School abjuration; Level alchemist 1, bloodrager 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1; Domain sun 1 CASTING
Casting Time 1 standard action EFFECT
Range touch |
Extras |
Endure Elements
DESCRIPTION
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. Endure Elements, CommunalLevel alchemist 3, cleric 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2 DESCRIPTION
This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched. Mythic Endure ElementsThe target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker. Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese. |
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