School transmutation; Level druid 7, shaman 7; Domain plant 7 CASTING
Casting Time 1 standard action EFFECT
Range close (25 ft. + 5 ft./2 levels) |
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant, or a number of larger plants as follows: a Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.
Use the statistics for animated objects, except that plants smaller than Large don't have hardness.
Animate plants cannot affect plant creatures, nor does it affect nonliving vegetable material.
Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the spell duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster level.
Complete Description
Note: The following is
the text of the referenced spell combined as necessary to eliminate the
need to read the referenced spell or mechanic. The following is not
"core" content or wording and is subject to GM approval. It is
not meant to change any mechanics, simply to eliminate the need to
look up the referenced spell or mechanic.
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant, or a number of larger plants as follows: a Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.
Use the statistics for animated objects, except that plants smaller than Large don't have hardness. Animate plants cannot affect plant creatures, nor does it affect nonliving vegetable material.
Entangle:
Alternatively, you may imbue all plants within range
with a degree of mobility, which allows them to entwine around
creatures in the area of affect or those that enter the area. Creatures
that fail their save gain the entangled
condition. Creatures
that make their save can move as normal, but those that remain in the
area must save again at the end of your turn. Creatures that move into
the area must save immediately. Those that fail must end their movement
and gain the entangled
condition. Entangled
creatures
can attempt to break free as a move action, making a
Strength or
Escape Artist check. The DC for this check is equal
to the DC of
the spell. The entire area of effect is considered difficult terrain
while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster level.
Mythic Animate Plants
Animated plants you create with this spell get the maximum number of hit points per level, gain a +4 bonus to their Strength ability scores, and have 1–1/2 times the normal number of construction points.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.