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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell's name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Medium Spells
Spell Name Comp. Description Source
Cause a stabilized creature to resume dying. PRG:CRB
Dancing Lights
Creates torches or other lights. PRG:CRB
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect Psychic Significance
Find psychically charged items. PRG:OA
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound
Figment sounds. PRG:CRB
Grave Words
Force a corpse to babble. PRG:OA
Touched creature gains +1 on one attack roll, saving throw, or skill check. PRG:CRB
Haunted Fey Aspect
You surround yourself with disturbing illusions. PRG:UC
Object shines like a torch. PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Whisper conversation at distance. PRG:CRB
Opens or closes small or light things. PRG:CRB
Performs minor tricks. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Touched creature gains +1 on saving throws. PRG:CRB
See area as though examining it. PRG:APG
Cause a dying creature to stabilize. PRG:CRB
Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Medium Spells
Spell Name Comp. Description Source
Ant Haul
Triples carrying capacity of a creature. PRG:APG
Anticipate Peril
Target gains a bonus on one initiative check. PRG:UM
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Bleed Glory
Target costs for all mythic power path abilities, feats, spells, and other effects increases by 1. PRG:MA
Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Borrow Skill
Make a skill check using another’s ranks. PRG:APG
Burst of Insight
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Calm Spirit
Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charge Object
Infuse psychic energy and ownership history into an item. PRG:OA
One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages
You understand all spoken and written languages. PRG:CRB
Confusion, Lesser
One creature is confused for 1 round. PRG:CRB
Contact Entity I M Ask eldritch entities to find and converse with you. PRG:HA
Cultural Adaptation
Adapt to fit the local culture. PRG:UI
Reveals how near death subjects within 30 ft. are. PRG:CRB
Decompose Corpse
Turn corpse into clean skeleton. PRG:UM
Decrepit Disguise
Make an object seem worthless. PRG:OA
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Discern Next of Kin
Read the target's mind to learn about its family. PRG:ACG
Disguise Self
Changes your appearance. PRG:CRB
Disguise Weapon
Changes one weapon's appearance. PRG:ACG
Ear-Piercing Scream
Deal sonic damage and daze target. PRG:UM
Enlarge Person
Humanoid creature doubles in size. PRG:CRB
Expeditious Retreat
Your base land speed increases by 30 ft. PRG:CRB
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hermean Potential
You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Gives +10 bonus to identify magic items. PRG:CRB
Ill Omen
Target rolls twice for checks and attacks and uses worst roll. PRG:APG
Temporarily relieves fatigue or exhaustion. PRG:APG
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PRG:UC
Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Long Arm
Your arms lengthen, giving you extra reach. PRG:ACG
Communicate a great deal of information in an instant. PRG:OA
Murderous Command
Target is compelled to kill its ally. PRG:UM
Negative Reaction
Targeted creature may not positively influence anyone. PRG:UC
Object Reading
Read psychic impressions left on an object. PRG:OA
Oneiric Horror
Distract and fatigue the target with a creature from its nightmares. PRG:OA
Target becomes hostile to all creatures. PRG:OA
Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Psychic Reading
Read surface thoughts to learn information about a subject. PRG:OA
Mask any flaws of or damage to a creature or object. PRG:OA
Reduce Person
Humanoid creature halves in size. PRG:CRB
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Restore Corpse
Skeletal corpse grows flesh. PRG:UM
Follow a rumor to see where it spreads. PRG:UI
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Share Glory
Imbue the targets with a fraction of your mythic nature. PRG:MA
Share Language
Subject understands chosen language. PRG:APG
Silent Image
Creates minor illusion of your design. PRG:CRB
Summon Minor Monster
Summon 1d3 Tiny animals. PRG:UM
Summon Monster I
Summons extraplanar creature to fight for you. PRG:CRB
Tears to Wine
This spell turns nonmagic liquids into mead or wine of average quality. PPC:AA
True Strike
+20 on your next attack roll. PRG:CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PRG:UC
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant
Invisible force obeys your commands. PRG:CRB
Throws voice for 1 min./level. PRG:CRB
Vocal Alteration
Disguise target's voice. PRG:UM
Whispering Lore
Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. PRG:ARG
