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Fey Gate

School conjuration (teleportation); Level bard 6, cleric 8, druid 8, sorcerer/wizard 8, summoner 6, witch 8


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Duration 1 round/level; see text
Saving Throw none; Spell Resistance no


This spell functions similarly to the planar travel function of gate, except it can be used only to travel between points on the Material Plane and the Plane of Faerie, and comes with additional dangers.

When cast, this spell forms a circular portal between 5 and 20 feet in diameter (caster’s choice) oriented in the direction you desire when it comes into being (typically vertical and facing you). The portal is full of gray fog that blocks all sight.

Anyone or anything that moves through the portal is shunted instantly to a random point on the Plane of Faerie (the same point for everything traveling via a particular casting). At the end of the spell’s duration, the caster can attempt a DC 30 Spellcraft check. On a success, the portal remains open for 1d4+1 days.

While the spell always deposits travelers on solid ground in the Plane of Faerie, it conveys no protections against whatever creatures or environmental hazards may be present there.