d% |
Wondrous Effect |
01—05 |
Target affected by slow for 10 rounds (Will DC 15 negates). |
06—10 |
Faerie fire surrounds the target. |
11—15 |
Deludes the wielder for 1 round into believing the rod functions as indicated by a second die roll (no save). |
16—20 |
Gust of wind, but at windstorm force (Fortitude DC 14 negates). |
21—25 |
Wielder learns the target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save). |
26—30 |
Stinking cloud appears at 30-foot range (Fortitude DC 15 negates). |
31—33 |
Heavy rain falls for 1 round in 60-foot radius centered on the rod wielder. |
34—36 |
Summons an animal—a rhino (01—25 on d%), elephant (26—50), or mouse (51—100). |
37—46 |
Lightning bolt (70 foot long, 5 foot wide), 6d6 points of damage (Reflex DC 15 half). |
47—49 |
A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 foot (Reflex DC 14 negates). |
50—53 |
Target is affected by enlarge person if within 60 feet of rod (Fortitude DC 13 negates). |
54—58 |
Darkness, 30-foot-diameter hemisphere, centered 30 feet away from rod. |
59—62 |
Grass grows in 160-square-foot area before the rod, or grass existing there grows to 10 times its normal size. |
63—65 |
Any nonliving object of up to 1,000 pounds of mass and up to 30 cubic feet in size turns ethereal. |
66—69 |
Reduce wielder two size categories (no save) for 1 day. |
70—79 |
Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). |
80—84 |
Invisibility covers the rod's wielder. |
85—87 |
Leaves grow from the target if within 60 feet of the rod. These last 24 hours. |
88—90 |
10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets. |
91—95 |
Shimmering colors dance and play over a 40-foot-by-30-foot area in front of rod. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates). |
96—97 |
Wielder (50% chance) or the target (50% chance) turns permanently blue, green, or purple (no save). |
98—100 |
Flesh to stone (or stone to flesh if the target is stone already) if the target is within 60 feet (Fortitude DC 18 negates). |