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School conjuration (creation) [metal]; Level antipaladin 4, cleric 5, inquisitor 5, magus 5, saboteur 5, vanguard 5, witch 5 CASTING
Casting Time 1 standard action EFFECT
Range close (25 ft. + 5 ft./2 levels) |
DESCRIPTION
A groaning, creaking sound of stressed metal echoes around you as you finish casting this spell. Large walls of a coffin-shaped container appear on either side of a creature, their interiors covered in spikes. The two halves slam together, trapping the creature inside.
Iron maiden creates a large, magically-reinforced
iron maiden to trap a single creature. The iron maiden
is appropriately sized for the targeted creature. If the
creature fails its saving throw, it is completely encased by
the iron maiden. It is considered pinned by the iron maiden
and can take no actions except trying to break free. It
gains total cover from those outside of the iron maiden,
and those outside have total cover from it. Each round,
the creature takes 3d8 piercing damage from the spikes
within the iron maiden. The spikes are considered magical
for the purpose of overcoming damage reduction. No
light penetrates the iron maiden.
A creature that succeeds on its saving throw is only partially caught by the spell; it is considered grappled by
the iron maiden and cannot move from its space, but can
otherwise act normally. It also takes half the damage it
would normally take from the iron maiden each round.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore