

Id insinuation II

Illusory script

Implanted Projection
As telempathic projection, except its mood-altering effects remain dormant in the target's mind. PPC:OO
Invisibility Sphere


Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have. PPC:OO
Ki leech

Loathsome veil

Locate weakness

Major image

Mantle of calm

Marionette possession

Meld into stone

Mental barrier II

Mind thrust III

Mindlocked messenger

Mindscape door

Minor dream

Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Nixie's lure

Node of blasting


Object possession (lesser)

Pellet blast

Perfect Placement
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Phantasmal Affliction
Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Pierce disguise

Protection from Arrows (communal)

Protection from Energy

Purge spirit

Quell Energy
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Restore mythic power

Returning weapon (communal)

Follow a rumor to see where it spreads. PRG:UI
Sands of time

Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Shadow Enchantment
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shamefully Overdressed
Force target to remove equipment. PRG:UI
Share glory

Share senses

Shrink item


Speak with dead

Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spider climb (communal)

Stage Fright
You fill your targets with the sudden fear of failure. PPC:AA
Strangling hair

Stunning barrier (greater)

Summon monster III

Swarm of fangs

Synaptic pulse


Telekinetic maneuver

Thought shield II


Touch injection

Tough Crowd
You fortify your allies against attempts to control or mislead them. PPC:AA
Transfer regeneration

Twilight knife

Unadulterated loathing

Vampiric touch

Versatile weapon

Vision of hell

Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wall of nausea

Water breathing

Water walk

Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA

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4th-Level Psychic Spells
Spell Name Comp. Description Source
Adjustable polymorph

Age resistance (lesser)


Animal aspect (greater)

Anti-incorporeal shell

Arcane Eye

Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Aura alteration

Aura of doom

Black tentacles

Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Break enchantment

Calcific touch

Cast out

Charm monster

Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Condensed ether


Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Contingent scroll

Control summoned creature

Coordinated effort

Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Create mindscape

Crushing despair

Curse of burning Sleep

Curse of magic negation

Darkvision (greater)

Deadman's Contingency
Set one of a list of contingencies for your demise. PRG:UI

Debilitating portent

Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Detect scrying

Dimension door

Dimensional anchor

Discern lies


Dominate animal

Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA

Ego whip II

Enchantment foil

Enlarge person (mass)

Eyes of the void

False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)


Fleshworm infestation

Fool's Teleport
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Force hook charge

Foretell Failure
You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Forgetful slumber

Freedom of movement

Geas (lesser)

Ghost wolf

Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Globe of invulnerability (lesser)

Hallucinatory terrain

Healing warmth

Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Hunger for Flesh
Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Id insinuation III

Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Illusory wall

Innocuous Shape
Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Intellect fortress I

Interrogation (greater)

Invigorate (mass)

Invisibility (greater)

Locate creature

Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Malicious spite

Mental barrier III

Mind probe

Mind thrust IV


Minor creation

Minor phantom object

Mirror transport


Mythic severance

Named bullet

Nondetection (communal)

Oneiric horror (greater)

Out of Sight
When a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Overwhelming grief

Pain strike (mass)

Persistent vigor

Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal killer

Planar adaptation

Planar ally (lesser)

Protection from Energy (communal)

Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Rainbow pattern

Reduce person (mass)

Resilient reservoir

Resilient sphere

Riding possession

Rigor Mortis
Painfully swell a target’s joints. PRG:HA


You replace the target's body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow step

Shadowy haven

Shield of fortification (greater)


Simulacrum (lesser)


Speak with haunt

Spell immunity

Spellcrash (lesser)


Summon monster IV

Synaptic scramble


Telekinetic charge

Telepathic bond

Terrible remorse

They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Thought shield III


Tongues (communal)

Touch of Slime

Trace Teleport
Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Triggered Suggestion

True form

Umbral Infusion
You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Unbearable brightness

Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vomit twin

Wall of blindness/deafness

Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Wandering star motes

Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Water walk (communal)

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5th-Level Psychic Spells
Spell Name Comp. Description Source
Absorb toxicity

