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Telekinetic Maneuver

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School transmutation; Level magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration concentration (up to 1 round/level)
Saving Throw none; Spell Resistance yes


This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.