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Summon Monster ISchool conjuration (summoning) [see text]; Level antipaladin 1, bard 1, cleric/oracle 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1 CASTING
Casting Time 1 round EFFECT
Range close (25 ft. + 5 ft./2 levels) DESCRIPTIONThis spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell. A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish). When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment. Stat-blocks for all Summon Monster 1 monsters Summon Monster IISchool conjuration (summoning); Level antipaladin 2, bard 2, cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2; Subdomain dark tapestry 2; Elemental School air 2, earth 2, fire 2, water 2 This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list. Summon Monster IIISchool conjuration (summoning); Level antipaladin 3, bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3 This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list. Summon Monster IVSchool conjuration (summoning); Level antipaladin 4, bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4; Elemental School air 4, earth 4, fire 4, water 4 This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list. Summon Monster VSchool conjuration (summoning); Level bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner/ unchained summoner 4, witch 5; Domain darkness 5; Subdomain dark tapestry 5; Elemental School air 5, earth 5, fire 5, water 5 This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list. Summon Monster VISchool conjuration (summoning); Level bard 6, cleric/oracle 6, sorcerer/wizard 6, unchained summoner 5, witch 6; Elemental School air 6, earth 6, fire 6, water 6 This spell functions like summon monster I, except that you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list. Summon Monster VIISchool conjuration (summoning); Level cleric/oracle 7, sorcerer/wizard 7, summoner 5, unchained summoner 6, witch 7; Bloodline aquatic 7; Elemental School air 7, earth 7, fire 7, water 7 This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list. Summon Monster VIIISchool conjuration (summoning); Level cleric/oracle 8, sorcerer/wizard 8, summoner 6, witch 8; Elemental School air 8, earth 8, fire 8, water 8 This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list. Summon Monster IXSchool conjuration (summoning); Level cleric/oracle 9, sorcerer/wizard 9, witch 9; Domain chaos 9, evil 9, good 9, law 9; Bloodline abyssal 9 This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list. Alternative Summoning OptionsMany adventure paths include custom summoning options for characters who follow certain gods, or must meet other special requirements (such as only being available to members of certain races). Like any other optional rules, players should always consult their GM to see if they are approved for use. The Source column indicates which Adventure Path or specific book included that creature as an alternative summoning option. Applicable FeatsThere are a few feats which have special effects on the summon monster spells.
These feats include custom summoning lists and are fully detailed in the feats section of this site.
| Level I | II | III | IV | V | VI | VII | VIII | IX
* This creature is summoned with the celestial template if you are good, the entropic template if you are chaotic, the fiendish template if you are evil, or the resolute template if you are lawful; you may choose any if you are neutral. 1 The original source material did not explicitly state this but it can be assumed the intent is to use the creature indicated but with the Young Creature template applied. The GM will need to adjust the creature with this template if d20pfsrd.com has not already created one with it applied. 2 This creature has the extraplanar subtype but is otherwise normal for its kind. 3 Adventure Path #29 refers to this monster as "Cerberai" but we could not find that exact named monster. We believe that the linked to monster is appropriate however. 4 The Bonus Bestiary (released prior to Bestiary 1) indicated this monster could be summoned via summon monster VI but when the monster "officially" appeared in Bestiary 3 this information was omitted. Consult your GM to determine if it can be summoned using summon monster VI or not in his or her campaign. |