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI
Youthful Appearance
Target appears younger. PRG:UM

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2nd-Level Medium Spells
Spell Name Comp. Description Source
Threats seem like a ridiculous farce. PRG:HA
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PRG:CRB
Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Analyze Aura
Read a creature's or an object's alignment, emotion, health, and magic auras. PRG:OA
Appearance of Life M Undead appear to be alive. PRG:HA
Apport Object
Send or receive a small object via teleportation. PRG:OA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Augury MF Learns whether an action will be good or bad. PRG:CRB
Aura of the Unremarkable
Make actions seem mundane to nearby creatures. PRG:UI
Bear's Endurance
Subject gains +4 to Con for 1 min./level. PRG:CRB
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Bestow Weapon Proficiency
Grant a creature proficiency in a single weapon for short period of time. PRG:UC
Blood Biography
Learn about a creature with its blood. PRG:APG
Attacks miss subject 20% of the time. PRG:CRB
Borrow Corruption
Temporarily gain the effects of a corrupted creature’s manifestations. PRG:HA
Bull's Strength
Subject gains +4 to Str for 1 min./level. PRG:CRB
Cast Out
Does 2d8 damage +1/level (max +15) to creature and dispels an effect. PRG:APG
Make a willing target appear to be dead. PRG:OA
Cat's Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Hear or see at a distance for 1 min./level. PRG:CRB
Speak, read, and write a new code language. PRG:UI
Cognitive Block
Add a thought component to all of the target's spells. PRG:OA
Compassionate Ally
Target compelled to help injured ally. PRG:UM
Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PRG:HA
Create Treasure Map M
Creates treasure map out of a creature’s corpse. PRG:APG
See 60 ft. in total darkness. PRG:CRB
Daze Monster
Living creature of 6 HD or less loses next action. PRG:CRB
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Mindscape
Sense the presence and attributes of mindscapes. PRG:OA
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Dream Shield
You ward the target's mind against intrusion and influence while she is unconscious. PPC:OO
Disguise Other
As disguise self, but affects you or another. PRG:UM
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Enshroud Thoughts
Ward yourself against thought detection and memory alteration. PRG:OA
Extreme Flexibility
Gain a bonus to AC, on Escape Artist checks, and when grappling. PRG:ACG
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Find Traps
Notice traps as a rogue does. PRG:CRB
First World Revisions
As ancestral regression, except as noted. PPC:BoS
Focused Scrutiny
Gain skill bonuses when interacting with the target. PRG:ACG
Fox's Cunning
Subject gains +4 to Int for 1 min./level. PRG:CRB
Gentle Repose
Preserves one corpse. PRG:CRB
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PRG:CRB
Helping Hand
Ghostly hand leads subject to you. PRG:CRB
Gives +2 on attack rolls, saves, skill checks. PRG:CRB
Hidden Speech
Gain +10 on Bluff to send secret messages. PRG:APG
Hideous Laughter
Subject loses actions for 1 round/ level. PRG:CRB
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Hostile Levitation
Levitates the targeted creature up off the ground. PRG:UC
Human Potential
The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. PPC:AA
Rapidly recall everything you know about a subject. PRG:OA
Ignoble Form
Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PPC:BoS
Inflict Pain
Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel
Start a psychic duel between yourself and another creature. PRG:OA
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Opens locked or magically sealed door. PRG:CRB
Lend Path
Temporarily transfer one of your mythic path abilities to another creature. PRG:MA
Subject moves up and down at your direction. PRG:CRB
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Magic Mouth M
Objects speaks once when triggered. PRG:CRB
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Minor Dream
Allow yourself or a gnome you touch to send a short message to a dreaming recipient. PRG:ARG
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PRG:CRB
Misleads divinations for one creature or object. PRG:CRB
Mythic Severance
Restrict the target's access to its mythic power. PRG:MA
Nondetection M
Hides subject from divination, scrying. PRG:CRB
Object Possession, Lesser
Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater
As oneiric horror, plus Str damage. PRG:OA
Oppressive Boredom
Target loses its next action. PRG:UM
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level. PRG:CRB
Pack Empathy
Create an empathic bond with allies. PRG:UI
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Placebo Effect
Temporarily suppress an affliction or condition. PRG:OA
