Slaying Arrow

d% Designated Type or Subtype
01–05 Aberrations
06–09 Animals
10–16 Constructs
17–27 Dragons
28–32 Fey
33 Humanoids, aquatic
34–35 Humanoids, dwarf
36–37 Humanoids, elf
38–44 Humanoids, giant
45 Humanoids, gnoll
46 Humanoids, gnome
47–49 Humanoids, goblinoid
50 Humanoids, halfling
51–54 Humanoids, human
55–57 Humanoids, reptilian
58–60 Humanoids, orc
61–65 Magical beasts
66–70 Monstrous humanoids
71–72 Oozes
73 Outsiders, air
74–76 Outsiders, chaotic
77 Outsiders, earth
78–80 Outsiders, evil
81 Outsiders, fire
82–84 Outsiders, good
85–87 Outsiders, lawful
88 Outsiders, water
89–90 Plants
91–98 Undead
99–100 Vermin

Aura strong necromancy; CL 13th Weight 1/10 lb.; Price varies; standard slaying arrow 2,282 gp, greater slaying arrow 4,057 gp


This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target).

To determine the type or subtype of creature the arrow is keyed to, roll on the table at right.

Greater Slaying Arrow

A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.


Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Cost varies; standard 1,144 gp, greater 2,032 gp