Magic‎ > ‎Spells (Paizo)‎ > ‎P‎ > ‎


School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 5


Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you choose)


Range touch
Target living creature touched
Duration 1 min/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Helpful Notes

  • +10 bonus on Disguise skill checks
  • Can't change into specific individuals
  • Your base speed changes to match that of the form you assume
  • With gained swim or burrow speed, you can breathe underwater/under-earth
  • Gain the natural attacks (and proficiency with them) of the creature using your STR/DEX for calculations.
  • Apply size modifiers to AC, Attack Bonus, CMD, Stealth, etc.
  • Unless the new form is humanoid, all gear merges into the form.  Constant bonuses (except AC) remain.  Activation items can't be activated. Material components are not accessible while merged into the form.