Arcana theft

Astral projection (lesser)

Banish seeming

Bind Sage
Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Blood Ties
When a target is harmed, so is the target’s relative. PRG:HA
Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Charnel House M Create an area of semi-real gore. PRG:HA
Command (greater)

Commune with nature

Compelling Rant
People believe your ridiculous speech as long as you keep talking. PRG:HA
Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contact other plane

You ward an area's shadows such that light cannot penetrate them. PPC:BoS


Dominate person

Dream scan


Ectoplasmic Hand
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Ego whip III

Entrap spirit

Erase impressions

Ethereal envelope

Etheric shards

Explode head


False vision

Feast on fear


Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Flexile Curse
Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Forbid action (greater)

Guardian Monument, Greater
As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Half-blood extraction

Hold monster

Hostile juxtaposition

Id insinuation IV

Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Impossible Angles
Distort geometry in an area. PRG:HA
Intellect fortress II

Interposing hand

Lend path

Life bubble

Locate Gate
Find a nearby magical portal. PRG:HA
Mage's private sanctum

Major creation

Major phantom object

Mental barrier IV

Mind fog

Mind swap

Mind thrust V

Mirage arcana

Modify memory


Object possession

Overland flight

Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB

Peacebond, Greater
As peacebond, but on multiple weapons, even if they aren't sheathed. PRG:UI

Persistent image

Force a creature to see the negative side of things. PRG:HA
Phantasmal web

Planar binding (lesser)

Plane shift


Prying eyes

Psychic asylum

Psychic crush I

Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Remote viewing


Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Secret chest



Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Slough off a target’s skin. PRG:HA
Smug narcissism

Song of discord

Sonic thrust

Spell immunity (communal)

Spell resistance


Steal power

Stoneskin (communal)


Suggestion (mass)

Summon monster V

Summoner conduit

Synapse overload

Synaptic pulse (greater)



Thought shield IV

Tower of iron will I

True Seeing M Lets you see all things as they really are. PRG:CRB

Utter contempt

Village veil

Wall of ectoplasm

Wall of force

Wall of sound

Waves of fatigue

Wreath of blades

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6th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance

Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Analyze dweomer

Animate objects

Antilife shell

Awaken construct

Battlemind link

Bear's endurance (mass)

Blade barrier

Break, Greater
Break all nearby objects. PRG:UI
Bull's strength (mass)

Cat's grace (mass)

Cloak of dreams

Conjure black pudding


Create mindscape (greater)

Cruel Jaunt
Sense creatures suffering from fear, then teleport close to them. PRG:HA
Curse (major)

Curse of disgust

Decapitate F Turn a critical hit into a decapitation. PRG:HA
A target can safely remove its head. PRG:HA
Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI

Death Pact
As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject's mind. PPC:OO
Dispel magic (greater)

Dream council

Dream travel

Dust form

Eagle's splendor (mass)

Ego whip IV

Enemy Hammer
Allows you to telekinetically use a creature as a weapon. PRG:APG
Envious urge

Ethereal jaunt

Find the path

Fluid form

Forceful hand

Foster hatred

Fox's cunning (mass)


Teleports you and select creatures to predetermined location. PRG:APG
Globe of invulnerability

Heroism (greater)

Human Potential, Mass
As human potential, except it affects multiple creatures. PPC:AA
Incorporeal chains

Inflict pain (mass)

Intellect fortress III

Joyful rapture

Leashed Shackles
Target is restricted to a specific location. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mage's Decree
Send a message to creatures within miles. PRG:UI
Mental barrier V

Mind thrust VI

Turns you invisible and creates illusory double. PRG:CRB
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Named bullet (greater)

Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Object possession (greater)

Owl's wisdom (mass)

Permanent image

Phantom Limb
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. PPC:OO
Induce an irrational fear in a creature to the point of madness. PRG:HA
Planar adaptation (mass)

Planar ally

Planar binding

Primal regression

Gain cryptic information from further in the future than divination. PRG:UI
Programmed image

