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Rods

Rods are scepter-like devices that have unique magical powers and usually do not have charges. Anyone can use a rod.

Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs because of their hardy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.

Activation: Details relating to rod use vary from item to item. Unless noted otherwise, you must be holding a rod to use its abilities . See the individual descriptions for specifics.

Special Qualities: Roll d% and consult Table: Special Qualities below.

Table: Special Qualities

d% Result
01 The rod is intelligent1.
02–31 Something (a design, inscription, or the like) provides a clue to its function.
32–100 No special qualities.

1 Intelligent items have extra abilities and sometimes extraordinary powers and special purposes (see Intelligent Items). Rods with charges can never be intelligent.

Metamagic Rods

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities ) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Lesser Medium Rods
Greater Medium Rods
Lesser Major Rods
Greater Major Rods
Metamagic Rods (+1 spell level)
Metamagic Rods (+2 spell level)
Metamagic Rods (+3 spell level)

Table: Lesser Medium Rods

d% Lesser Medium Rod Price (gp) Source
1 Metamagic, merciful, minor 1,500 UE
02–34 Metamagic (+1 spell level), minor 3,000 UE
35–49 Immovable rod 5,000 UE
50–59 Rod of Thunderous Force 5,400 UE
60 Metamagic, merciful, normal 5,500 UE
61 Rod of ice 8,500 UE
62–71 Metamagic (+2 spell level), minor 9,000 UE
72–81 Rod of metal and mineral detection 10,500 UE
82–86 Metamagic (+1 spell level), normal 11,000 UE
87–100 Rod of cancellation 11,000 UE

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d% Greater Medium Rod Price (gp) Source
01–03 Conduit rod 12,000 UE
04–06 Grounding rod 12,000 UE
07–10 Rod of the wayang 12,000 UE
11–18 Rod of Wonder 12,000 UE
19 Metamagic, merciful, greater 12,250 UE
20–29 Rod of the python 13,000 UE
30–33 Trap-stealer's rod 13,500 UE
34–55 Metamagic (+3 spell level), minor 14,000 UE
56–59 Rod of balance 15,000 UE
60–63 Rod of escape 15,000 UE
64–72 Rod of flame extinguishing 15,000 UE
73–76 Rod of ruin 16,000 UE
77–80 Sapling rod 16,650 UE
81–86 Rod of beguiling 18,000 UE
87–90 Rod of nettles 18,000 UE
91–100 Rod of the Viper 19,000 UE

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d% Lesser Major Rod Price (gp) Source
01–04 Suzerain scepter 20,000 UE
05–06 Fiery nimbus rod 22,305 UE
07–13 Rod of enemy detection 23,500 UE
14–27 Metamagic (+1 spell level), greater 24,500 UE
28–36 Rod of splendor 25,000 UE
37–44 Rod of withering 25,000 UE
45–50 Earthbind rod 26,500 UE
51–56 Rod of the aboleth 29,000 UE
57–63 Liberator's rod 30,000 UE
64–70 Metamagic (+2 spell level), normal 32,500 UE
71–79 Rod of thunder and lightning 33,000 UE
80–83 Metamagic, quicken, minor 35,000 UE
84–94 Rod of negation 37,000 UE
95–100 Rod of steadfast resolve 38,305 UE

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d% Greater Major Rod Price (gp) Source
01–08 Rod of absorption 50,000 UE
09–11 Rod of flailing 50,000 UE
12–26 Metamagic (+3 spell level), normal 54,000 UE
27–28 Rod of rulership 60,000 UE
29–30 Rod of security 61,000 UE
31–32 Rod of shadows 64,305 UE
33–34 Rod of mind mastery 67,000 UE
35–37 Rod of lordly might 70,000 UE
38–57 Metamagic (+2 spell level), greater 73,000 UE
58 Scepter of Heaven 74,000 UE
59–68 Metamagic, quicken, normal 75,500 UE
69–70 Rod of dwarven might 80,000 UE
71–75 Rod of alertness 85,000 UE
76–95 Metamagic (+3 spell level), greater 121,500 UE
96–100 Metamagic, quicken, greater 170,000 UE

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Table: Metamagic Rods (+1 Spell Level)

d% Metamagic Rod Type Source
01–04 Bouncing spell UE
05–09 Disruptive spell UE
10–14 Ectoplasmic spell UE
15–19 Elemental spell UE
20–31 Enlarge spell UE
32–43 Extend spell UE
44–48 Flaring spell UE
49–53 Focused spell UE
54–58 Intensified spell UE
59–63 Lingering spell UE
64–68 Piercing spell UE
69–73 Reach spell UE
74–78 Rime spell UE
79–83 Selective spell UE
84–95 Silent spell UE
96–100 Toppling spell UE

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Table: Metamagic Rods (+2 Spell Level)

d% Metamagic Rod Type Source
01–11 Burning spell UE
12–22 Concussive spell UE
23–40 Empower spell UE
41–51 Persistent spell UE
52–62 Sickening spell UE
63–75 Thanatopic spell UE
76–88 Threnodic spell UE
89–100 Thundering spell UE

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Table: Metamagic Rods (+3 Spell Level)

d% Metamagic Rod Type Source
01–20 Dazing spell UE
21–40 Echoing spell UE
41–70 Maximize spell UE
71–100 Widen Spell UE

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All Paizo Rods

Below are all rods we have added from various Paizo sources.

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