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School transmutation; Level bloodrager 1, magus 1, sorcerer/wizard 1, vanguard 1 CASTING
Casting Time 1 standard action EFFECT
Range touch |
Extras |
Alter Weapon
DESCRIPTIONWith a firm hand you grasp a weapon and remake it
into something new. Alter weapon changes the shape
of the touched weapon into another weapon of your
choice. The new form for the weapon must have the
same size and handedness as the original; a greatsword
could be turned into a halberd, but a dagger could not
be made into a longsword. A ranged weapon can be
altered, such as a longbow into a shortbow or a hand
crossbow into a pistol, but this only alters the weapon,
not its ammunition. Melee weapons must be altered into
melee weapons, and ranged weapons must be altered
into ranged weapons. The targeted weapon and its new
form cannot be improvised weapons. The weapon maintains its special material properties. If you target a magic weapon, the new form retains
all special abilities of the original, if applicable (a keen
greatsword, for example, would no longer be keen if
altered into a greatclub). If you target a double weapon
that has both ends enchanted, only the bonuses for one
end of the weapon are granted to the new form, unless
the new form is also a double weapon, in which case
the enhancements apply to each respective end of the
weapon. If a non-double magic weapon is altered into
a double weapon, the bonuses only apply to one end of
the double weapon, chosen when the spell is cast. Section 15: Copyright Notice
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore |
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