Purge Spirit
Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Restore Mythic Power
Transfer some of your mythic essence to the target. PRG:MA
Riding Possession
As possession, but you observe instead of control the subject. PRG:OA
Rope Trick
As many as eight creatures hide in extradimensional space. PRG:CRB
Panics creatures of less than 6 HD. PRG:CRB
Sealed Life
Prevent a creature from transferring life force to or from others. PRG:OA
Seek Thoughts
Detects thinking creatures’ thoughts. PRG:APG
Sense Madness
Determine mental disturbances in nearby creatures. PRG:HA
Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Sessile Spirit
Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Share Memory
Share one memory with the target. PRG:UM
Shield of Shards
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PPC:AMH
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PRG:CRB
Speak with Dead
Corpse answers one question/two levels. PRG:CRB
Speak with Haunt
Haunt answers one question/2 levels. PRG:ACG
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spider Climb
Grants ability to walk on walls and ceilings. PRG:CRB
Spiritual Weapon
Magic weapon attacks on its own. PRG:CRB
Monitors condition, position of allies. PRG:CRB
Steal Voice
Target gains the croaking spellblight. PRG:UM
Compels subject to follow stated course of action. PRG:CRB
Summon Monster II
Summons extraplanar creature to fight for you. PRG:CRB
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PRG:UC
Speak and understand any language. PRG:CRB
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Water Walk
Subject treads on water as if solid. PRG:CRB
Whispering Wind
Sends a short message 1 mile/level. PRG:CRB
Zone of Truth
Subjects within range cannot lie. PRG:CRB

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3rd-Level Medium Spells
Spell Name Comp. Description Source
Adjustable Disguise
As disguise self, but you can change the disguise as a swift action. PRG:ACG
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Apport Animal
Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Aura Alteration
Masks a creature's or an object's alignment, emotion, health, and magic auras. PRG:OA
Ban Corruption F Eliminate the gifts of nearby corrupted creatures. PRG:HA
Borrow Fortune
Retry attack or check, but do worse on next two. PRG:APG
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Call Spirit
Make the spirit of one creature manifest. PRG:OA
Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact Entity III M Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Detect Scrying
Alerts you to magical eavesdropping. PRG:CRB
Dimension Door
Teleports you a short distance. PRG:CRB
Dimensional Anchor
Bars extradimensional movement. PRG:CRB
Discern Lies
Reveals deliberate falsehoods. PRG:CRB
Dispel Magic
Cancels one magical spell or effect. PRG:CRB
Attacks miss subject 50% of the time. PRG:CRB
Divination M
Provides useful advice for specific proposed actions. PRG:CRB
Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Sends message to anyone sleeping. PRG:CRB
Entice Fey, Lesser
Entice service from a fey of 6 Hit Dice or fewer. PRG:UI
Erase Impressions
Erase psychic impressions from an object. PRG:OA
Enter Image
Transfers your consciousness to an object bearing your likeness. PRG:APG
False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False Life, Greater
Gain 2d10 temporary hp + 1/level. PRG:UM
Find Fault
You instantly learn many of the target’s weaknesses. PPC:AA
Subject flies at speed of 60 ft. PRG:CRB
Gaseous Form
Subject becomes insubstantial and can fly slowly. PRG:CRB
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Impossible Angles
Distort geometry in an area. PRG:HA
Invisibility, Greater
As invisibility, but subject can attack and stay invisible. PRG:CRB
Locate Creature
Indicates direction to known creature. PRG:CRB
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level. PRG:CRB
Major Image
As silent image, plus sound, smell, and thermal effects. PRG:CRB
Mind Probe
Learn answers from a subject's memories. PRG:OA
Mind Swap
Switch minds with another creature for 1 hour per level. PRG:OA
Mindscape Door
Create a portal allowing entry to and exit from a mindscape. PRG:OA
Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Node of Blasting
Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Out of Sight
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. PPC:OO
Paragon Surge
Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PRG:ARG
Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. PRG:CRB
Pierce Disguise
See through low-level magical disguises. PRG:ACG
Planar Ally, Lesser M
Exchange services with a 6 HD extraplanar creature. PRG:CRB
Project your soul into a creature's body. PRG:OA
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Rags to Riches
The target object is enhanced to function as a masterwork item. PPC:AA
