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Psychic

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An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Psychic Spells
Spell Name Comp. Description Source
Arcane Mark


Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Dancing lights


Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect magic


Detect poison


Detect psychic significance


Flare
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost sound


Grave words


Haunted fey aspect


Know direction


Light
Object shines like a torch. PRG:CRB
Lullaby


Mage hand


Mending
Makes minor repairs on an object. PRG:CRB
Message
Whisper conversation at distance. PRG:CRB
Open/close


Prestidigitation
Performs minor tricks. PRG:CRB
Read magic


Resistance


Sift


Stabilize


Telekinetic projectile


Virtue


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1st-Level Psychic Spells
Spell Name Comp. Description Source
Abjuring step


Abundant ammunition


Adhesive spittle


Air bubble


Alarm
Wards an area for 2 hours/level. PRG:CRB
Animal purpose training


Animate rope


Ant haul


Anticipate Peril


Aphasia
Prevent a target from understanding language. PRG:UI
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Beguiling Gift


Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement


Borrow Skill


Break
Gives an object the broken condition. PRG:APG
Bungle
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burst of Adrenaline


Burst of Insight


Calm Animals


Cause Fear


Charge object


Charm animal


Charm person


Color spray


Command


Compel hostility


Comprehend languages


Confusion (lesser)


Cultural Adaptation
Adapt to fit the local culture. PRG:UI
Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Decompose corpse


Decrepit disguise


Deja vu


Delusional pride


Detect aberration


Detect animals or plants


Detect secret doors


Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Detect undead


Delusional pride


Diagnose disease


Discern next of kin


Disguise self


Disguise weapon


Ear-piercing scream


Endure elements


Enlarge person


Entropic shield


Erase
Mundane or magical writing vanishes. PRG:CRB
Expeditious retreat


Fabricate Disguise
Create a disguise in an instant. PRG:UI
Feather fall


Feather step


Flare burst


Floating disk


Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forbid action


Forced quiet


Fumbletongue


Glue seal


Heightened awareness


Hermean Potential
You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hidden Diplomacy
Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hold portal


Hypnotism
Fascinates 2d4 HD of creatures. PRG:CRB
Identify
Gives +10 bonus to identify magic items. PRG:CRB
Ill omen


Illusion of calm


Interrogation
Target answers questions or suffers pain. PRG:UM
Invigorate


Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Jump
Subject gets bonus on Acrobatics checks. PRG:CRB
Jury-rig


Ki arrow


Liberating command


Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock gaze


Long arm


Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Mage armor


Magic aura


Magic missile


Mask dweomer


Memorize page


Mind thrust I


Mindlink


Mirror strike


Moment of greatness


Monkey fish


Murderous command


Negative reaction


Peacebond
Locks a weapon in place on the target’s body. PRG:UC
Polypurpose panacea
Gain a relaxing or entertaining effect. PRG:UM
Psychic reading


Quintessence


Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Reduce person


Remove fear


Restore corpse


See alignment


Shadow Trap
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Shadow weapon


Share Language
Subject understands chosen language. PRG:APG
Shield
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Silent image


Sleep
Puts 4 HD of creatures into magical slumber. PRG:CRB
Sow thought


Stunning barrier


Summon minor monster


Summon monster I


Sunder breaker


Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PRG:ACG
Telempathic projection


Thought echo


Touch of Combustion


True Strike


Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared combatant


Unseen servant


Unwitting ally


Vanish
As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism
Throws voice for 1 min./level. PRG:CRB
Vocal Alteration
Disguise target's voice. PRG:UM
Whispering lore


Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Psychic Spells
Spell Name Comp. Description Source
Absurdity
Threats seem like a ridiculous farce. PRG:HA
Acute senses


Adhesive Blood
Attackers' weapons stick to your gluey blood. PRG:ACG
Adoration
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Amplify Stench
You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. PRG:MC
Ancestral regression


Animal Aspect
You gain some of the beneficial qualities of an animal. PRG:UC
Animal messenger


