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Control Water

School transmutation [water]; Level cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 6; Domain water 4; Bloodline aquatic 5


Casting Time 1 standard action
Components V, S, M/DF (a pinch of dust for lower water or a drop of water for raise water)


Range long (400 ft. + 40 ft./level)
Area water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S)
Duration 10 min./level (D)
Saving Throw none; see text; Spell Resistance no

By the way...
A ship cannot leave the area affected by this spell and must take the “uncontrolled” action for the duration of the spell.

Source Skull & Shackles Player's Guide