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Symbol of Insanity

School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 8, sorcerer/wizard 8, witch 8


Components V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)


Saving Throw Will negates

Trapfinding and Magic Traps

Magic traps such as symbol of insanity are hard to detect and disable. A character with the trapfinding class feature (only) can use the Perception skill to find a symbol of insanity and Disable Device to thwart it. The DC in each case is 25 + spell level, or 33 for symbol of insanity.