Animal trance


Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PRG:UC
Anticipate thoughts


Anonymous interaction


Apport object


Augury


Aversion


Bear's Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PRG:UC
Blindness/Deafness
Makes subject blinded or deafened. PRG:CRB
Blood Armor
Your blood hardens when you are wounded, increasing your AC. PRG:ACG
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blood Blaze
Aura that makes injured creatures spray burning blood. PRG:ARG
Blood in the Water DF
While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blur
Attacks miss subject 20% of the time. PRG:CRB
Boiling Blood
Targets take fire damage; orcs get +2 Strength. PRG:UM
Bone Fists
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. PPC:MaTT
Build Trust
Gain various bonuses when interacting with the target. PRG:UI
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. PRG:UC
Bullet Ward F Adamantine bullets intercept firearm attacks. PRG:ACG
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Buoyancy
Several creatures or objects become very buoyant, floating automatically and must struggle to submerge. PPC:Pirates
Calm emotions


Cat's Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Chill metal


Codespeak
Speak, read, and write a new code language. PRG:UI
Commune with Birds
You can ask birds a question. PRG:ARG
Compassionate Ally
Target is compelled to help injured ally. PRG:UM
Compulsive Liar
Prevent target from speaking the truth. PRG:UI
Confess


Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Create Treasure Map M Creates treasure map out of a creature’s corpse. PRG:APG
Crimson Confession
Touching the marked object or area turns one's skin red. PRG:ACG
Cushioning Bands
Force bands protect against crushing. PRG:UM
Darkvision
See 60 ft. in total darkness. PRG:CRB
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Deflect Blame
Blame someone else for your action. PRG:UI
Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Demand offering


Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect mindscape


Disfiguring Touch
Target becomes disfigured. PRG:UM
Disguise Other
As disguise self, but affects you or another. PRG:UM
Eagle eye


Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Effortless armor


Endure elements (communal)


Enshroud thoughts


Enthrall


Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Belief
Temporarily plant a false memory. PRG:UI
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Fear the Sun
Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PPC:BoS
Feast of ashes


Find traps


First World Revisions
As ancestral regression, except as noted. PPC:BoS
Fleshy facade


Focused scrutiny


Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Fox's Cunning
Subject gains +4 to Int for 1 min./level. PRG:CRB
Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghost whip


Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Glide
You take no falling damage, move 60 ft./round while falling. PRG:APG
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Heat metal


Heckle
You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hidden speech


Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hideous Laughter
Subject loses actions for 1 round/level. PRG:CRB
Hold animal


Hold person


Howling agony


Human Potential
The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Hypercognition


Hypnotic Pattern
Fascinates 2d4 + level HD of creatures. PRG:CRB
Id insinuation I


Implant false reading


Inflict pain


Instant armor


Instigate psychic duel


Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Ironskin


Jitterbugs
Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon. PRG:UC
Knock
Opens locked or magically sealed door. PRG:CRB
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Levitate
Subject moves up and down at your direction. PRG:CRB
Life Pact
Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Magic Mouth M Object speaks once when triggered. PRG:CRB
Make Whole
Repairs an object. PRG:CRB
Mask dweomer (communal)


Mental barrier I


Mental block


Mind Over Matter
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Mindshock
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Mind thrust II


Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PRG:ACG
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Misdirection
Misleads divinations for 1 creature or object. PRG:CRB
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Muffle sound


Object reading


Obscure Object
Masks object against scrying. PRG:CRB
Oneiric horror


Open Book
Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom
Target loses its next action. PRG:UM
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pain Strike


Paranoia


Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues


Phantom Trap M Makes item seem trapped. PRG:CRB
Piercing shriek


Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Placebo effect


Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protective Penumbra
Shadow protects the target from light. PRG:UM
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Psychonaut Manifestation
You take a mental journey through the doors of perception to enter an altered state of consciousness. PPC:OO
Pyrotechnics
Turns fire into blinding light or thick smoke. PRG:CRB
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Returning Weapon
Grants a weapon the returning special weapon quality. PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space. PRG:CRB
Savage maw


Scare
Frightens creatures of less than 6 HD. PRG:CRB
Sculpt Simulacrum
Alter a simulacrum's appearance. PRG:UM
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Seek thoughts


Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Sense Madness
Determine mental disturbances in nearby creatures. PRG:HA
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Share language (communal)


Share Memory
Share one memory with the target. PRG:UM
Shatter
Sonic energy damages objects or crystalline creatures. PRG:CRB
Shield of fortification