Psychic crush II

Psychic surgery

Repress memory

Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Shadow Enchantment, Greater
As shadow enchantment but up to 5th level spells. PCS:OR
Sonic form

Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT

Stone Tell

Subjective Reality
You alter your perceptions to become convinced the target is an illusion. PPC:OO
Summon monster VI

Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Thought shield V

Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Tower of iron will II

Transformation M You gain combat bonuses. PRG:CRB
Treacherous Teleport
As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
Unwilling Shield M Subject shares wounds you receive. PRG:APG

Vengeful outrage

Withdraw affliction

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7th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance (greater)

Antimagic field

Arcane Sight (greater)


Circle of clarity

Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create demiplane (lesser)

Crime Wave
Compel targets to commit criminal actions. PRG:UI
Defending Sword
As mage’s sword except as noted. PPC:AA

Dimensional bounce

Ectoplasmic eruption

Ego whip V

Elude time

Ethereal envelopment

False Vision, Greater
As false vision, but moves with the target. PRG:UI
Finger of death

Fly (mass)

Foe to friend


Form of the Alien Dragon I
You become a Medium esoteric or outer dragon. PPC:LoD
Grasping hand

Hold person (mass)

Hollow Heroism, Greater
Provide a greater heroism effect that you can reverse at any time. PRG:UI
Hostile juxtaposition (greater)

Hunger for Flesh, Mass
Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA

Instant summons

Invisibility (mass)

Ki shout

Limited wish

Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Lunar veil

Mage's magnificent mansion

Mage's sword

Mind blank

Particulate Form
Targets' physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Permanent Hallucination
As scripted hallucination, but permanent. PRG:UI
Phantasmal revenge

Phase door

Power word blind

Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Project image

Psychic crush III

Repulsion F Creatures can't approach you. PRG:CRB
Resonating word

Reverse gravity

Scrying (greater)



Spell turning

Summon monster VII

Synesthesia (mass)

Telekinetic sphere

Teleport (greater)

Teleport object

Temporary resurrection


Tower of iron will III

Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Unshakable zeal


Walk through space

Waves of ecstasy

Waves of exhaustion

Word of recall

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8th-Level Psychic Spells
Spell Name Comp. Description Source



Brilliant inspiration

Call construct

Charm monster (mass)

Clenched fist

Create demiplane

Death Clutch
Rip out someone’s heart. PRG:HA

Dimensional lock

Discern location



Euphoric Tranquility

Fool's forbiddance

Form of the Alien Dragon II
As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Frightful aspect

Instant Summons, Greater
As instant summons, but for multiple objects and creatures. PRG:UI
Iron body

Irresistible dance

Life of Crime
Permanently turn someone into a crazed criminal. PRG:UI
Mantle of Doubt
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO

Mind blank (communal)

Moment of prescience

Orb of the void

Phasic Challenge
Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar ally (greater)

Planar binding (greater)

Possession (greater)

Power word stun

Prediction of failure

Prismatic wall

Protection from Spells

Prying eyes (greater)

Psychic crush IV


Scintillating pattern


Shout (greater)

Spell immunity (greater)

Summon monster VIII


Temporal stasis

Tower of iron will IV

Trap the soul

True Prognostication
Gain incredibly cryptic information from the distant future. PRG:UI

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9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic form


Astral projection

Create demiplane (greater)

Crushing hand

Divide mind

Dominate monster

Dream voyage


Form of the Alien Dragon III
This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD


Heroic invocation

Hold monster (mass)

Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT


Interplanetary teleport

Mage's disjunction

Massacre M Slaughter creatures in a line. PRG:HA
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA

Mind swap (major)

Overwhelming presence

Power word kill

Psychic crush V

Psychic image

Resplendent Mansion
Conjure an opulent mansion several stories tall. PRG:UI
Soul bind

Spell immunity (greater communal)

Suffocation (mass)

Summon monster IX

Telekinetic storm

Teleportation circle

Time stop

Tower of iron will V

Transmute blood to acid

Wail of the banshee

Wall of suppression



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