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School illusion (shadow) [darkness, shadow]; Level antipaladin 2, inquisitor 2, nightblade 2, sorcerer/wizard 2, witch 2 CASTING
Casting Time 1 standard action EFFECT
Range close (25 ft. + 5 ft./2 levels) |
Extras |
Dark Confinement
DESCRIPTIONEach creature targeted by this spell finds itself unable to enter well-lit areas. As long as dark confinement persists, affected creatures must remain within areas of dim light, darkness, or supernatural darkness and cannot willingly enter into areas of normal light or bright light; attempts to do so feel as if struggling against a solid wall. This spell has no effect on creatures that are not in an area of dim light, darkness, or supernatural darkness at the time of casting. If an affected creature is forcefully moved into an area of normal or bright light (such as by a bull rush maneuver), or if the space containing the creature is brought to normal light or brighter, the spell is suppressed for that creature until it moves back into an area of dim light or darker, at which point the effects of dark confinement resume (assuming the spell has duration remaining). A creature is not compelled to move back into darker areas if moved in such a manner. Section 15: Copyright Notice
Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore |
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