Shield other


Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Silence


Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Skinsend
Animate and possess your own skin as if it were a separate creature. PRG:UM
Sonic Scream
Create a cone of damaging sound at will. PRG:ACG
Speak with animals


Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Splinter Spell Resistance
You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPC:AA
Spontaneous Immolation
Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Status


Steal Breath
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Voice
Target gains the croaking spellblight. PRG:UM
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Suggestion


Summon monster II


Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PRG:UC
Thought Shield I


Time Shudder
Nearby creatures are affected by haste or slow each round. PRG:ACG
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze
Illusory fog obscures vision. PRG:ACG
Twisted Space
Targeted creature’s attacks target a random square instead of the intended target. PRG:UC
Undetectable alignment


Unnatural Lust
Target is compelled to kiss or caress another creature. PRG:UM
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PRG:UC
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Zone of truth


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3rd-Level Psychic Spells
Spell Name Comp. Description Source
Ablative barrier


Adjustable disguise


Agonizing rebuke


Air breathing


Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Analyze aura


Anchored step


Appearance of Life M Undead appear to be alive. PRG:HA
Apport animal


Arcane Sight


Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Aura of the Unremarkable
Make actions seem mundane to nearby creatures. PRG:UI
Aura Sight
Alignment auras become visible to you. PRG:ACG
Babble
Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Blink
You randomly vanish and reappear for 1 round per level. PRG:CRB
Bleed glory


Blood Biography
Learn about a creature with its blood. PRG:APG
Blood scent


Borrow fortune


Burst of speed


Catatonia


Chain of perdition


Clairaudience/clairvoyance


Cognitive block


Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Contagious zeal


Contingent action


Continual Flame M Makes a permanent, heatless light. PRG:CRB
Countless eyes


Cup of dust


Darkvision (communal)


Daze (mass)


Deep slumber


Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Devolution


Dispel magic


Displacement


Disrupt Silence
Disrupt all silence effects in an area. PRG:UI
Distracting cacophony


Dream Shield
You ward the target's mind against intrusion and influence while she is unconscious. PPC:OO
Ectoplasmic snare


Ego whip I


Eldritch Fever


Emotive block


Enter Image


Excruciating deformation


Fearsome duplicate


Feather step (mass)


Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA
Fly


Force punch


Gaseous form


Guardian Monument, Lesser
An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area.
PPC:AA
Guiding star


Haste


Healing thief


Helping hand


Heroism
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hostile levitation


Id insinuation II


Illusory script


Implanted Projection
As telempathic projection, except its mood-altering effects remain dormant in the target's mind. PPC:OO
Invisibility Sphere


Isolate


Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have. PPC:OO
Ki leech


Loathsome veil


Locate weakness


Major image


Mantle of calm


Marionette possession


Meld into stone


Mental barrier II


Mind thrust III


Mindlocked messenger


Mindscape door


Minor dream


Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Nixie's lure


Node of blasting


Nondetection


Object possession (lesser)


Pellet blast


Perfect Placement
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPC:AA
Phantasmal Affliction
Convince a target that it contracted an affliction. PRG:UI
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Pierce disguise


Protection from Arrows (communal)


Protection from Energy


Purge spirit


Quell Energy
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. PPC:OO
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Rain of Frogs
Summon a swarm of poisonous frogs. PRG:UM
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Resinous Skin
You gain DR 5/piercing and +4 to CMD against disarm attempts. PRG:UC
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PRG:UC
Restore mythic power


Returning weapon (communal)


Rumormonger
Follow a rumor to see where it spreads. PRG:UI
Sands of time


Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Shadowmind
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Shadow Enchantment
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shamefully Overdressed
Force target to remove equipment. PRG:UI
Share glory


Share senses


Shrink item


Slow


Speak with dead


Spellcurse
Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spider climb (communal)


Stage Fright
You fill your targets with the sudden fear of failure. PPC:AA
Strangling hair


Stunning barrier (greater)


Summon monster III


Swarm of fangs


Synaptic pulse


Synesthesia


Telekinetic maneuver


Thought shield II


Tongues


Touch injection


Tough Crowd
You fortify your allies against attempts to control or mislead them. PPC:AA
Transfer regeneration


