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False Belief

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School enchantment (compulsion) [mind-affecting]; Level bard 2, mesmerist 2, psychic 2


Casting Time 10 minutes, plus length of memory to be altered
Components V, S, M (lemon juice and a scrap of parchment)


Range touch
Target willing creature touched
Duration 1 hour/level
Saving Throw none; Spell Resistance yes


You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood.