Addendum
Oracles, obviously, still use the cleric spell list. 3rd–Level Summoner Spells 2nd–Level Witch Spells
3rd–Level Witch Spells
Editor's Note: The addendum has been applied.
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Trade Wind
DESCRIPTION
You summon favorable winds for one seagoing vessel, causing a becalmed ship to have a typical amount of wind, and a seagoing ship to have winds that are easily negotiated. The ship’s hourly and daily travel rate increases by 25%. This has no effect on the ship’s tactical (per-round) movement. You cannot reduce the damaging effects of a storm, but you do negate its effect on a ship’s travel speed. Alternatively you can cast this spell on one creature. The spell does not grant the creature a fly move rate, but it does increase the speed of a creature that already has a fly rate. The creature’s maneuverability class is increased by one step (to a maximum of perfect), and it’s fly speed increased by 10 feet. Other Products from this PublisherIf you like this product, please check out what else they have available! You can visit their section of the Paizo store by clicking here. Section 15: Copyright Notice - The Genius Guide To: Air MagicThe Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens |
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