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School conjuration (creation) [metal]; Level antipaladin 2, inquisitor 2, saboteur 2, sorcerer/wizard 2, vanguard 2 CASTING
Casting Time 1 standard action
EFFECT
Range medium (100 ft. + 10 ft./level) |
DESCRIPTION
Dead weight conjures a dense ball of metal in an unoccupied space within range, complete with a metallic chain of 10 feet in length stretching from it. The ball is 1 foot in diameter per three caster levels (max 5 feet) and is incredibly dense, weighing 200 pounds and doubling in weight for every foot in its diameter above 1 (400 pounds at 2 feet, 800 pounds at 3 feet, and so on).
Upon conjuring the dead weight, you can have the
chain reach out and shackle itself to a nearby creature or
object. A Reflex save prevents this effect. The dead weight
can attempt to shackle a creature or object once each
round on your turn (as you direct it) until it successfully
grabs a creature. The chain is able to grab a creature of
any size, the manacle and chain’s size scaling as necessary
to shackle its target (though its length does not change).
A creature that is chained to the dead weight cannot move more than 10 feet away from the weight. The
weight itself is not immobile, and as such a sufficiently
strong creature can drag, lift, or even throw the weight.
The weight’s size and density makes it very difficult to
destroy; it has hardness 20 and 400 hit points per foot
of diameter, and can be broken with a DC 80 Strength
check. The chain can also be broken and is made of
similar material, having hardness 20 and 100 hit points
and requiring a DC 60 Strength check to break. Even
if the chain breaks, the weight remains for the entire
duration of dead weight and can be used for other purposes. If the weight is destroyed, the spell ends.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore