Animate Body Part


School necromancy [evil]; Level bard 4, cleric/oracle 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one severed body part
Duration 1 round/level
Saving Throw none; Spell Resistance no

Animated Body Part CR 1

XP 800
N Tiny construct
Init +2; Senses blindsight; Perception -5

DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 Size, +2 natural)
hp 5 (1d8)
Fort +0, Ref +2, Will -5
Immune construct traits

OFFENSE

Speed 20 ft.
Melee claw +4 (1d3 +1)

STATISTICS

Str 12, Dex 14, Con —, Int —, Wis 1, Cha 1
Base Atk +1; CMB +1; CMD 11

ECOLOGY

Environment any
Organization solitary
Treasure none

This creature is a severed body part: a hand, arm, foot, or leg that has been animated with an animate body part spell which has been made permanent with a permanency spell.  If it attacks the character to which it belonged, it receives a +2 bonus to Armor Class.

An animated body part qualifies as a neutral evil improved familiar that can be taken at 3rd level.