Twilight knife


Unadulterated loathing


Vampiric touch


Versatile weapon


Vision of hell


Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wall of nausea


Water breathing


Water walk


Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Witness


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4th-Level Psychic Spells
Spell Name Comp. Description Source
Adjustable polymorph


Age resistance (lesser)


Agonize


Animal aspect (greater)


Anti-incorporeal shell


Arcane Eye


Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Aura alteration


Aura of doom


Black tentacles


Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Break enchantment


Calcific touch


Cast out


Charm monster


Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Condensed ether


Confusion


Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Contingent scroll


Control summoned creature


Coordinated effort


Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Create mindscape


Crushing despair


Curse of burning Sleep


Curse of magic negation


Darkvision (greater)


Deadman's Contingency
Set one of a list of contingencies for your demise. PRG:UI
Deathless


Debilitating portent


Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Detect scrying


Dimension door


Dimensional anchor


Discern lies


Divination


Dominate animal


Dreadscape
Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Dream


Ego whip II


Enchantment foil


Enlarge person (mass)


Eyes of the void


False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)


Fear


Fleshworm infestation


Fool's Teleport
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Force hook charge


Foretell Failure
You cast this spell immediately before taking an action that requires a d20 roll, granting you an ability to change your action if it would fail on a roll of 9 or less on the roll. PPC:AA
Forgetful slumber


Freedom of movement


Geas (lesser)


Ghost wolf


Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Globe of invulnerability (lesser)


Hallucinatory terrain


Healing warmth


Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Hunger for Flesh
Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Id insinuation III


Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Illusory wall


Innocuous Shape
Transform a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. PPC:MaTT
Insect Scouts
This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Intellect fortress I


Interrogation (greater)


Invigorate (mass)


Invisibility (greater)


Locate creature


Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Malicious spite


Mental barrier III


Mind probe


Mind thrust IV


Mindwipe


Minor creation


Minor phantom object


Mirror transport


Moonstruck


Mythic severance


Named bullet


Nondetection (communal)


Oneiric horror (greater)


Out of Sight
When a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Overwhelming grief


Pain strike (mass)


Persistent vigor


Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal killer


Planar adaptation


Planar ally (lesser)


Protection from Energy (communal)


Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Rainbow pattern


Reduce person (mass)


Resilient reservoir


Resilient sphere


Riding possession


Rigor Mortis
Painfully swell a target’s joints. PRG:HA
Scrying


Sending


Shadowform
You replace the target's body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow step


Shadowy haven


Shield of fortification (greater)


Shout


Simulacrum (lesser)


Sleepwalk


Speak with haunt


Spell immunity


Spellcrash (lesser)


Stoneskin


Summon monster IV


Synaptic scramble


Telekinesis


Telekinetic charge


Telepathic bond


Terrible remorse


They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Thought shield III


Thoughtsense


Tongues (communal)


Touch of Slime


Trace Teleport
Determine where and when teleportation occurred, and glimpse the origin or destination. PRG:UI
Triggered Suggestion


True form


Umbral Infusion
You infuse the target mindless undead creature with power drawn from the Shadow Plane. PPC:BoS
Unbearable brightness


Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Vomit twin


Wall of blindness/deafness


Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT
Wandering star motes


Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT
Water walk (communal)


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5th-Level Psychic Spells
Spell Name Comp. Description Source
Absorb toxicity


Arcana theft


Astral projection (lesser)


Banish seeming


Bind Sage
Similar to planar binding but used to call a single caulborn only. PPC:MaTT
Blood Ties
When a target is harmed, so is the target’s relative. PRG:HA
Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Charnel House M Create an area of semi-real gore. PRG:HA
Command (greater)


Commune with nature


Compelling Rant
People believe your ridiculous speech as long as you keep talking. PRG:HA
Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Contact other plane


Darkvault
You ward an area's shadows such that light cannot penetrate them. PPC:BoS
Denounce


Dismissal


Dominate person


Dream scan


Echolocation


Ectoplasmic Hand
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Ego whip III


Entrap spirit


Erase impressions


Ethereal envelope


Etheric shards


Explode head


Fabricate


False vision


Feast on fear


Feeblemind


Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Flexile Curse
Curse your target with a withering aura that degrades its armor and shield (if any). PPC:MaTT
Forbid action (greater)


