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Explosive Runes

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School abjuration [force]; Level sorcerer/wizard 3; Domain rune 4


Casting Time 1 standard action
Components V, S


Range touch
Target one touched object weighing no more than 10 lbs.
Duration permanent until discharged (D)
Saving Throw see text; Spell Resistance yes

Trapfinding and Magic Traps

Magic traps such as explosive runes are hard to detect and disable. A character with the trapfinding class feature (only) can use Disable Device to thwart explosive runes. The DC to find magic traps using Perception and to disable them is 25 + spell level, or 28 for explosive runes.