School transmutation; Level cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2 CASTING
Casting Time 1 standard action EFFECT
Range touch |
Extras |
Fool's Luck
DESCRIPTION
The transmuted creature becomes luckier with respect to traps and hazards. The spell grants a +2 luck bonus to all saves against traps, hazards, diseases and poisons. The subject also gains a +2 luck bonus to Perception and Disable Device checks. While subject to fool's luck, any damage dealt by traps or hazards is reduced by 5 points. Section 15: Copyright Notice – 101 2nd Level Spells101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell. |
Sign in|Report Abuse|Powered By Google Sites