School evocation [light]; Level bard 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2 CASTINGCasting Time 1 standard action EFFECTRange close (25 ft. + 5 ft./2 levels) |
Extras |
Light Prison
DESCRIPTIONRays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature. Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich. |
Sign in|Report Abuse|Powered By Google Sites