School transmutation [air]; Level archon 5, cleric/oracle 5, druid 3, sorcerer/wizard 5 CASTING
Casting Time 1 standard action EFFECT
Range short (25 ft. +5 ft./2 levels) |
Extras |
Control Winds, LesserThe gadget spec URL could not be found
DESCRIPTION
You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an “eye” of calm air up to 40 feet in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit. Wind Direction: You may choose one of four basic wind patterns to function over the spell’s area.
Wind Strength: You can increase or decrease wind strength by one level, to a maximum of hurricane force winds. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effects of being in the windy area.
Section 15: Copyright Notice - The Genius Guide To: Air MagicThe Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens |
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