School conjuration (teleportation); Level saboteur 4 CASTING
Casting Time 1 standard action EFFECT
Range see text |
DESCRIPTION
A teleporting trap extension allows you to modify the next
trap you place in the same square to teleport you near it
upon triggering.
You first place the teleporting trap extension as a saboteur trap in a square adjacent to you, just as you would any
other saboteur trap. At any point within the next minute,
you must place a second trap in that same square (either a
saboteur trap or a mundane trap). This effect supersedes
the normal rule that two saboteur traps cannot be placed
in the same space. The teleporting trap extension merges
with the second trap, enhancing its function. A trap that
is enhanced by an teleporting trap extension notifies you
mentally when it is triggered, similar to the mental alarm
provided by an alarm spell but out to any range. You are
not given any information about the triggering creature.
At any point in time within 10 minutes of receiving the alarm, you can choose to transport yourself and
other willing creatures to a location within 100 feet of the square you placed the transport trap, as the spell
teleport. You can teleport up to 100 miles per caster level
and have the usual chances of arriving off-target, as
described in teleport.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore