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Corrupt Water

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School transmutation [water]; Level cleric/oracle 5, druid 4, sorcerer/wizard 5

CASTING

Casting Time 1 round
Components V, S, M (the venom of a spider or the tooth of a viper)/DF

EFFECT

Range close (25 ft. + 5 ft./2 levels) Corpse Armor
Area water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S)
Duration 1 round/level (D)
Saving Throw Fort negates or Fortitude half (see text); Spell Resistance yes