Guardian Monument, Greater
As lesser guardian monument, except it grants DR 4/magic. PPC:AA
Half-blood extraction


Hold monster


Hostile juxtaposition


Id insinuation IV


Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Impossible Angles
Distort geometry in an area. PRG:HA
Intellect fortress II


Interposing hand


Lend path


Life bubble


Locate Gate
Find a nearby magical portal. PRG:HA
Mage's private sanctum


Major creation


Major phantom object


Mental barrier IV


Mind fog


Mind swap


Mind thrust V


Mirage arcana


Modify memory


Nightmare


Object possession


Overland flight


Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Passwall


Peacebond, Greater
As peacebond, but on multiple weapons, even if they aren't sheathed. PRG:UI
Permanency


Persistent image


Pessimism
Force a creature to see the negative side of things. PRG:HA
Phantasmal web


Planar binding (lesser)


Plane shift


Possession


Prying eyes


Psychic asylum


Psychic crush I


Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Remote viewing


Retrocognition


Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Secret chest


Seeming


Serenity


Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Slough
Slough off a target’s skin. PRG:HA
Smug narcissism


Song of discord


Sonic thrust


Spell immunity (communal)


Spell resistance


Spellsteal


Steal power


Stoneskin (communal)


Suffocation


Suggestion (mass)


Summon monster V


Summoner conduit


Synapse overload


Synaptic pulse (greater)


Telepathy


Teleport


Thought shield IV


Tower of iron will I


True Seeing M Lets you see all things as they really are. PRG:CRB
Truespeak


Utter contempt


Village veil


Wall of ectoplasm


Wall of force


Wall of sound


Waves of fatigue


Wreath of blades


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6th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance


Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Analyze dweomer


Animate objects


Antilife shell


Awaken construct


Battlemind link


Bear's endurance (mass)


Blade barrier


Break, Greater
Break all nearby objects. PRG:UI
Bull's strength (mass)


Cat's grace (mass)


Cloak of dreams


Conjure black pudding


Contingency


Create mindscape (greater)


Cruel Jaunt
Sense creatures suffering from fear, then teleport close to them. PRG:HA
Curse (major)


Curse of disgust


Decapitate F Turn a critical hit into a decapitation. PRG:HA
Decollate
A target can safely remove its head. PRG:HA
Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Disintegrate


Death Pact
As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject's mind. PPC:OO
Dispel magic (greater)


Dream council


Dream travel


Dust form


Eagle's splendor (mass)


Ego whip IV


Enemy Hammer
Allows you to telekinetically use a creature as a weapon. PRG:APG
Envious urge


Ethereal jaunt


Find the path


Fluid form


Forceful hand


Foster hatred


Fox's cunning (mass)


Geas/quest


Getaway
Teleports you and select creatures to predetermined location. PRG:APG
Globe of invulnerability


Heroism (greater)


Human Potential, Mass
As human potential, except it affects multiple creatures. PPC:AA
Incorporeal chains


Inflict pain (mass)


Intellect fortress III


Joyful rapture


Leashed Shackles
Target is restricted to a specific location. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mage's Decree
Send a message to creatures within miles. PRG:UI
Mental barrier V


Mind thrust VI


Mislead
Turns you invisible and creates illusory double. PRG:CRB
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Named bullet (greater)


Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Object possession (greater)


Owl's wisdom (mass)


Permanent image


Phantom Limb
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. PPC:OO
Phobia
Induce an irrational fear in a creature to the point of madness. PRG:HA
Planar adaptation (mass)


Planar ally


Planar binding


Primal regression


Prognostication
Gain cryptic information from further in the future than divination. PRG:UI
Programmed image


Psychic crush II


Psychic surgery


Repress memory


Roaming Pit M As create pit, except the pit is capable of movement. PPC:MaTT
Shadow Enchantment, Greater
As shadow enchantment but up to 5th level spells. PCS:OR
Sonic form


Spellblight Jinx
Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Spellcrash


Stone Tell


Subjective Reality
You alter your perceptions to become convinced the target is an illusion. PPC:OO
Summon monster VI


Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Thought shield V


Touch of Slumber
A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep. PPC:MaTT
Tower of iron will II


Transformation M You gain combat bonuses. PRG:CRB
Treacherous Teleport
As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PRG:UI
Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Veil


