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Energy Loop

School transmutation; Level cleric/oracle 2, druid 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (copper ring)


Range long (400 ft. + 40 ft./level) (minimum distance of 40 feet above caster’s head)
Effect 20 ft. radius ring that affects any creature passing through it
Duration 1 round/level (D)
Saving Throw Yes (harmless); Spell Resistance Yes (harmless)

New Trick: Dart

Some spells require that animals and similar creatures act against their instincts to exploit their effects. Mindful of this limitation elves have developed specialized training techniques that teach animals to respond properly to these spells. The trick described below requires one week of training and a successful Handle Animals check against the indicated DC in order for the animal to learn.

Dart (DC 25) (must know Attack) (energy loop): The animal flies through the circle of energy before making an attack.