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Zephyr's Fleetness

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School transmutation [air]; Level ranger 3


Casting Time 1 round
Components V, S


Range long (400 ft. + 40 ft./level)
Targets one creature/2 levels
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.