Price 6,400 gp; Slot none; CL 13th; Weight 25 lbs.; Aura strong conjuration and transmutation DESCRIPTIONA clockwork prosthesis is attached to the area where a limb once was—a prosthesis can't be added in addition to an already existing limb. Only humanoid creatures can equip themselves with clockwork prostheses, which must be installed by a trained prosthesis merchant. As a clockwork prosthesis is installed (a process that takes no less than 1 hour), the bearer must succeed at a DC 18 Fortitude save or the prosthesis doesn't take hold. Either way, the bearer takes 2 points of Constitution damage from the surgery. Clockwork prostheses commonly come in two types—arms and legs.
The clockwork prostheses detailed here are only the most common types of clockwork prostheses. Other, more specialized clockwork prostheses capable of transforming into firearms, pinning opponents, and even channeling magical energy are also rumored to exist. CONSTRUCTION REQUIREMENTSCost 3,200 gp; Feats Craft Wondrous Item; Spells bull's strength, regenerate; Skills Craft (clockwork) 8 ranks |