Price +1 bonus; Slot none; CL 8th; Weight —; Aura moderate conjuration DESCRIPTIONA spirit-hunting weapon excels against enemies with either the mystery or spirit class feature (but has no effect against a shaman who has a temporary bond to the appropriate spirit by way of the wandering spirit class feature or similar effect). Against a designated foe, the weapon's enhancement bonus is 2 better than its actual bonus. It also deals 2d6 additional points of damage against such foes. When combined with abilities like bane or blood-hunting, the enhancement bonus increases granted by these abilities do not stack, but an additional 1d6 points of damage are added to the additional damage for each special ability beyond the first. (For example, a bane spirit-hunting weapon would deal 3d6 additional points of damage, and a bane blood-hunting spirit-hunting weapon would deal 4d6 additional points of damage.) To randomly determine a weapon's designated foe, roll on the following table. Other designated foes are possible, but most of these weapons are tuned against creatures with the following mysteries or spirits. d% Designated Foe 01–10 Battle 11–20 Bones 21–30 Flame 31–40 Heavens 41–50 Life 51–60 Lore 61–70 Nature 71–80 Stone 81–90 Waves 91–00 Wind CONSTRUCTION REQUIREMENTSCost +1 bonus; Feats Craft Magic Arms and Armor; Spells summon nature's ally I |