School transmutation [see text]; Level cleric/oracle 0, sorcerer/wizard 0 CASTING
Casting Time 1 standard action EFFECT
Range touch |
Extras |
Infuse Weapon
DESCRIPTION
Choose an energy type when you cast the spell (acid, cold, electricity, fire, and sonic); the spell gains this energy descriptor. Infuse weapon gives the touched weapon a +1 bonus of the chosen energy type on damage rolls. You can’t cast this spell on a natural weapon, such as an unarmed strike (though a monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell). Section 15: Copyright Notice – 101 0-Level Spells101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell. |
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