School necromancy; Level cleric/oracle 1, sorcerer/wizard 1 CASTINGCasting Time 1 round EFFECTRange close (25 ft. + 5 ft./2 levels) |
DESCRIPTION
Undead | Remains Required | Alignment |
---|---|---|
Animate Undead I | ||
Ghoul | Humanoid corpse | CE |
1d4 skeletons (1 HD) | Appropriate corpse or skeleton | NE |
Skeleton (2-3 HD) | Appropriate corpse or skeleton | NE |
1d3 zombies (2 HD) | Appropriate corpse | NE |
Zombie (4 HD) | Appropriate corpse | NE |
Animate Undead II | ||
Skeleton (4-5 HD) | Appropriate corpse or skeleton | NE |
Zombie (6 HD) | Appropriate corpse | NE |
Animate Undead III | ||
Ghast | Humanoid corpse | CE |
Shadow | Humanoid soul | CE |
Skeleton (6-7 HD) | Appropriate corpse or skeleton | NE |
Wight | Humanoid corpse | LE |
Zombie (8-10 HD) | Appropriate corpse | NE |
Animate Undead IV | ||
Skeleton (8-9 HD) | Appropriate corpse or skeleton | NE |
Zombie (12-14 HD) | Appropriate corpse | NE |
Animate Undead V | ||
Skeleton (10-11 HD) | Appropriate corpse or skeleton | NE |
Wraith | Humanoid soul | LE |
Zombie (15-16 HD) | Appropriate corpse | NE |
Animate Undead VI | ||
Skeleton (12-14 HD) | Appropriate corpse or skeleton | NE |
Zombie (18-10 HD) | Appropriate corpse | NE |
Animate Undead VII | ||
Skeleton (15-17 HD) | Appropriate corpse or skeleton | NE |
Spectre | Humanoid soul | LE |
Animate Undead VIII | ||
Mohrg | Humanoid corpse | CE |
Greater shadow | Humanoid soul | CE |
Skeleton (18-20 HD) | Appropriate corpse or skeleton | NE |
Animate Undead IX | ||
Devourer | humanoid corpse | NE |
Dread wraith | Humanoid or giant soul | ?? |
This spell temporarily infuses the remains of a once-living creature with negative energy, animating it in a mockery of its former life. The resulting undead creature acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions within the limits of the creature to obey or understand.
The spell animates one of the creatures from the 1st-level list on the table. You choose which kind of undead to animate, and you can change that choice each time you cast the spell.
To animate a particular type of undead, the correct remains must be available for each creature created. Remains must be mostly intact. a soul is present in any corporeal remains for which the creature has not been resurrected or previously animated as an undead. a soul can also be obtained from trap the soul, magic jar, or similar magic.
Unlike most spells, line of effect is not required to animate the remains, as long as their location is known. This allows a body to be animated in its grave. An animated undead cannot summon or otherwise conjure another creature, create spawn, or use any teleportation or planar travel abilities.
When you use an animation spell to create an air, chaotic, earth, evil, fire, good, lawful, or water subtype creature, it is a spell of that type. Within the area of a desecrate spell, the duration of animate dead is doubled.
Animate Dead II
School necromancy; Level cleric/oracle 2, sorcerer/wizard 3
This spell functions like animate undead, except that you can animate one creature from the 2nd-level list or 1d3 of the same option from the 1st-level list.
Animate Dead III
School necromancy; Level cleric/oracle 3, sorcerer/wizard 4
This spell functions like animate undead except that you can animate one creature from the 3rd-level list or 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 of the same option from the 1st level list.
Animate Dead IV
School necromancy; Level cleric/oracle 4, sorcerer/wizard 5
This spell functions like animate undead, except that you can animate one creature from the 4th-level list or 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 of the same option a lower level list.
Animate Dead V
School necromancy; Level cleric/oracle 5, sorcerer/wizard 6
This spell functions like animate undead except that you can animate one creature from the 5th-level list or 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 of the same option from a lower level list.
Animate Dead VI
School necromancy; Level cleric/oracle 6, sorcerer/wizard 7
This spell functions like animate undead except that you can animate one creature from the 6th-level list or 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 of the same option from a lower level list.
Animate Dead VII
School necromancy; Level cleric/oracle 7, sorcerer/wizard 8
This spell functions like animate undead except that you can animate one creature from the 7th-level list or 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 of the same option from a lower level list.
Animate Dead VIII
School necromancy; Level cleric/oracle 8, sorcerer/wizard 9
This spell functions like animate undead except that you can animate one creature from the 8th-level list or 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 of the same option from a lower level list.
Animate Dead IX
School necromancy; Level cleric/oracle 9
This spell functions like animate undead except that you can animate one creature from the 9th-level list or 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 of the same option from a lower level list.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.