School evocation [air]; Level archon 1, cleric/oracle 2, druid 1, sorcerer/wizard 1 CASTING
Casting Time 1 standard action EFFECT
Range medium (100 ft. +10 ft./level) |
Extras |
Wind Tunnel
DESCRIPTION
You create a path of calm air surrounded
by strong winds. You set the path when
the spell is cast, it cannot cross itself, and it
cannot later be changed or moved. The path
is easily traversed by you and your allies,
who gain a +4 bonus to Acrobatics, and Climb checks made to move along
the path. Any other creature must make a
Fortitude save, or it expends 5 additional
feet of movement for every 5 feet it travels
along the path. Creatures on the path gain a
+1 bonus to AC and saving throws, and +4 to
CMD, from attacks and effects that originate
off the path. Other Products from this PublisherIf you like this product, please check out what else they have available! You can visit their section of the Paizo store by clicking here. Section 15: Copyright Notice - The Genius Guide To: Air MagicThe Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens |
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