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School illusion (shadow) [shadow]; Level bard 6, sorcerer/wizard 7; Subdomain deception 7


Casting Time 1 standard action
Components V, S, M (a small replica of you worth 5 gp)


Range medium (100 ft. + 10 ft./level)
Effect one shadow duplicate
Duration 1 round/level (D)
Saving Throw Will disbelief (if interacted with); Spell Resistance no

Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.