|
The gadget spec URL could not be found |
School transmutation; Level saboteur 6 CASTING
Casting Time 1 standard action
EFFECT
Range 5 ft.
|
DESCRIPTION
A resetting trap extension allows you to modify the next trap
you place in the same square to trigger multiple times.
You first place the resetting trap extension as a saboteur trap in a square adjacent to you, just as you would any
other saboteur trap. At any point within the next minute,
you must place a second trap in that same square (either a
saboteur trap or a mundane trap). This effect supersedes
the normal rule that two saboteur traps cannot be placed
in the same space. If you use a saboteur trap, it must of
3rd level or lower. The resetting trap extension merges with
the second trap, enhancing its function. A trap that is
enhanced by a resetting trap extension can trigger multiple
times without breaking.
Once the trap modified by the resetting trap extension triggers, the trap begins resetting itself so that it can
trigger again. The level of the saboteur trap placed in
the resetting trap extension determines how long it takes to
reset, as shown in Table: Resetting Trap Extension (a
mechanical trap is considered a 2nd level trap). The trap
can reset up to three times, after which the resetting trap
extension breaks apart and stops functioning.
Trap Level |
Reset Time |
---|---|
1st |
1d4 rounds |
2nd |
2d4 rounds |
3rd |
1d4 minutes |
The resetting trap extension lasts until the trap resets three times, is disarmed, or breaks apart (if the trap does so, as a saboteur trap does). Only one “trap extension” spell can be added to a particular trap.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore