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School transmutation [evil]; Level cleric 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5


Casting Time 1 standard action
Components V, S, M/DF (a pinch of dried skin flakes)


Range medium (100 ft. + 10 ft./levels)
Target one living creature
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes


The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a –4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature’s skin regrows rapidly—once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end.