Torment of the Midnight Lord

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Price 60,000 gp; Slot none; CL 19th; Weight varies; Aura strong illusion and necromancy


This +1 vicious two-handed melee shadowcraft weapon has the texture and consistency of coagulated blood. A shadowy, chained skull always features prominently upon it regardless of what form a torment of the Midnight Lord assumes. Any creature suffering a bleed effect takes a penalty on Will saving throws to disbelieve the weapon’s attacks equal to half the bleed damage the creature took on its last turn. In addition, all damage dealt to a foe by the vicious weapon special ability of a torment of the Midnight Lord in any illumination condition other than bright light doesn’t heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a torment of the Midnight Lord must succeed at a DC 21 caster level check, or the healing has no effect on the injured creature. Damage done to the wielder of a torment of the Midnight Lord does not have this effect, and can be healed normally.


Cost 30,000 gp; Feats Craft Magic Arms and Armor, Create Reliquary Arms and Shields; Spells major creation, shadow weapon, symbol of pain