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Essence of the Wild

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School transmutation; Level druid 2, ranger 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a piece of the animal whose power you are going to gain. This can be fur, a feather, a claw or whatever is appropriate)


Range personal
Target you
Duration 1 minute/level
Saving Throw none; Spell Resistance no