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School divination; Level alchemist 1, antipaladin, bard 1, inquisitor 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M/DF (a small key)


Range touch
Target one creature
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The target can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or door) that is within 60 feet to automatically determine whether it is open, closed, or jammed.

If the target creature is trained in Disable Device, by concentrating on a lock for 3 rounds, he can also determine the quality of the lock (simple, average, good, or superior). This spell does not enable the target to see hidden locks, such as those on secret doors.