Spell Stealing

Price +3 bonus
Aura strong divination; CL 13th; Weight


This special ability can only be placed on melee weapons. A spellstealing weapon allows its wielder to siphon protective magic from a target and transfer it to herself. When the wielder rolls a critical threat against a target, she can forgo confirming the critical hit and instead automatically learn which spells or magical effects are active upon the target. The wielder may then make a caster level check to steal her choice of one of those effects, using the spellstealing weapon's caster level plus its enhancement bonus, against a DC of 11 + the caster level of the effect. If the check succeeds, the target immediately loses the benefits of that effect and the wielder gains the effect for 1 minute (or until the effect expires, whichever comes first). If the spellstealing weapon has a critical multiplier greater than x2, the wielder may attempt to steal one additional spell effect per additional multiple beyond x2 (two effects for x3, and so on).


Craft Magic Arms and Armor, greater arcane sight, limited wish; Cost +3 bonus