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Iron Stake

School conjuration (creation); Level cleric 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S, M (a pinch of iron filings)


Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous or 1 round/level; see text
Saving Throw Fortitude partial; Spell Resistance no


This spell creates a foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic cold iron weapon for the purposes of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have.

Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round, and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any of its spells or spell-like abilities—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails the check, its spell is wasted.