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Oneiric Horror

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School illusion (phantasm)) [mind-affecting]; Level bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes


You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action against the creature. A flying creature can still attempt a Fly check to hover. Each round on its turn after making a full attack against the imaginary creature, the subject can attempt a new saving throw to end the effect. The subject is fatigued for 1 minute after the spell ends.

Oneiric Horror, Greater

Saving Throw Will negates, Fort negates; see text; Spell Resistance yes


This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spell ends, the subject must succeed at a Fortitude save or be fatigued for a number of minutes equal to the number of rounds spent under the spell's effect.