Vengeful outrage


Withdraw affliction


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7th-Level Psychic Spells
Spell Name Comp. Description Source
Age resistance (greater)


Antimagic field


Arcane Sight (greater)


Banishment


Circle of clarity


Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create demiplane (lesser)


Crime Wave
Compel targets to commit criminal actions. PRG:UI
Defending Sword
As mage’s sword except as noted. PPC:AA
Deflection


Dimensional bounce


Ectoplasmic eruption


Ego whip V


Elude time


Ethereal envelopment


False Vision, Greater
As false vision, but moves with the target. PRG:UI
Finger of death


Fly (mass)


Foe to friend


Forcecage


Form of the Alien Dragon I
You become a Medium esoteric or outer dragon. PPC:LoD
Grasping hand


Hold person (mass)


Hollow Heroism, Greater
Provide a greater heroism effect that you can reverse at any time. PRG:UI
Hostile juxtaposition (greater)


Hunger for Flesh, Mass
Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Insanity


Instant summons


Invisibility (mass)


Ki shout


Limited wish


Lost Legacy DF/F Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. PPC:MaTT
Lunar veil


Mage's magnificent mansion


Mage's sword


Mind blank


Particulate Form
Targets' physical forms undergo a bizarre transformation becoming composed of countless particles that separate and reconnect to remain whole. PPC:MaTT
Permanent Hallucination
As scripted hallucination, but permanent. PRG:UI
Phantasmal revenge


Phase door


Power word blind


Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Project image


Psychic crush III


Repulsion F Creatures can't approach you. PRG:CRB
Resonating word


Reverse gravity


Scrying (greater)


Sequester


Simulacrum


Spell turning


Summon monster VII


Synesthesia (mass)


Telekinetic sphere


Teleport (greater)


Teleport object


Temporary resurrection


Terraform


Tower of iron will III


Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Unshakable zeal


Vision


Walk through space


Waves of ecstasy


Waves of exhaustion


Word of recall


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8th-Level Psychic Spells
Spell Name Comp. Description Source
Antipathy


Bilocation


Binding


Brilliant inspiration


Call construct


Charm monster (mass)


Clenched fist


Create demiplane


Death Clutch
Rip out someone’s heart. PRG:HA
Demand


Dimensional lock


Discern location


Earthquake


Etherealness


Euphoric Tranquility


Fool's forbiddance


Form of the Alien Dragon II
As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. PPC:LoD
Frightful aspect


Instant Summons, Greater
As instant summons, but for multiple objects and creatures. PRG:UI
Iron body


Irresistible dance


Life of Crime
Permanently turn someone into a crazed criminal. PRG:UI
Mantle of Doubt
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO
Maze


Mind blank (communal)


Moment of prescience


Orb of the void


Phasic Challenge
Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Planar ally (greater)


Planar binding (greater)


Possession (greater)


Power word stun


Prediction of failure


Prismatic wall


Protection from Spells


Prying eyes (greater)


Psychic crush IV


Refuge


Scintillating pattern


Screen


Shout (greater)


Spell immunity (greater)


Summon monster VIII


Sympathy


Temporal stasis


Tower of iron will IV


Trap the soul


True Prognostication
Gain incredibly cryptic information from the distant future. PRG:UI

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9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic form


Ascension


Astral projection


Create demiplane (greater)


Crushing hand


Divide mind


Dominate monster


Dream voyage


Foresight


Form of the Alien Dragon III
This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. PPC:LoD
Freedom


Gate


Heroic invocation


Hold monster (mass)


Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Implosion


Imprisonment


Interplanetary teleport


Mage's disjunction


Massacre M Slaughter creatures in a line. PRG:HA
Maze of Madness and Suffering M Send a target into a dangerous extradimensional maze. PRG:HA
Microcosm


Mind swap (major)


Overwhelming presence



Power word kill


Psychic crush V


Psychic image


Resplendent Mansion
Conjure an opulent mansion several stories tall. PRG:UI
Soul bind


Spell immunity (greater communal)


Suffocation (mass)


Summon monster IX


Telekinetic storm


Teleportation circle


Time stop


Tower of iron will V


Transmute blood to acid


Wail of the banshee


Wall of suppression


Weird


Wish


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