Red Hand of the Killer
Stain the hand of a creature's killer red. PRG:UI
Remove Curse
Frees object or person from curse. PRG:CRB
Gain psychic impressions from past events in a location. PRG:OA
Scrying F
Spies on subject from a distance. PRG:CRB
Delivers short message anywhere, instantly. PRG:CRB
Share Senses
See/hear/smell what your familiar is. PRG:APG
Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Summon Monster IV
Summons extraplanar creature to fight for you. PRG:CRB
Thaumaturgic Circle
As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
Tail Strike
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PPC:LoD
Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PRG:CRB
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
See through the target's eyes and ears. PRG:UM

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4th-Level Medium Spells
Spell Name Comp. Description Source
Adjustable Polymorph
As alter self, but you can change the shape as a swift action. PRG:ACG
Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Banishing Blade
You imbue a weapon with the ability to bull rush a creature. PPC:AA
Battlemind Link
You and an ally gain attack and AC bonuses. PRG:UM
Break Enchantment
Frees subjects from enchantments, transmutations, and curses. PRG:CRB
Command, Greater
As command, but affects one subject/level. PRG:CRB
Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Contact Entity IV M Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. PRG:HA
Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken. PPC:AA
Create Mindscape
Form an immersive mindscape. PRG:OA
Darkvision, Greater
See 120 ft. in total darkness. PRG:UM
Death Ward
Grants bonuses against death spells and negative energy. PRG:CRB
The target's soul is strongly anchored to its body, preventing death from hit point damage. PRG:MA
Forces a creature to return to native plane. PRG:CRB
Dream Council
Communicate with multiple sleeping creatures. PRG:OA
Dream Scan
Read a dreaming creature's thoughts. PRG:OA
Entrap Spirit
Trap an incorporeal creature or a haunt in a mirror. PRG:OA
False Vision M
Fools scrying with an illusion. PRG:CRB
Subjects within cone flee for 1 round/level. PRG:CRB
Subject's Int and Cha drop to 1. PRG:CRB
Flash Forward
At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Freedom of Movement
Subject moves normally despite impediments to movement. PRG:CRB
Grand Destiny
The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Hold Monster
As hold person, but any creature. PRG:CRB
Inflict Pain, Mass
As inflict pain, but affecting one creature per level. PRG:OA
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mage's Private Sanctum
Prevents anyone from viewing or scrying an area for 24 hours. PRG:CRB
Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Erase a portion of the target's mind and experiences, inflicting negative levels. PRG:OA
Modify Memory
Changes 5 minutes of subject's memories. PRG:CRB
Sends vision dealing 1d10 damage, fatigue. PRG:CRB
Object Possession
As lesser object possession, but with a larger object. PRG:OA
Persistent Image
As major image, but no concentration required. PRG:CRB
Force a creature to see the negative side of things. PRG:HA
Phantasmal Putrefaction
Trick creatures into thinking their flesh is rotting. PRG:HA
Planar Adaptation
Resist harmful effects of other plane. PRG:APG
Planar Binding, Lesser
Traps extraplanar creature of 6 HD or less until it performs a task. PRG:CRB
Plane Shift F
As many as 8 subjects travel to another plane. PRG:CRB
Gain cryptic information from further in the future than divination. PRG:UI
Brings dead subject back in a random body. PRG:CRB
Remote Viewing
Gain psychic impressions from a distant location. PRG:OA
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Changes appearance of one person per two levels. PRG:CRB
Spirit-Bound Blade
Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Spiritual Ally
Creates a divine ally to aid you. PRG:APG
Summon Monster V
Summons extraplanar creature to fight for you. PRG:CRB
Telepathic Bond
Link lets allies communicate. PRG:CRB
Communicate mentally with creatures within 100 ft. PRG:OA
Instantly transports you as far as 100 miles per level. PRG:CRB
Automatically detect nearby conscious creatures. PRG:OA
True Seeing M
Lets you see all things as they really are. PRG:CRB
Warp Metal
Cause metal to bend and warp, permanently destroying its straightness, form, and strength. PPC:MaTT

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6th-Level Medium Spells
Spell Name Comp. Description Source
Baleful Shadow Transmutation
You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. PPC:BoS
Emblem of Greed
You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPC:AA
Shadow Transmutation
You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS

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